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#1 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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Free and Worth Every Penny - Issue 9: Dear Esther
![]() ![]() A disclaimer to anyone who holds disdain for pretentious indie games: Dear Esther is a pretentious indie game. There are exactly three ways to interact with the world. You can move (slowly), look, and jump, and you don’t actually ever need to jump. The entire game is communicated through environment and through cryptic narrations spoken by the character you control. Fortunately, these bits of narration are delivered by what sounds like a professional actor, so there is no cringe factor to speak of. These excerpts are doled out in time to visual cues as you progress through a linear path on a mysterious island. The deeper into the island you travel, the more disturbing/interesting the visual cues and audio clips become. The story told isn’t the usual fare, but I’m not going to get into it because that would completely ruin the game. ![]() And I’m also not going to tell you that this is the greatest thing since sliced bread. When I played through it I definitely came across some technical issues. I was able to get myself outside of the map (I tried) and I had some trouble transitioning between areas. Things happened that probably shouldn’t have, and I felt the linear nature of Dear Esther to be oppressive. For an adventure as vague and incremental as this, the lack of flexibility was a major disappointment. But, as it was, Dear Esther still pleased. At the very least it is an interesting experiment in story telling. At the very best it’s a different kind of game that hints at new ways to play. Either way, you should try it and decide for yourself. Dear Esther is: -a Half-Life 2 mod. -something new. -something I haven’t quite made my mind up on just yet. Get it here- http://www.moddb.com/mods/dear-esthe...ther-v11-fixed |
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#3 | |
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Fear the mighty Tuskbull!
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Cool, downloaded. Just a quick question: where do I copy these files to get it to install?
I copied the contents of the zip to this location: C:\Program Files\Steam\steamapps\SourceMods After restarting Steam, it shows up.
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Steam | XPP Mod for Minecraft | Download XPP Last edited by Arphahat; 05-31-2009 at 12:25 PM. |
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#4 | |
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Fear the mighty Tuskbull!
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After "playing" through, I suggest that this is not really a game so much as it is a story of sorts, since you simply walk from area to area. Well, except for the boss at the end, that was pretty tough.
The story hinted at is somewhat interesting, and apparently different elements of it are semi-randomly revealed each time you play. Honestly, it was interesting, but I don't know if I want to bother going through it again. I'd rather just find a description that collects all the narratives and establishes the story for me. Oh, and you can interact in a couple of other ways. You can turn your flashlight on and off, you can crouch (and sometimes need to) and you can pick things up (though I don't think you ever need to.) And, although you cannot run, timed jumping can get you moving fairly quickly.
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Steam | XPP Mod for Minecraft | Download XPP |
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#5 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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Yeah I wouldn't necessarily call this a game either. It struck me as an interesting experiment. I feel like I got more into the head of my character than happens in most games, and I think that's because of the variant, vague, constant narration. Also I'm a sucker for any media-- movies, games, comics, whatever-- that uses background to communicate story... like the writing on the walls in Portal or the posters and clutter in Brazil.
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#6 |
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FIFTY POSTS PER PAGE!
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Downloading now. I've actually been pretty interested in interactive storytelling stuff.
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#7 |
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FIFTY POSTS PER PAGE!
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I uh..... I don't think I get it.
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#8 |
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FIFTY POSTS PER PAGE!
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#9 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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Yeah I found myself jumping for speed, but I couldn't help but feel like it was breaking the mood. Just goes to show how impatient us gamers are.
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#10 | |
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Fear the mighty Tuskbull!
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I honestly don't think I would have made it through without being able to do this. It was an interesting experiment, but I think it needs more interactivity.
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Quote:
Steam | XPP Mod for Minecraft | Download XPP |
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#11 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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Agreed.
message length |
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#12 | |
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FIFTY POSTS PER PAGE!
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Quote:
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#13 |
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FIFTY POSTS PER PAGE!
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So....... what was the deal with the story anyway? Was it something concrete that I missed, or is it supposed to be vague? (Feel free to use spoiler tags, of course.)
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#14 | |
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Fear the mighty Tuskbull!
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It is supposed to be vague. You can gather additional tidbits by playing again, since there are several different dialogs that can be played. Or, you could download the full transcript from the mod site. But, I am not sure exactly what is going on.
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Quote:
Steam | XPP Mod for Minecraft | Download XPP |
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#15 |
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FIFTY POSTS PER PAGE!
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So... some random thoughts I had:
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#16 | |
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Fear the mighty Tuskbull!
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While I was searching for wtf this game was about, I found quite a bit of speculation about the game at Gamers With Jobs about what the story is. I haven't fully read the comments there, but it was worth a look.
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Quote:
Steam | XPP Mod for Minecraft | Download XPP |
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#17 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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I imagined that the main character was some sort of scientist or doctor or something, and his wife was dieing/had died of some incurable disease. All the bizarre inscriptions across the island were the crazy scrawlings he made while trying to come up with some sort of treatment for her, during or after the fact.
The island had been a vacation spot for the dude and his wife. He became obsessed with the place and started researching its history after she died. He found something to relate to in the writings of the mapmaker and in the story of the hermit. All of this is my best guess. I really have no idea, but these were the things I was thinking as I played. That's probably why I liked the game. It forced me to interpret in a way most games don't. |
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#18 |
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Awesomeness
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This is coming this summer. Full release on Steam
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#19 |
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Colonial
![]() Join Date: Nov 2008
Posts: 1,088
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This looks great. Very exciting.
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