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#1 | |
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Where'd he come from?
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[Wii] Punch-Out!! Review
Punch-Out!! Review Title: Punch-Out!! Platform: Wii Developer: Next Level Games Publisher: Nintendo ESRB: E10+ MSRP: $49.99 Editor: Justin 'pseudopseudo' Heeren Quote:
![]() The updates, there are many. The first and most obvious is the graphical overhaul this game has taken on: the entire game (minus the short cutscenes) is done in cel-shaded 3D. It’s a much needed change, and looks gorgeous – it also puts even more personality into a game series that’s had no shortage on personality in the past. A couple new visual flourishes make the game pop as well, Your opponents now glow red or yellow denoting the best time to dodge or get a star, and damage actually occurs real time – you can see bumps on the pugilists heads, black eyes, or glove marks appearing on their torsos from where you’ve punched them. It definitely adds a little comedy to see Little Mac win a hard-fought battle with a puffy eye and a fat lip. Most of the cast of the NES game make an appearance in this version of Punch-Out!! – the lone outcasts being Mr. Dream and Mike Tyson, for obvious reasons. Two characters, Aran Ryan and Bear Hugger, appear via the SNES’ Super Punch-Out!!, and three characters are completely new to the franchise: Disco Kid, a dancing opponent in the Minor Circuit; Giga Mac, a hulked-out version of Little Mac that only appears in multiplayer mode; and the last I’ll keep nameless so as not to spoil the surprise. Doc Louis, your loyal trainer, is back and bigger than ever – thanks mostly to an addiction to chocolate candy bars. ![]() The core of the single player game hasn’t changed a bit. Playing as Little Mac in Career Mode, you fight each boxer in an attempt to win the championship belt for each circuit and move up until you eventually become the world champion. There are three circuits: Minor, Major and World – each circuit containing four boxers and the World Champion (in this game, Mr. Sandman holds the title) waits for the player at the end of the World Circuit. The old system of “lose, rematch, lose, drop back one fight, lose, done completely” has been done away with, and in its place you can now re-fight any boxer you lose to; as many times as it takes to win. This takes away a lot of the difficulty the NES version threw our way by forcing us to replay the first few fighters if we lost too many times. The uppercut system has also changed slightly – instead of each star giving you one uppercut, the stars now represent how powerful your punch will be. One star gives you a punch slightly stronger than a normal blow, where three stars nets you a full on spinning dragon punch of an upper cut that feels super satisfying to pull off. Of course, being on the Wii, there are a couple of different control schemes for this game. For the brave (and fit), you can play the game with the Wiimote and Nunchuk, punching as you would in real life. If you have the Wii Balance Board, you can actually stand on it as you play and use it to duck and dodge. Personally, I thought the motion sensitive controls weren’t that well done. They’re fun for a bit of extra challenge maybe, but overall they’re sluggish and not responsive enough for my tastes. The alternative was what I ended up using 99% of the time – turning the Wiimote on its side and playing through the old fashioned NES way. In my opinion, there simply isn’t a better control scheme for this game. ![]() A key difference between this game and the games of old is the addition of new game modes that open up after you complete Career Mode. “Title Defense” mode pits Mac against all of his former competitors, who all want a shot at his title. In this mode, the opponents have learned from their past mistakes – they cover their weak points and change their fight patterns. It’s incredibly difficult – but true to the spirit of the first game, it only gets harder from there. After completing Title Defense ode, “Last Stand” mode is available, where you have one life bar and one set of hearts to get through ten boxers. Completing Last Stand gets you the truly sadistic “Champions Mode,” which is the same as Last Stand, but with the added twist of one-hit knockdowns – dodge perfectly, or you’ll be TKO’d before you even know what’s going on. A welcome new addition that adds some depth is the Exhibition mode – unlocked via Career Mode - complete with three challenges to complete for each opponent. These challenges range from kind of easy (win the bout using only right-hand jabs) to fairly mindbending (TKO your opponent using only three punches). The challenges are definitely tough, but add a lot of replayability in the long run. Completing these challenges also unlocks the audio for each boxer. Normally, audio tracks aren’t anything to get super excited about; however, the revamped versions of all the old NES music are all incredibly well done and great listening material – definitely worth unlocking. There’s also a Practice Mode that comes in really handy; boxing against a hologram, you can learn each opponent’s patterns and technique without getting hurt or putting a blemish on your win streak. ![]() Punch-Out!! on the Wii also allows a friend to jump into the action for the first time! In Two-Player mode, it’s split-screen Little Mac versus oddly colored Little Mac for nothing more than bragging rights. Controls are exactly the same as in Career Mode with the addition of a power bar for each player; when the power bar is full, that player turns into the brutish “Giga Mac” and the poor player stuck as Little Mac must fight for his life. While it’s nice that the multiplayer is included, at the end of the day it’s just too simplistic to get any long-term playtime. Overall Next Level has made sure that the new Punch-Out!! maintains a near-perfect balance of fan service and innovation. Everything plays and feels just like the older games, with enough differences to keep the game feeling refreshing and new. Diehard fans of the series will recognize every little meticulously updated detail, and new fans will become enamored with the wide range of crazy personalities and game play that’s just plain fun. The multiple game modes are just what this game needed to give it the replayability that the first two games lacked. Not perfect, but for sure an excellent revamp of a series that was already pretty solid. Score: 4 out of 5 CoGs ![]() Justin says: "For fans of the originals, this is a no-brainer - it's a must-own. Even if you've never played before, it's fun enough that you can jump right in and have a blast. Pick this up for yourself, and get to knockin’ some fools out!" Last edited by pseudopseudo; 05-27-2009 at 02:23 PM. |
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#2 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,540
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Never played much of the original, but this one looks great. I'm trying to convince a friend to buy it, so I can try it out.
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#3 |
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Who's house?
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Great read. I've played through the title defense mode already and don't really feel the need to keep going. It is a great game but I found that it doesn't have a ton of content. I think I spent maybe a total of 6 or 7 hours with the game and I don't really think I'll get anything more out of it. My buddy bought it, so it is his dime. I would not pick it up for the current $50 they are asking for it. There just isn't enough there for me.
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#4 |
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Glad Pants are Optional
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I have been loving every minute of it, though it could use a little more depth especially in training or even a more deep career mode, but the simplicity is what really makes it shine so it's all one big oxymoron.
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#5 |
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Who's house?
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I loved the simplicity of it. It's just that I don't feel there is a ton of content to the game. There are 13 opponents. Then you fight those opponents again, but they are tougher (Glass Joe actually beat me when I was defending my title). And that is really the bulk of the game. Don't get me wrong, I really enjoyed the title, I just wish there was a bit more to it.
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#6 |
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Apostate
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I'm not trying to take away from the game, as it certainly seems good, but I find it unfortunate that even with first-party titles, most Wii games either do, or could, operate better with a traditional control scheme. Mario Galaxy and Twilight Princess worked fine with the wiimote, but generally what motion sensing bullshit there was was tacked on. And some games, like Super Smash Bros, I wouldn't dare touch without a GCN or Classic controller. I just find it kinda sad that the best uses for the technology don't even come from the big N. Shit, the best uses IMO for the motion sensing come from games like Trauma Center: Second Opinion, Zak and Wiki, and Boom Blox. All third party titles...and neither of those become blockbusters.
Again, I'm not bashing the wii or Punch-Out!! here. I own a Wii and like it for the most part, and the new Punch-Out!! looks great. But I mean c'mon.
__________________
Stand upright, speak thy thoughts, declare The truth thou hast, that all may share; Be bold, proclaim it everywhere: They only live who dare. - Voltaire
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#7 |
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DON'T FIGHT IT!
Join Date: Oct 2008
Posts: 3,037
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I agree, except that I'll go ahead and bash the Wii. The whole concept of the system made thoughts immediately pop into my head of games like Punch-Out with... actual punching. If the motion sensing is a useless gimmick (which it is), then we're left with a smaller, whiter PS2 and a crappy gamepad.
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#9 | |
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Crybaby
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Quote:
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#10 |
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Apostate
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Agreed. I rented it once and it's just plain goofy fun. I can't wait to get my hands on the sequel.
__________________
Stand upright, speak thy thoughts, declare The truth thou hast, that all may share; Be bold, proclaim it everywhere: They only live who dare. - Voltaire
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#11 | |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,080
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Cribbed from a post I put in the most recent In Game Chat thread (which was in fact already cribbed from an email I sent them, but hey, whatever, it's on topic)
:Quote:
That aside, very good review. I'm glad the game got the treatment it deserved, and I hope we get another iteration in the franchise soon with some more new material.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#12 | |
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Still Green In My Heart
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Quote:
Wii titles aren't anywhere near as frontloaded as the other two systems. |
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#13 |
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Spacefaring Bii
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Those are exactly my sentimonies.
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"Our opponent is an alien starship packed with atomic bombs," I said, "We have a protractor." |
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#14 | |
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Cappin flags since 1990.
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Quote:
__________________
STEAM ID: Isleir | GFWL TAG: ChaosClownX | IMPULSE: CappinCanuck | PSN: oO-ChaosClown-Oo |
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#15 |
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Crybaby
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I haven't looked at the numbers, but are people really just buying the Wii and just playing Wii Sports?
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#16 | |
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Still Green In My Heart
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Quote:
Looking at VGChartz, Nintendo has 48 Million-seller games (not counting Wii Play and Wii Sports, you may discount Wii Fit if you'd like). PS3 has 31. Xbox has 63. The main reason there isn't more hardcore development on the Wii is the PS3 and the 360 combined nets you more copies sold than just the Wii, usually. In a funny way, Microsoft would be in a ton of trouble if it weren't for the existence of the PS3.
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