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#1 |
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Dad of Doom & Sacrifice
Join Date: Sep 2008
Location: Unites Social States of America
Posts: 240
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Fable II and Magic use
There is a new Fable II video taken from TGS08 that is the most close up showing of magic use I've seen so far.
It looks as if they are making it harder to be a really powerful magic user even with out using a mana system. I also like how the area effect indicator would morph to the targeted form. EDIT: Here is another one just released that goes over the abilities. Glad to see that even when they had their level boosted up they still had a hard time in the first vid. I would have liked to see the strength and skill abilities be a tad deeper. Weapon augments are back and there are a shitload of weapons. Last edited by SPBTooL; 10-09-2008 at 04:48 PM. |
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#2 |
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Colonist
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Fuck the "this magic system looks pants" noise. How about the glowing trail of breadcrumbs? "You are as thick as an obese dutch child with a sweet tooth, so we need to make sure you can find your way home" at best, or "Our level design is so horrible that Rare looks like geniuses by comparison."
As far as that system, looks similar to the charge up for Ninja Gaiden.
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#3 | |
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Dad of Doom & Sacrifice
Join Date: Sep 2008
Location: Unites Social States of America
Posts: 240
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#4 |
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Colonist
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Can't I just be inflammatory? I like luminescent breadcrumbs, quest text in RPGs sucks for finding the shit you need to do. Try playing WoW without and then with Quest Helper.
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News For Geeks: a news site for our people Steam: KingGorilla-X-fire: kinggorilla-PSN:xKingGorillaX |
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#5 |
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A *** in the machine.
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Need moar attitude.
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Currently Playing: Atelier Totori Plus, Soul Sacrifice Currently Watching: A Game of Thrones, Adventure Time Steam: Widgetcraft Follow me on Twitter! |
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#6 |
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Wasteland Ronin
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#7 | |
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Dad of Doom & Sacrifice
Join Date: Sep 2008
Location: Unites Social States of America
Posts: 240
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Quote:
The trail is not as much of an interface issue as the bright glow around targeted creatures. I hope that can be turned down or off like the trail can. |
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#8 |
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One Clip, One Kill
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Looks pretty interesting, does that mean I can have Inferno or whatever that spell was in the first vid on the first slot of my magic? Allowing me to fire off weaker but faster blasts. Hopefully the combat system and character building is interesting enough for a few playthroughs.
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Gamertag: The Gerbs |
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#9 |
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cave-o-sapien
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Hmm, looks like it could be a neat magic system. I just hope that this time around it doesn't make me look like an old man after only a few hours of play.
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XBL & Zune: misere | PSN: SaschaNein | last.fm : misere | Game Center: inmostlight | Steam: inmostlight | Twitter: inmostlight |
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#10 |
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ONE FUCKING BOX
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Magic and Abilities were my favorite part of the first game.
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360: Xerxes PSN: ArmoredXerxes Bitch, please. I've gone through the alphabet with more girls than a kindergarten teacher. -Ox My life requires busting faggoty assed bitches like yourself in the fucking face. -Zeal the original Game Boy was the size of a VCR -pronounconnoun
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#11 |
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Always Trust in Violence
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MIne as well. Played the first time as a warrior and had a blast but once you go Black Magic you never go back.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#12 |
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It's Space Weather!
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I like the charging mechanism. It looks as if it adds quite a bit of depth and trade-off to what spells you want to use and how powerful you want them to be. Given how difficult it was for them to get to level 5 though, hopefully a level 5 spell will be pretty decimating.
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#13 |
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Clem - shhh.
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Oh, that looks really cool. I don't know if this makes me shallow or something, but I love that armor rating isn't tied to your clothes. Now I can wear whatever the hell I want and not worry about stats.
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#14 | ||
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Dad of Doom & Sacrifice
Join Date: Sep 2008
Location: Unites Social States of America
Posts: 240
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Quote:
Quote:
I hope that the clothing can be augmented too. |
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#15 |
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ONE FUCKING BOX
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I love being a Battle Mage in any game.
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360: Xerxes PSN: ArmoredXerxes Bitch, please. I've gone through the alphabet with more girls than a kindergarten teacher. -Ox My life requires busting faggoty assed bitches like yourself in the fucking face. -Zeal the original Game Boy was the size of a VCR -pronounconnoun
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#17 |
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Colonist
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I played most of 1 as a Rogue style. The auto aiming made it ridiculously easy to take down large groups from a distance. And when you got those Multi-Arrows, so that you were like a Gundamn firing in the climax of a show, it got easier.
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News For Geeks: a news site for our people Steam: KingGorilla-X-fire: kinggorilla-PSN:xKingGorillaX |
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#18 |
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Demarchist
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Oh, that was an incredibly overpowered mechanic. Two and a half of these brought down the last boss of The Lost Chapter. Not to mention that you could stack potions like a mad alchemist and you had a limit of four resurrection thingies. The funny thing is that I didn't even use any of the aforementioned items. The game was definitely way too easy.
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To dare is to lose one's footing momentarily. Not to dare is to lose oneself. - Soren Kierkegaard |
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#19 | |
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Colonist
Join Date: Sep 2008
Location: Phoenix, AZ
Posts: 2,631
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Quote:
I know that sometimes I'll miss a side quest or some exploring because I don't want to have to deal with finding my way back. I'm not very good at remembering exactly where I've been and what I need to do next. It's killing me in Mass Effect. |
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#20 |
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Colonist
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That can be solved by a good map and wuest tracking system. Oblivion and the Witcher do not have a trail like that, not even an arror with WoW Quest helper or the silver thread on the map like Guild Wars. You can explore the shit out of Cyrodil or Temeria without getting lost, just pop open that journal and see a shiny peg on the map.
I am not anti-on screen help. But when I have seen that degree of help implimented, it stems from a major flaw that the designers overlooked. Perfect Dark just had horrid level design without any organic clues to progress you forward, as you searched for keys and such. Bioshock only needed a flashlight mechanic and you would not have needed objects to flash on you, or that arrow.
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News For Geeks: a news site for our people Steam: KingGorilla-X-fire: kinggorilla-PSN:xKingGorillaX |
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