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#1 | |
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Senior News Editor
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Will Wright Leaves Electronic Arts
Will Wright, arguably the top game designer in the business, has left his long time job with Electronic Arts.
Wright, the mind behind Sim City, The Sims and Spore, joined EA in 1997 when his studio, Maxis, was purchased by the publishing giant. Wright will remain associated with EA via their multimedia joint venture, Stupid Fun Club, set up to create offbeat ideas which mostly revolve around robots. EA has a first rights option on any games developed by Stupid Fun Club, as well as an equity stake in any other ventures. Quote:
Source - MTV. |
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#2 |
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Light in the darkness
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When Spore was announced, there was a lot of promises of innovation that was never seen in the final product. I remember there were other people than just Will Wright with their hand in the proverbial cookie jar when it came to Spore game design decisions.
This could potentially be a good thing if Will gets the freedom to do as he pleases in game design again... |
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#3 |
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Colonist
Join Date: Oct 2008
Posts: 1,394
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Left EA to...work with EA.
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#4 |
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Senior News Editor
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It sounds like EA has a financial stake in this venture (which is already 7 years old), but no creative stake. Which could be great for Wright. It's also not gaming focused, and from the article seems more interested in TV Pilots than games.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers Co-host - Johnny Gigawatt and the Tiger Men from Mars |
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#5 |
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Libratorr
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Don't tell me he's doing reality tv....because that's what the game's he's made tell me he'd do.
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360 : djsandman13 PS3 ID : djsandman What have I been listening to? Official last.fm Group |
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#6 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 2,261
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The financial backing of EA without the creative veto on a Will Wright game sounds like a recipe for greatness... this is assuming he does games as part of this new venture.
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Live: digitalErich / Wii: 2546-4001-2340-7949 / PS3: digitalErich / Steam: digitalErich |
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#7 | ||
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Watch out for snakes!
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I wonder if Maxis will continue to exist as its own entity under EA Redwood Shores, or if Wright's departure means that Maxis will now be fully dissolved into EA? I know EA owns the licenses, but I wonder who'll be shaping the SimCity series, in coming years.
Moby Games: Quote:
Quote:
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Playing: Tropico 3: Absolute Power, Crackdown 2, Civilization IV, VCII demo, Scott Pilgrim demo Wishlist: Valkyria Chronicles II, Civilization V Gamertag: EasyToType "Why don't they look?"
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#8 |
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Colonist
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Someone make a new Sim City.
Like a real one. Not all the bullshit they've been pushing out recently.
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PSN ID: theepicoftyler http://twitter.com/threexs I review music on... http://notpopular.com/ |
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#9 |
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Did your Mom.
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Next on FOX: SimCity-Build a Utopia. 8 contestants will have the opprotunity of a life time as they each become city planner to create thier own working city. Fresh from leaving EA, Will Wright has used his vast riches to purchase smaller, out of the way, crappy towns no one visits for the ultimate reality show.
Only one winner can be crowned, and YOU America decides which contestants move on and which cities get demolished with the ALL NEW Destructo 5000! Each week the losing city planner will have to hit the button on the Destructo 5000 and watch as their city is literally demolished based on the type of disaster chosen by your votes! Disasters include but not limited to Wrecking Ball Pinball, Building Dominoes, and Parallel Universe Transporter. Watch SimCity: Build a Utopia coming this summer on FOX!
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LIVE: Wilkz07 PSN: Wilks08 Now Playing: StarCraft 2 / Ratchet & Clacnk ToD. / DQ IX. |
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#10 | |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 3,652
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Quote:
I don't blame Wright at all for taking off. He seems like a guy with great ideas, maybe his games could actually end up resembling his vision for them in some way. At least, I'm giving him the benefit of the doubt...among developers that promise the most earth shatteringly deep games ever, only to deliver few to none of those claims in the end. Even that would depend on what EA decides, legally.
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Last edited by LongStepMantis; 04-08-2009 at 01:55 PM.. |
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#11 |
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Colonist
Join Date: Sep 2008
Posts: 818
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He hasn't been on the ground floor of any of his projects for some time. Spore was basically handed off to other people after he came up with the design goals (which may be the cause of it being so disappointing).
This may be the result of Wil Wright simply not having any other game that he wants to do at this point. I can't imagine getting to that point if I am able to become a big game designer, but Wright has always made a very particular type of game (simulations), and after doing city construction, ants, towers, evolution, and people/towns, he may just not have anything that he is dying to get out. If I was in his position, I'd work to stay at the helm of a game design company though. It would be great to be in a position to be able to make executive decisions on video games and provide artistic vision without having to do much of the work. I can write high level design documents all day.
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#12 |
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Alien Invader
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Oh. I didn't realize just how out of touch I've been. The last time I checked, the folks I knew at Maxis were in Walnut Creek. Looks like I might need to update my Rolodex...
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#13 |
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Watch out for snakes!
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You're just about to roll over to 1,000 posts, there, Spectre.
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Playing: Tropico 3: Absolute Power, Crackdown 2, Civilization IV, VCII demo, Scott Pilgrim demo Wishlist: Valkyria Chronicles II, Civilization V Gamertag: EasyToType "Why don't they look?"
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#14 |
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Rabid Marmoset
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Wow, didn't see that coming. I'm guessing it's from EA's constant pressure to make things "marketable" instead of just trying to make the game itself. I hope this leads to good things.
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Cromulent cakes. |
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#15 |
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Gnome King
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This is big news, but not really all that surprising. Maxis has been basically non-existant for years, unfortunately.
This sort of reminds me of when Peter Molyneux left what remained of Bullfrog. He left EA to work with....EA.
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Other Gnomes gain +1/+1 and have forumwalk. Steam: MagGnome |
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#16 | |
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Colonist
Join Date: Oct 2008
Posts: 149
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Quote:
Wright had access to an astounding amount of development time and funds, and some of the best talent in the industry, and his vanity project was an overhyped disappointment. It's hard not to see this announcement as putting the guy out to pasture. He'll get to muck around with multimedia robots or whatever, and EA won't get sucked into betting heavily on another unimplementable vision. |
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#17 |
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Delinquent-class Poster
Join Date: Sep 2008
Location: Portland, OR
Posts: 1,723
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To be fair, those remnants of Bullfrog were what they were because of Molyneux. The discipline EA imposed on Bullfrog was due to Bullfrog producing rather little with the freedom EA had given them. Kind of similar to the second paragraph of Mason's post actually.
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#19 |
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Take it easy!
Join Date: Oct 2008
Location: I'm not dead yet.
Posts: 4,269
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Seems to me it is often the case that by the time your name becomes ubiquitous within a particular industry, the industry has passed you, and your better days, by.
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#20 | |
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Colonist
Join Date: Sep 2008
Posts: 818
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Quote:
You can bet that if Wil Wright had another idea that sounded good in presentation, EA would be willing to support development of the title. |
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