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#1 |
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Senior News Editor
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Prince of Persia DLC Announced
Ubisoft has taken the wraps off of the first piece of downloadable content for Prince of Persia. The "Epilogue" DLC would include:
- New Region: The Underground Palace – A corrupted underground palace from which the Prince and Elika need to escape in a new epic journey. - New Power: Energize – Reconstruct destroyed areas of the environment to create a path and rush through it before it vanishes. - New high pace: The new trap challenge – The Prince and Elika will face more cunning foes, cleverer traps and level design, adding more to the difficulty level in over 3 hours of gameplay. - New Attack: Sprinting Clash – A duel move that lets you or the enemy trigger a sprint attack, charging towards each other, clashing your weapons fiercely. - New Unlockable Skins: Finish the game and unlock exclusively, from the early development of the game, the Prototype characters of the Prince and Elika. The "Epilogue" will be available for Xbox 360, Playstation 3 and PC on February 26. No pricing was announced at this time. |
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#2 |
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Colonist
Join Date: Oct 2008
Location: up here
Posts: 1,106
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I need to pick this game up asap.
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#3 |
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The Guy
Join Date: Oct 2008
Location: New Jersey
Posts: 1,120
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I've already ran slowly, wall ran, climbed up vines, and let magic powers control me enough. I don't think this DLC is for me.
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#4 |
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Mr. Zircon Lives On Fear
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From what I've read this is pretty substantial. I still need to get the game, the art alone almost justifies a purchase.
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Now Playing: Final Fantasy XI Yakuza Final Fantasy Tactics: The War of the Lions PSN ID/Gamertag: Gorvi Hey, look, a blog! |
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#5 |
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Colonist
Join Date: Nov 2008
Location: North Carolina
Posts: 517
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Something else to take more of my money.
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#6 |
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A Scientist Salarian
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Oh, how I wish this would be priced at 400 or even 600 points, but I know it won't be. It has 800 written all over it. Oh, well, I'm a sucker for the game, anyway. I haven't beat it yet, but only because I'm finishing each area with 100% seeds before moving on (after I got all the powers, of course). Only the Hunter area left!
Hey, how about a "hard mode" where you're more in control of the movement (i.e. the Prince moves when I move the stick and stops when I stop) and QTE window is made much smaller? That's all they need to do to make this feel more challenging. |
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#7 |
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Did your Mom.
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#8 |
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Snow Zombies!!!
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Considering how this game ended, i'm curious to see how the epilogue continues the storyline or bridges it to the sequel.
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Gamertag: Purple Santa PSN: Purple Santa Steam ID:PurpleSanta |
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#9 | |
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A Guy In A Red Jumpsuit
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Quote:
Then again, I might not care, but others probably will. |
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#10 |
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Community Relations
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I wonder if this will let you go back and get orbs you missed too. That would be sweet.
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Gamertag: bapenguin PSN: bapenguin Owner and Managing Editor: Co-Optimus Community Relations : Colony of Gamers |
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#11 |
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A Guy In A Red Jumpsuit
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#12 |
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Rode the Winds of Time
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I'm looking forward to this. I really enjoyed the new PoP despite its flaws. More than anything, I want to see where they go with the story in lieu of the controversial ending.
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#13 |
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Warm fish smells funny
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see i always thought the point was that you make the choice to quit at the end. There is nothing forcing you to do the 'bad' thing and the credits have already run. It's funny how just beacuse there is not a "end game" screen that people assume that they have to carry on... maybe they are and i'm just reading to much in to it.
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#14 |
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Fallen Angel
Join Date: Oct 2008
Location: Manchester, UK
Posts: 61
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Can't wait. I loved the new Prince of Persia.
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~Sonic Alpha |
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#15 |
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Cryptogamer
Join Date: Oct 2008
Location: Brazil
Posts: 242
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If it's a direct sequel for the game ending and adding a new ending after you complete the new level I will get it, if is just a new level to get more orbs and a boss with nothing related to the story I will pass.
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PSN/Gamertag rodgv1975 A new beginning or a definitive end! |
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#16 | |
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Colonist
Join Date: Oct 2008
Location: Mississippi
Posts: 2,024
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Quote:
The game actually isn't really a platformer at all. It doesn't matter when you hit the jump button, your character just automatically jumps when they get to the right spot. You don't have to time your jumps or aim, or gauge distance. You just go through levels hitting the appropriate buttons within a 2-4 second window. That is called a quicktime event, and while i don't mind them, one whole game of them might be enough for me. Maybe once they continue the actual narrative.
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Xbox Live GamerTag: EternalGamer2 Wii Code: 5776 8275 6283 1367 PS3 Network ID: EternalGamer |
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#17 | |
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Colonist
Join Date: Oct 2008
Posts: 2,088
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Quote:
Which personally I think is really cool, and arguably from a plot perspective more engaging than most "choices" in game storytelling. It takes a certain amount of conviction to decide NOT to act when a clear action is available to take. Looking forward to the DLC. Here's hoping some of the gameplay mechanics are expanded to draw in the "LOL you can't die too easy why would I play that" crowd, since the game really does a lot of cool stuff that I think deserves to be experienced by more people. |
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#18 | |
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Colonist
Join Date: Oct 2008
Location: Mississippi
Posts: 2,024
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Quote:
__________________
Xbox Live GamerTag: EternalGamer2 Wii Code: 5776 8275 6283 1367 PS3 Network ID: EternalGamer |
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#19 |
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Colonist
Join Date: Oct 2008
Posts: 2,088
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The definition whereby when the credits roll, an ending has occurred. Again, if they didn't want you to see it that way, why on earth would they roll the credits?
Games are not novels. Can the ending of a Choose Your Own Adventure book come with 100 pages still unread? Of course it can. The reader may then choose to go read all the paths they didn't take, but a complete story is relayed without reading every word the author wrote. |
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#20 | |
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Assassin
Join Date: Oct 2008
Location: Patchogue NY
Posts: 636
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Quote:
Damn I didn't play this yet but was looking forward to it..your post makes it sound like the best part of the series , the platforming , is all computer controlled and not in my control.That is a deal breaker for me , and its why I don't like the newest DS POP game ( Fallen King , totally stylus controlled ). I need to feel like my timing/button presses are what is making the character overcome the games obstacles. |
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