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#1 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Free and Worth Every Penny - Issue 86: Delver
I like Roguelikes. I like the randomized levels, I like the brutal but generally fair gameplay, I like the feeling of slow but genuine improvement as you fail a little bit better each time. (If you have no clue what I'm talking about, go look at the articles I wrote for Spelunky, or Shoot First, or Desktop Dungeons, and you'll get the idea.) I also like free games that experiment with something new. So, even in a slightly rough, unfinished state, Delver makes me very happy indeed.
Coming as so many good things do from TIGSource, Delver is "a first person action roguelike"... an attempt "to combine the mechanics of games like Ultima Underworld with the depth and replayability of a roguelike." In practice, right now it plays a little like Doom, a little like Nethack, and a little like The Legend of Grimrock. Which, itself, plays like a lot of old classic games. Here's a video where the designer speaks for himself a bit: I've only done a couple runs through Delver so far, but there's a lot I like about it.
![]() That won't end well for anyone. Still, I expect I'm going to spend quite a bit of time with Delver. It's still being actively updated by developer Chad Cuddigan - the latest build is only a few days old, and apparently he's working on getting bows & arrows working the way he wants now. If you like it enough to toss him a couple bucks and you have an Android device, it's also in the Google Play store for $2, which seems quite reasonable to me. (It looks pretty great on my Nexus 7.) The Windows version is totally free, though, so get delving. Done with this one? Want more? Check out the complete archive of Free and Worth Every Penny. This post also appears on ErraticGamer, where I write about stuff sometimes. Last edited by Ravenlock; 08-05-2012 at 03:31 PM. |
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#2 |
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Turn Me
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Very interesting. Any plans to bring it to iOS?
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Like obscure games? Check out Turning The Spigot for hidden gems! |
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#3 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Not that I've yet heard, but I'll ask the developer.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#4 |
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And Loving Every Minute
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That looks pretty cool...but the draw for me with Rogue-likes is getting fancy gear and character customization. I am going to watch with great interest.
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"Willy Grogan: Galahad was what they call a knight of the round table, Howie. He was also something of a square. I can't state this as a positive fact, but he probably died very young." PSN: clarkkentsdead |
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#5 |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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Love it so far. Up to (or down to) level 6 so far.
Pretty good. The floor tiles are pretty annoying to begin with until...well, I'll spoiler this just in case people want to figure it out on their own One thing I seem to be missing is experience points for leveling up? Not sure if I can view them, but it would be nice to know when the next level hits so you know you'll get a health regeneration. Edit: This game also has that nice equipment progression...man, I'm hooked. Great game to sit in my Dropbox for playing on the go. Performance was a little demanding on a laptop though. Plugged in, this laptop runs on an NVidia chipset and the game flew. Unplugged, the laptop switches to an Intel chipset which made gameplay a little choppy. Last edited by biosc1; 08-05-2012 at 09:49 PM. |
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#6 | ||
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Quote:
Character customization I don't see any of so far, though. I'm on Level 7 of the latest development build, and I may be as far as I can go. Can't see any way to go deeper, and there's no boss. Might just be as much as he's done yet. Quote:
![]() Agree. As far as I can tell all you get is the health increase and regen when you level, so it'd be nice to have a counter telling you when you were getting close to that.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#7 | ||
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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Quote:
![]() Quote:
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#8 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Reading through the TIGSource thread, it may just be that I killed the boss and didn't realize it. I got to a big room full of enemies, and killed them all. Might just not be an "ending" in place yet.
Even in its early state I had enough fun doing it that I'll happily do it again.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#9 |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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#10 |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 5,027
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Will definitely try this, thanks for pointing it out.
Probably going to wait for now though. I'm over-saturated with roguelikes as it is. Dredmor, Elona, Hack Slash Loot, Binding of Isaac, started playing Spelunky again, and a few others I can't even remember right now. Hell, I even have 2 or 3 rogues on my phone (Andor's Trail rocks) and just don't have the time to put into all of them. |
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#11 | |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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Quote:
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#12 | |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 5,027
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Quote:
I just meant I would probably wait and catch this a bit further in development. Besides, I enjoy Hack, Slash, Loot. ![]() I'll still download it and give it a shot. I can't miss any roguelike, it's just not in me. |
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#13 |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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Played some more today. Went through 3 levels. Really enjoyed myself. On the second level, I found the ladder down pretty quickly, but then decided to explore some more and I was extremely happy I did as the level ended up being gigantic. I'll probably have an easy time with the next couple of levels as I leveled up quite a bit.
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#14 |
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Terran
Join Date: Aug 2012
Posts: 2
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There is a boss, but in that dev build a few days ago he wasn't spawning and completely broke the endgame. That build was the first to use levels saved via the new level editor, I mucked up the translation between saving and loading him between the game and the editor.
Pushed out a new stable build today that has all the new content from that dev version plus a bunch of bugfixes. Last edited by Interrupt; 08-07-2012 at 08:11 PM. |
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#15 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Welcome to CoG, Chad! It's great to have you with us.
Thanks for making a pretty awesome game!
__________________
Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#16 | |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,606
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Quote:
Also...Kickstarter / IndieGoGo the project eventually? Edit: And it appears save games work with the newer version. Last edited by biosc1; 08-07-2012 at 10:32 PM. |
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#17 | |
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Terran
Join Date: Aug 2012
Posts: 2
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Quote:
The Desura guys sounded interested about having it on there, but it wasn't fully baked enough at the time. Selling the PC version now just seems like it would limit my pool of interested people / involuntary testers ![]() Once classes and skills are in I'll revisit it. When Steam Greenlight launches I'll probably muck around with that too although it seems more geared towards people that are good at marketing their game and spamming links on reddit. |
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#18 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Maybe, but I think a game that comes in with a base of popular support already could probably do quite well.
Having already paid a couple bucks for Delver on my Nexus, I will quite happily do so again for a more fleshed out PC game, on whatever platform(s) you end up releasing on.
__________________
Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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