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Old 11-20-2008, 11:29 PM   #1
biosc1
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Left4Dead Mods

Figured I would start a thread to gather together, in one place, the modifications one can make to Left4Dead.

Sites to check:
http://www.l4dmods.com


I figured I would start with one that I found that held interest for me. Split-screen on the PC.

It works. The easiest way to get it to work is to use two 360 controllers. Basically, you need to use the controller that lights up as the second controller for the following config to work. So...if you have 2 controllers synced to your pc, you can just shut off the "player 1" controller if you want to use the mouse and keyboard.

Very simple instructions can be found here, with special thanks to TheBusGuy for figuring this out.Steam Forum

Config files are found in this directory:

...\Steam\steamapps\common\left 4 dead\left4dead\cfg\
  1. Edit the 360controller.cfg file by copying and pasting the info in the link or from the code box below
  2. Turn on your controllers...whatever you do, just make sure to have at least one controller showing as player 2 (360 controller)
  3. Fire up Left4Dead
  4. Open the console
  5. Type the following commands:
    exec 360controller.cfg
    ss_splitmode 2 (use 1 if you prefer a horizontal split)
    ss_enable 1

Now, when you start up a single player campaign, you'll actually be playing in splitscreen. There are ways to get player 2 to use the keyboard and mouse and player 1 to use the gamepad, or you can just both use gamepads. Looking over the cfg files, they look very informative and easy to edit.

Code:
unbindall				// Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)

joystick 1
joy_advanced "1"			// use advanced joystick options (allows for multiple axes)

joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3				// x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1				// y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0				// z-axis is treated like a button
joy_advaxisr 2				// r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4				// u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0				// v-axis is unused
joy_forwardsensitivity -1.0	// movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1	// movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 1.0	// look sensitivity
joy_yawsensitivity -1.5
joy_pitchthreshold 0.1		// look dead zone settings
joy_yawthreshold 0.0

joy_variable_frametime 1
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate			// advanced joystick update allows for analog control of move and look

// Alternate control 1
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "h" "motd"
bind "m" "chooseteam"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "+mouse_menu QA"
bind "y" "messagemode"
bind "z" "+mouse_menu Orders"
bind "`" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F5" "jpeg"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"


// controller2 bindings
cmd2 +jlook					// enable joystick look
cmd2 bind "A_BUTTON" "+jump;+menuAccept"		// (A) button - Jump  -menuAccpt allows us to make selections on hud menus
cmd2 bind "B_BUTTON" "+reload"			// (B) button - Reload
cmd2 bind "X_BUTTON" "+use"				// (X) Use
cmd2 bind "Y_BUTTON" "lastinv"			// (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd2 bind "R_TRIGGER" "+attack"			// RT - Main weapon - Primary trigger
cmd2 bind "L_TRIGGER" "+attack2"			// LT - Melee
cmd2 bind "R_SHOULDER" "+lookspin"			// RB - Fast 180 spin
cmd2 bind "L_SHOULDER" "toggle_duck"			// LB - Duck - is also used to give objects to people.
cmd2 bind "STICK1" "vocalize smartlook"		// LS - vocalize
cmd2 bind "STICK2" "+zoom"				// RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
cmd2 bind "BACK" "togglescores"			// (back) button - scores
cmd2 bind "START" "pause"				// (start) button - pause
cmd2 bind "S1_UP" "+menuUp"				// Hud menu Up
cmd2 bind "S1_DOWN" "+menuDown"			// Hud menu Down
cmd2 bind "UP" "impulse 100"				// DPad Up - Toggle flashlight
cmd2 bind "LEFT" "slot3"					// DPad Left - grenade
cmd2 bind "RIGHT" "slot4"				// DPad Right - health
cmd2 bind "DOWN" "slot5"					// DPad Down - Pills
...and here it is working. I now don't have to get the 360 version to play local co-op with my buddy


Last edited by biosc1; 12-04-2008 at 11:49 AM.
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Old 11-21-2008, 12:19 AM   #2
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Old 11-21-2008, 12:22 AM   #3
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There are some great difficulty adjustment configs out there...I'm going to try and gather them up...though the cfg is pretty easy to self-modify as it's well commented and the item names are pretty self-explanatory.
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Old 11-21-2008, 03:18 AM   #4
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Sweet! It was said it was in the PC version (in its code, that is, rather than its features) so it seemed weird it wasn't available. I'm less sure why it isn't available now than before, since it just takes some config wangling. Guess it's probably balance issues or something, but I guess it'll probably show up in an update.

Now where's the mod that lets you play as TF2 characters?
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Old 11-21-2008, 09:48 AM   #5
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Well, there is another thing I found out as well...

You can host games as splitscreen as well. So, you can invite 2 other players to join you online. Unfortunately, you yourself have to run the dedicated server because you can't join another server with splitscreen active on your pc.
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Old 11-21-2008, 10:29 AM   #6
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Quote:
Originally Posted by boratika View Post
Sweet! It was said it was in the PC version (in its code, that is, rather than its features) so it seemed weird it wasn't available. I'm less sure why it isn't available now than before, since it just takes some config wangling. Guess it's probably balance issues or something, but I guess it'll probably show up in an update.

Now where's the mod that lets you play as TF2 characters?
I wanted to play my heavy after about 3 minutes of the demo.

The only thing that bugs me about this wonderful, wonderful game is that one character is no different from the next.
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Old 11-21-2008, 10:37 AM   #7
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A mod could change that. How would you differentiate characters? We could go by videogame stereotypes based on appearances. Francis, being tougher and bulkier, has more health. Zoey, the female, runs and reloads faster. Bill, grizzled veteran, has better gun accuracy. Louis, in a panicky, adrenaline-fueled rush, ressurrects people and uses first aid quicker.

Last edited by Ink Asylum; 11-21-2008 at 12:43 PM.
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Old 11-21-2008, 12:32 PM   #8
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Louis would also fire the pistols sideways.
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Old 11-22-2008, 09:47 PM   #9
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Louis would also fire the pistols sideways.
And die first every time.
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Old 11-22-2008, 10:08 PM   #10
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And die first every time.
...and wear a red uniform...
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Old 11-23-2008, 12:02 PM   #11
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...and wear a red uniform...
And Francis would wear a matching red hat.
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Old 11-24-2008, 01:52 PM   #12
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It's coming soon.

Many of you have probably seen the Crossroads Mall (Dawn of the Dead) mod for the source engine. Well, the creator is working hard to get it up and running as a mod for Left4Dead

Link



Quote:
As my converstation with Darth_Brush continued, he told me a lot about the map itself and what his plans are for it. He has shown me some screenshots of the map and it has grown so much since he posted the video on YouTube.

L4DMods.com got an exclusive preview of exactly how much this map has grown over the last 2 years. Lighting has been added, shops in the mall have been filled with props, some spectacular custom textures have also been added to this wonderful map.

L4DMods.com will serve as the primary and exclusive location for all updates concering this particular map. We have given our full support to have this map ported to Left 4 Dead. Darth_Brush has agreed to have us advertise in the map and a special little surprise will be coming to the L4DMods.com Community real soon!
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Old 11-26-2008, 02:57 PM   #13
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Custom campaign with objectives:



Quote:
You have just finished a weekend zombie movie marathon at the old Salmar Classic theater. As you exit the theater on Sunday afternoon, you find the movie surround sound had drowned out the infection outbreak in the streets outside. You must first find a radio to call for help (I used a logic case to spawn it in a random location). From the radio, you are instructed to get to the roof of the apartment across the street for evac. The apartments are on back-up power with only emergency/natural lighting. The door to the roof is electronically locked and must be over-ridden...you are sent to the security sever in the basement. Damn thing needs a keycard before you can get access (another case logic randomly spawns the card in one of the apartments). Once you have the card, the server must reboot...wait 2 minutes for a randomly generated 3 digit code (more logic fun here) to be displayed on the screen (figured this would keep you from knowing what to use to open the door every round). Get up to the roof and punch the code in to open the door.
Full Link
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Old 11-26-2008, 09:09 PM   #14
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Sounds similar to a ZPS objective map, which is cool.
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Old 11-26-2008, 10:43 PM   #15
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Sounds similar to a ZPS objective map, which is cool.
It is actually...the guy was making it for Zombie Panic and now he's making it for L4D.
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Old 11-27-2008, 05:05 PM   #16
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I think a kind of leveling up mod would be fun. Earn skills and talents and such. Or a map based on clearing an area of zombies.
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Old 12-04-2008, 11:43 AM   #17
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Zoey Skin




Bill Skin

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Old 12-04-2008, 11:58 AM   #18
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Nice. Zoey needs a Jill Valentine skin. Then someone needs to add a sound file to the Tank where he screams "STAAAAARRRRRRS!!!"
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Old 12-04-2008, 12:42 PM   #19
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Giving the L4D characters black outfits just seems like such a bad idea. I prefer their current brighter colours. :P
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Old 12-04-2008, 12:50 PM   #20
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Giving the L4D characters black outfits just seems like such a bad idea. I prefer their current brighter colours. :P
???????

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