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Old 05-09-2012, 06:45 AM   #1
DoctorFinger
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Bioshock Infinite Delayed to 2013


The holiday gaming season just got a bit less stellar. Irrational Games today announced that Bioshock Infinite will not make it's announced fall release. To give the team more time, they're now moving the date back to February 26, 2013. Irrational is also holding Infinite back from the summer's big game expos - E3 and Gamescom - to maximize the team's development time.
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Old 05-09-2012, 06:47 AM   #2
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Well, that sucks, BI was going to be my one full price console game this year.
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Old 05-09-2012, 06:51 AM   #3
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOO.

Actually, I don't have time with a kid on the way. So it's for the best imo.

But still. Was probably going to be my GOTY.
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Old 05-09-2012, 06:56 AM   #4
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Nice that they aren't going to waste time mocking up demo stuff at least.
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Old 05-09-2012, 06:59 AM   #5
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Interesting...

I have a feeling the additional dev time may be for a next generation version of the game. It would be a cracking launch title for any/all of them!
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Old 05-09-2012, 07:41 AM   #6
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Just means the game will but that much better. No worries Mr. Levine.
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Old 05-09-2012, 09:00 AM   #7
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That was actually unexpected.
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Old 05-09-2012, 09:49 AM   #8
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Man, this is why I loved working on Darksiders - we got to postpone the launch to make it a better game. We were no Bioshock but I enjoyed what we made.

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A MESSAGE FROM KEN LEVINE

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
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Old 05-09-2012, 09:51 AM   #9
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Interesting...

I have a feeling the additional dev time may be for a next generation version of the game. It would be a cracking launch title for any/all of them!
199.99 Subsidized xbox 720 with Bioshock Infinite as a release title. Cha-ching.
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Old 05-09-2012, 10:23 AM   #10
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Just more money for WiiU games for me then.
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Old 05-09-2012, 10:33 AM   #11
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Interesting...

I have a feeling the additional dev time may be for a next generation version of the game. It would be a cracking launch title for any/all of them!
I would bet against this. The install base for the current generation is just too big for them to put all of this money into a launch title.

I don't think we'll have a new 360 or PS even by this new launch date, anyway.
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Old 05-09-2012, 11:04 AM   #12
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I would bet against this. The install base for the current generation is just too big for them to put all of this money into a launch title.

I don't think we'll have a new 360 or PS even by this new launch date, anyway.
He said for a next Gen version they would need time for side by side dev.
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Old 05-09-2012, 12:22 PM   #13
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That's ok, I'm happy to wait for a more polished game.
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Old 05-09-2012, 02:00 PM   #14
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I would bet against this. The install base for the current generation is just too big for them to put all of this money into a launch title.

I don't think we'll have a new 360 or PS even by this new launch date, anyway.
I wasn't saying they intend on pulling it for the current gen. Rather, I was saying they may need the added time to develop the same title for a next gen launch.
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Old 05-09-2012, 03:17 PM   #15
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im trying to care...and I cant.
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Old 05-09-2012, 04:31 PM   #16
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I can wait. I have all the time in the world.
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Old 05-09-2012, 04:45 PM   #17
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Frankly, I'm glad -- this fall was already too busy, and I like the idea of more games coming out in the "dead zone" of January & February.
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Old 05-09-2012, 04:55 PM   #18
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I'll just have to keep watching this trailer then.



Love this version of that song...
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Old 05-09-2012, 05:00 PM   #19
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Schedule is kind of stacked as is. Always is though.
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Old 05-09-2012, 05:26 PM   #20
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I wasn't saying they intend on pulling it for the current gen. Rather, I was saying they may need the added time to develop the same title for a next gen launch.
Oh, you meant a parallel version, my bad.
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