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Old 04-09-2012, 05:08 AM   #1
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Magic 2013 Announced


Wizards of the Coast and developer Stainless Games this weekend announced Magic The Gathering 2013 for this summer. In addition to the XBLA, PSN and PC releases, Magic 2013 will be released on the iPad, a first for the series.

Magic 2013 will include the usual new decks and new cards, but also introduces Planechase cards, which introduce cycling modifiers to the game.

Source - Wizards of the Coast
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Old 04-09-2012, 06:01 AM   #2
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I just bought 2012 on the Steam Sale an hour ago. I knew this would happen.

Well, least this one will be on the iPad, gaming on the go for me. Wish they'd make them cross platform playable.

Who am I kidding, I'll probably buy it. Or bug Mightbe for some access.
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Old 04-09-2012, 08:08 AM   #3
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So we doing this yearly eh? -_-
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Old 04-09-2012, 08:12 AM   #4
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So we doing this yearly eh? -_-
Yeah, I'll keep the 2012 one. Can't be that much different.
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Old 04-09-2012, 08:17 AM   #5
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So 2013 comes out in 2012, and you're all playing 2012 now? God I hate this type of stuff with game titles.
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Old 04-09-2012, 09:18 AM   #6
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I thought they said they were planning on doing this annually, so no surprise. They didn't say if you'd be able to carry decks over or not, though.
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Old 04-09-2012, 09:34 AM   #7
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Sounds like they are taking advantage of consumers with annual releases. If you can carry cards over its better but there should be a LOT of changes to warrant an annual sequel.
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Old 04-09-2012, 09:43 AM   #8
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I'm ok with it, the games have all been less than $20, and they've both had multiple sales on Steam. How many changes can their be? The card game hasn't changed any. Give me some more decks challenges and perhaps a snappier interface and I'll be happy enough.
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Old 04-09-2012, 09:53 AM   #9
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I haven't finished 2012 yet. Sheesh.
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Old 04-09-2012, 10:01 AM   #10
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Sounds like they are taking advantage of consumers with annual releases. If you can carry cards over its better but there should be a LOT of changes to warrant an annual sequel.
They're $10, not exactly wallet breaking.
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Old 04-09-2012, 03:40 PM   #11
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Yeah, at $10, what's the big deal?

I'll happily plunk down another ten and enjoy a new batch of decks, challenges, etc. I can't see how anyone who actually likes these games could look at this as bad news.

The only bad news is that I'll have to go Gold again. :P
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Old 04-09-2012, 03:49 PM   #12
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Fix the fucking bugs!
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Old 04-09-2012, 03:56 PM   #13
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Actually, the Magic games are $20 on release and the expansions are $10 plus the nickel and diming with the stupid foil shit. Like with most Steam games if you wait 6 months to a year they go down in price but the new game will still be $20 upon release. The only problem I have is the changes between one version and the next don't seem drastic enough for a new release.

They need to make a core engine that can be easily updated without having to buy a whole new version. It's not even the price that bugs me I just find it annoying having the various decks, characters and game modes spread between 2 and soon 3 different games that feel very much the same.
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Old 04-09-2012, 04:22 PM   #14
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I didn't play 2012, so someone tell me: Is this the one where you can build your own decks from scratch? You know, the most fundamental process involved in playing Magic?

If they already allowed that and I somehow missed it, I apologize, but if not, they should.
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Old 04-09-2012, 04:26 PM   #15
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DotP was 10 on release. Actually, DotP 1 was 15, DotP 2 was 10. Should clarify that.

It's fine for a yearly release, to be honest. It means they can focus on balancing the current decks up against one another without having to worry about the older decks. As as said, it's the same price as an expansion for most games.

Because Magic is a game that in itself is constantly expanding, if DotP13 has decks focused on more Innistrad based cards, then there will for sure be enough new to justify it, although to be honest I would have much preferred a Commander mode than a Planechase mode, although I understand why that wasn't realistic.
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Old 04-09-2012, 05:29 PM   #16
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I didn't play 2012, so someone tell me: Is this the one where you can build your own decks from scratch? You know, the most fundamental process involved in playing Magic?

If they already allowed that and I somehow missed it, I apologize, but if not, they should.
No, this is the more casual version with pre-built decks that offer limited customization.
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Old 04-09-2012, 05:32 PM   #17
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Actually, the Magic games are $20 on release and the expansions are $10 plus the nickel and diming with the stupid foil shit.
Not on consoles. I thought Steam was always cheaper?!?

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I didn't play 2012, so someone tell me: Is this the one where you can build your own decks from scratch? You know, the most fundamental process involved in playing Magic?

If they already allowed that and I somehow missed it, I apologize, but if not, they should.
No, and no they shouldn't. They already have Magic Online for people who want to buy cards and build decks. This is meant to be a casual product, and works beautifully at that goal.
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Old 04-09-2012, 05:55 PM   #18
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Not on consoles. I thought Steam was always cheaper?!?


He was wrong, and it is.
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Old 04-09-2012, 07:37 PM   #19
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No, and no they shouldn't. They already have Magic Online for people who want to buy cards and build decks. This is meant to be a casual product, and works beautifully at that goal.
Where is the version for people who want to build decks but don't want to buy cards? That is the version he is looking for, IMHO. It is the version that would get more than 30 minutes of my time per year too.

Magic without deckbuilding: not worth my time.
Magic with deckbuilding: not worth dumping a fortune on cards.

Where is the happy medium between the Fisher Price edition and the Sell Your Organs for Booster Packs edition? There isn't one, they'll let you have a taste, try to get you hooked, but charge you an arm and a leg for the real deal. That is one monkey you don't want on your back.
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Old 04-09-2012, 09:13 PM   #20
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on ipad?
sold.
on ipad only.
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