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#1 |
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Editor in Chief
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Krater Pre-Alpha Key Giveaway!
![]() Developer Fatshark, creators of the upcoming RPG Krater have given us a bunch of keys for the pre-alpha build of their game. And we're giving them away. Want one? Just tell us what your perfect game would be. If you had unlimited funds and unlimited creative resources, what game would you make? |
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#2 |
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Clem - shhh.
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A war game where there's a huge map-based overworld, but I can zoom in and manage each part individualy, down to the city level, but also manage some stuff on the macro level. Each city would be it's own city sim, with everything happening simultaneously and things like army placement and combat happening all the time, with long drawn out battles instead of short little affairs and gameplay similar an RTS.
Doesn't sound anything like Krater, but I like free stuff.
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#3 |
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11%ABV, Nutrient Rich
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I don't want a key since I'm not a top-down RPG kind of guy, but I DID think of this (inspired by Peter Molydeux):
A successful businessman, after a long day of work, reaches into his pocket for his car keys. Instead, he finds a small family living in his pants pocket who have been driven out of their own home due to the businessman's greedy practices. You play as the pocket.
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XBL: The Reverant Steam: johneldridge |
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#4 | |
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Hardcore Dance Punch-Out!
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A FPS that instills the same sense of danger that old 2D side-scrollers used to do to me. Still when I play them, I sometime do that thing where I jump with the character.
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COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
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#5 |
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FIFTY POSTS PER PAGE!
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Half-life 2: Episode 3 released two years ago.
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#6 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,926
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I've shared this idea before, but it still hasn't been made, so here it is again:
A multiplayer chase game between a cop and a criminal. Picture one of numerous on-foot pursuits in crime movies, where the characters push through crowded streets, run through apartments, jump between buildings, etc. The setting is a sandbox-style city where the criminal has a goal to reach, and the cop either has to catch the criminal or deduce the goal and get there first. Take Mirror's Edge/Assassin's Creed-style free-running and environment navigation, and give each character abilities they can use to either close or lengthen the gap between them. The cop can turn on an Arkham Asylum-style detective vision, call in backup, flash his badge at civilians, contact a police helicopter. The criminal can fire a gun to panic a crowd, take a hostage, blend into a crowd. Different characters would have different skills and abilities. Cop characters would include street cop, detective, private eye, etc. Criminals would include bank robber, escaped convict, serial killer, etc. |
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#7 |
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Turn Me
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I want a game with the crazy narratives of the Persona series but with the combat and dungeon crawling removed. All social links, all the time. I think those kind of games are called Visual Novels or Adventure Games.
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Like obscure games? Check out Turning The Spigot for hidden gems! |
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#8 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,926
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I'd like to see more games that explore social interactions, but the way Japanese games usually do it is more like reading a really boring novel with very occasional choose-your-own-adventure prompts.
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#9 |
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Cognified
Join Date: Oct 2008
Location: Reno, Nevada
Posts: 3,449
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Perfect game...
Battlefield 3 + Mass Effect 3/The Witcher 2 + Free Space = Super character driven, story focused action Sci-Fi RPG perfection with insane graphics and destructible environments on the ground and in space. |
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#10 | |
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Hardcore Dance Punch-Out!
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Mass Effect isometric Turn-based RPG game, but with all the powers from the game intact
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COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
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#11 |
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I am the Dangan
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Here's *two* ideas:
1) The PC is an immortal, that can only be active for a short time every few (hundred, thousand?) years. He's actually come back from the future, where some sort of Chtuluesque horror has destoryed humany/the universe/everything. He's got to guide things through various *personal* interventions during his active periods so that the horror can be defeated. However, there's a twists - in evey game, the 'enemy' is of a different fundamental nature (as many as the developer can come up with), and you get clues through messages from the future and visions/predicitions of the people you're manipulating of it's nature, so you can influence the culture/people accordingly. And *how* you do it is up to you - do you come in as a messianistic figure and start a religion? Do you introduce technologies? Do you assassinate problematic figures? Do you start a secret society to sublty work your agenda behind the scenes? Every time the character wakes up he not only has to deal with the fallout from his last interactions, he has to perform new ones based on the clues to get this back on track, or to an entirely new one. 2) *Any* sort of storyline you want to come up with, the key is the morality system in this one. Instead of being something binary like Bioware's or the self-contradictory Avatar of Ultima, the player during his adventures will eventually become an exemplar/hero of *some* philosophy - so each choice he makes can be different, leading him to being an Avatar-like figure for that philosophy. These choices will not only determine the ending, but how the story goes, as in being true to his philosophy the character's choices will have major impacts - who he lets live, who he kills, who he helps, and who he leaves. It also could (conceivably) provide mystical (or some other nature) powers or skills on the player that fits with the philosophy. I envision the game ending with the character becoming a godlike/religious figure influencing the people of the lands/worlds for all time.
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"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll "The closest they came [to] Platonic ideas is [using] two paper plates for lunch." --Pale Ale |
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#12 | |
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Colonist
Join Date: Nov 2008
Location: Kingston, ON
Posts: 5,370
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Rabbits.
A game about a warren of rabbits, with all the depth of Dwarf Fortress and graphical splendour of the UT3 engine. Set on Mars.
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#13 | |
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Magnanimous
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I would develop a deep simulation game wherein you build a fortress/city/empire, gradually expanding out to a larger and larger level, managing resources, building and providing for your citizens, creating defenses, fighting wars, researching technology, etc. Something akin to Dwarf Fortress combined with Sim City and Civilization. I've spent hundreds of hours with these three games, so seeing elements from each mixed together would probably be my ultimate game.
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Last edited by MagGnome; 03-28-2012 at 08:42 AM. |
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#14 | ||
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Magnanimous
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I also love how we mentioned Dwarf Fortress* in two concurrent posts. ![]() *Technically three now!
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#15 |
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Cognified
Join Date: Oct 2008
Location: Reno, Nevada
Posts: 3,449
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I'd also really like to see a magic The Gathering game where instead of just playing the cards all the characters, abilities and artifacts are fully modeled and animated on a fully realized battlefield using the newest Crytek engine with physics and destructible environments.
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#17 |
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Colonist
Join Date: Oct 2008
Posts: 129
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unlimited funds and unlimited creative resources? how bout a hard light hologram system that reads your mind and immerses you in any universe you choose.
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#18 |
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Banned
Join Date: Sep 2008
Posts: 1,940
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I'd like a long-form survival horror game set in the zombie apocalypse that has both FPS-action elements, resource management, and people management (think Bioware conversation trees but with more chances to burn bridges. . . you can also talk them around, but you aren't just talking them to provide story exposition, what you say to them can drive them off or cause them to become a better member of the group).
There's a game in development (Dead State) that does some of this but it's a top-down RPG and I'd prefer FPS. Last edited by bean; 03-28-2012 at 10:51 AM. |
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#19 |
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Banned
Join Date: Sep 2008
Posts: 1,940
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#20 | |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,926
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