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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,530
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Mechwarrior Online Shows Us Some Gameplay
We now have some gameplay footage for Mechwarrior Online and you can almost feel the armor melting off your opponents.. This looks and feels like Mechwarrior of old. I think a CoG Battalion will be in order. What say you CoG? Will you ride with me into glorious mech battle? |
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#2 |
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Anti-Music God
Join Date: Sep 2008
Location: Miami, FL
Posts: 9,302
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Mechwarrior is dumb. Especially when I see people with tattoos relating to the franchise. They're the worst.
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#3 | |
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,530
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Hah! You know you love it.
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#4 |
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Forever da fool...
Join Date: Oct 2010
Location: Behind Ghostbear
Posts: 505
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prepared to drop, guass cannons loaded!
Damn it would be awesome to get a big group going
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xfire: dahzer Steam: dahzer Last edited by Dahzer the Cosmic Fool; 03-13-2012 at 12:22 PM. |
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#6 | |
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47 Friendly Fires
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..I believe I need a joystick for this... so hot.
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XBox Live: Mot Wakorb | PSN: YDKCooKiE | Podcast: FUDcast |
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#7 |
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Being Hearing's overrated
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It's the lack of the mech's reaction to such firepower that's trying to ram them to the ground such as no stumbling, no trying to balance the explosive power that's trying to shove the mech one direction while you're trying to go the other direction, no environmental reactions to the warfare shootings between two mechs, etc.
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We are the hero of our own story. - Mary McCarthy Steroids turn grown men into slap-happy, emotional housewives.
-The Superficial |
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#8 |
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of Blowupyourfacehiem
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Piranha, you need to bullshot up this trailer! The internet has spoken!
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I can not be held responsible for things I say unmedicated!!! Steam: stalecandy Filthy Live Tag: Stalecandy9 PSN: Stalecandy9 |
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#9 |
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Coked-up Werewolf 4 Prez!
Join Date: Oct 2008
Location: Northern Virginia
Posts: 2,853
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This is the version of MechWarrior that I'm actively going to try and get into. Can you veterans attempt to explain how best to look at MW gameplay? I've tried MW2/3/4 and never really understood it. I blame the fact that I approached them less as a simulator and more as an FPS. Coming at it from a sim standpoint, how do you describe the flow of the game? I always spammed the SHOOTEVERYWEAPONATONCE button until I ran out of ammo and died while waiting for energy weapons to recharge
I'm guessing it's more about targeting specific parts of the enemy mech based on their (and your) weapon loadout. It reminds me of an 1800's gun fight, with having to take time to pack more powder and load the next shot, all while staring your opponent in the face. Am I close? |
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#10 |
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Guise srsly
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Looks very promising. I hope it keeps improving with time, and by the time it's done I'll be ready to lead a lance.
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#11 | |
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,530
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No, you should always try and stay mobile. You need to balance heat generated with damage output. Target specific mech parts is a strategic move, want to stop that Gauss rifle from tearing you apart? Shoot that weapon. Tired of that quicker mech running circles around you? take out that leg. If you are fighting in a city, do you have jump jets to get behind the enemy?
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#12 |
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of Blowupyourfacehiem
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bah! slap the alpha strike button until you shut down!
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I can not be held responsible for things I say unmedicated!!! Steam: stalecandy Filthy Live Tag: Stalecandy9 PSN: Stalecandy9 |
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#13 |
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Returning video tapes.
Join Date: Sep 2008
Posts: 4,424
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I would be over this like shit on a stick.
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#14 | ||
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ANUSTART
Join Date: Nov 2008
Location: Kingston, ON
Posts: 5,422
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Quote:
1) Speed versus aim. If you move faster, you're harder to hit, but you might find it harder to hit your target. If in doubt, always keep moving and keep moving fast. 2) Firepower versus heat. Some mechs can shoot all day and stay cool, but many will build up heat if you fire everything continually. Heat up too much, and you'll shut down and become a sitting duck. Which leads into the next point: 3) Appropriate weapon for range. Select which weapons systems you'll used based on the range of the weapon. Larger lasers can hit father, missiles are sorted by range - spam your SRMs in a knife fight, pelt a distant target with your LRMs - and so forth. Often you can fire everything, even if it has little chance of hitting and build up heat, or fire the appropriate weapons and stay cool. That's about it. Everything else has to do with details of your role on the battlefield. Some mechs are better up close, some better at range, some can fight at every range but can be bested at certain ranges by specialists.
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#16 |
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Playing Mass Effect 2
Join Date: Oct 2008
Posts: 723
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Thats the problem I have always had with Mech battle games. At the end of the day its nothing more than deathmatch. You just don't die as fast(although you WILL die), and you get more things to shoot with, but you still end up doing nothing but circle strafing each other. I would like it more as a Squad based game where you could have a team of 4-5 or more Mechs that had to work together to win a common goal. That way you could have a varied team and could cover each others weaknesses. Dont know if this game has it but judging from the video it mostly looked a single player deathmatch or maybe team deathmatch.. Off to check out the site.
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#17 | |
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Guise srsly
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I want 32 player conquest with limited respawns. That would kick ass. |
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#18 | ||
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,530
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Quote:
Role Warfare Role Warfare continued Mech Warfare Seriously though click those links.
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Last edited by Ghostbear; 03-13-2012 at 04:10 PM. |
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#20 |
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The Last Starfighter
Join Date: Sep 2008
Location: AREA 88
Posts: 3,809
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Fucking awesome. The missile and ballistic weapons FINIALLY look right!! And the lasers seem to have struck a cord between the pulse and regular lasers of mech 3. I wonder if the game will even have pulse lasers, and if they'll be more like 3's or 4's. Both games - wildly different. also - the cockpits look great.
I see from reading some of the details that the game's damage readout takes into consideration both the armor and the internal structure - it is no longer just an armor "lifebar" as it was in previous games. Makes me wonder if certain weapons will have armor piercing qualities.
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THE RUSSIANS SENT A TANK TO THE MOON! -O. Urungus |
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