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Magnanimous
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#82 |
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Colonist
Join Date: Oct 2008
Location: Colorado, USA
Posts: 2,984
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Cars and DVDs and whatever else aren't really a good example, because unlike those, games require continued work from the publisher in some cases. If my car breaks down, MINI doesn't give a shit, I have to pay them even though I didn't buy it new. It's not like my copy of The Expendables needs a patch or something.
I have come to look at it like this, though - what if a game sells a million copies launch week, and then never sells another copy ever? Further, what if every mother fucker plays it every day? Would this be any worse than if they sold a million copies but 900,000 got sold again and again as used, but all of those people still played online every day? No, of course not, because they still grossed $60,000,000 either way. The thinking that the accountants at these publishers are using is this: "If we could prevent used sales, people will have to buy our game new." I would guess this is only true in a small percentage of cases. I think it would be more accurate to say: "If we could prevent used sales, people who might have been interested in our titles will just move on to the next thing if our price doesn't drop fast enough." They are assuming that there is a constant demand for their product at its initial asking price, and that used sales fuck them out of some magic sale that was going to happen if only the game wasn't available used. I'm sure that this does happen but not in the majority of used sales. I think most of the time people just wanna buy a game, and see a cheap used one and think, "Oh, I'll try that." If publishers want to prevent used sales, then they should provide a steady stream of compelling DLC. I can think of many games and genres that I would pay near-monthly fees for if the content was excellent. |
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#83 | |
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FREE DISGUSTIPATED
Join Date: Sep 2008
Location: Club Sketch
Posts: 6,566
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#84 | |
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Colonist
Join Date: Oct 2008
Location: Colorado, USA
Posts: 2,984
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That's PC gaming more, I guess. In general I feel like a console game should work and if not, like you said, that's their fault. Eventually I think this sort of stuff will get sorted out, but in a way most of us don't like. I think that big franchises will become subscription-based like an MMO, but they won't always provide the content and service that most MMOs give you with your money/month. |
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#85 | ||
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Magnanimous
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Let's say that EA sells 4 million copies of Battlefield 3. Now let's say that 500,000 of those copies get traded back to Gamestop and are later sold to other people. EA is still going to be supporting 4 million copies, not 4.5 million. Your above argument would only hold up if somehow used sales actually increased the number of copies of the game in circulation, but they don't. That argument would work better against piracy, in which a potentially infinite number of copies could exist that the publisher/developer never received money for. However, it doesn't work for used sales.
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#86 |
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Vulcan Rage!
Join Date: Oct 2008
Location: Australia
Posts: 9,424
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If cars came out as broken as games do we'd all be dead.
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#87 | |
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A *** in the machine.
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Currently Playing: Atelier Totori Plus, Soul Sacrifice Currently Watching: A Game of Thrones, Adventure Time Steam: Widgetcraft Follow me on Twitter! |
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