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#1181 | |
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Cognified
Join Date: Oct 2008
Location: Reno, Nevada
Posts: 3,582
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There needs to be some kind of animated recourse on your characters part when a blow is landed and it needs to vary based on the type of blow it was. The reaction animations of the enemies need a bit of work as well. I believe I said this in my initial impressions of the game but if Skyrim had a lock on feature it would go a long way in making the combat feel tighter and more intense and less sloppy and loose. It's not as bad if you fight with a shield because that style lends itself better to a slower block, attack, block method of fighting and when you block an attack the feed back is nice and heavy based on the type of attack you've blocked. Last edited by Grifter; 11-26-2011 at 03:36 PM. |
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#1182 | |
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Colonist
Join Date: Oct 2008
Location: London, England
Posts: 15,833
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I mean I've done 110 odd hours and I started to get a "I should just start hitting those main quests and get it over with". Instead I think I'll take a break and play it less (well back to work next week so it's not much of a choice). Skyrim overload kinda takes away the essence of what you're playing a "lets dick around as much as possible" game for.
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Gamertag: Narradisall Steam ID: Narradisall |
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#1183 | ||
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Lazzaloqu Devotee
Join Date: Oct 2008
Posts: 3,684
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It's not terrible, but don't compare it to action RPGs. You're throwing it in the ring with Assassin's Creed and Demon's Souls. That's just not even a fair fight. It would be much more in line with M&B which has much better combat in my experience. |
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#1184 |
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Time to rage
Join Date: Oct 2008
Location: Meridian, ID
Posts: 8,144
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I apologize. You are all right. I've been playing Skyrim wrong this whole time. Thanks to you, I've now come to loathe the combat system entirely. You have shown me the error of my ways.
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Now Playing: Mechwarrior Online/SWTOR/Skyrim Playthrough 2013 |
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#1185 |
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Done
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Bethesda's "big combat innovations" are letting you bind 2 different buttons for actions instead of one, and an extra menu to pick from because they heard people complaining about how combat involved lots of menu diving.
Combat is still shit, I hate the magic system because it wants me to constantly be opening menus to swap spells around then hold the L/R trigger to cast said spells, OH BOY.. WHAT FUN. And then there are still only a few combat options, L, R, double.. hold for power attack. No finnese in movement due to the way characters accelerate, no sense of mass, the understanding of the weapon arcs are awkward as all hell, so melee is about bumping boxes and hitting attack, just like in Doom. Compared to The Witcher 2, combat is a terrible joke. Compared to Dark Souls, which has almost the exact same controls, but the game plays dozens of times better, it's sad. Maybe if Bethesda allowed for Z-lock, made it possible to try to swing AROUND shields, had a sort of grapple system, ability to dodge.. or anything, it would be better. But as it is, an entire thumb is occupied with keeping whatever I'm fighting in the center of the screen. Because swords do not swing like swords, they do damage based around crosshairs. The perk system is also a step in the right direction.. but most of the perks are just for More NUMBERS, and the ones that do change how the game plays are buried deep into trees. The Fallout Perks were great because they changed things and most weren't just "do more damage with weapon X!" I hate the 100 point perks, as by that point, using that skill no longer contributes to my character's growth at all, so shitty! and most of them are sort of weak. Yeah, I can make Dragonplate, which is cool.. but what comes after that? Fun heavy attack things: How about a whirlwind move, 360 degree knockdown? Leap attack? Slow Stance where the character swings less often but for WAY more damage? quick stagger hits? 1h weapons? how about a disarm move? that would be fun. Trip attack? Pommel strike? Magick system? Why not have a way to switch between Stream, ball, trap versions of an element? Why is a face button devoted to "whip out sword?" and "open a menu"? I mean fuck.. those are actions that shouldn't be important. Shouts get a bumper and don't always fire off, sprint gets a bumper. 1st/3rd toggle gets a button.. fuck that, 3rd person mode is still terrible horseshit with a camera that is too close and shows off the terrible animations that are derived from FPS movements. I still enjoyed the hell out of the game, but the clunky ass roots are still there and still ugly. |
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#1186 | |
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Vampire Robot Dragon
Join Date: Apr 2009
Location: Toronto, ON
Posts: 5,615
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I mean we've got this whole dragonblood thing to play with but hey, making the highest perks for combat boring as balls and maybe giving them higher numbers that amount to..an enchant, that's a great idea. I mean hey let's make the best possible perks smithing, enchanting and sneaking. Screw everything else. I mean we could've had high end perks where your arms become dragon arms or some shit, your skin becomes one with dragon armour making you become more dragon in appearance. Things to look forward to.
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Life is not so easy as a toss of a coin, landing on one side or another, our simple illusions. That's why you roll with d20 dice! Last edited by Exodus; 11-26-2011 at 05:02 PM. |
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#1187 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,320
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For me, the definition of perk in gaming terms is a minor but permanent benefit. Skyrim's perks are exactly that.
The combat system is passable. Not great, not terrible. It's not the main attraction anyway. As long as it doesn't actively impede my enjoyment I don't care much, and it doesn't.
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"Life is a journey. Time is a river. The door is ajar." |
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#1188 |
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Abomination Unto Nuggan
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First big 3rd party addon will probably be a rewrite of the perks to make them all good :P
Some just seem like filler. Like the lockpicking ones. Either that, or I just got really good at it since I was able to open a "Master" lock at level 10
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PSN/Steam: evilgoodwin The Nonsensical Prose of a Lunatic Currently Watching: American Horror Story - S02, Angel - S03, Buffy - S06, Deadwood - S01, Dollhouse - S01, GoT - S03, Mad Men - S06, Star Trek TNG - S05 Currently Playing: Bioshock: Infinite (PS3), Final Fantasy IX (PS1), Minecraft (PC), RE4 (WII), Fire Emblem (3DS), EO4 (3DS) |
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#1189 | |
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Lazzaloqu Devotee
Join Date: Oct 2008
Posts: 3,684
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It could stand to be improved, but they did take some steps forward so I can't really fault them too heavily. I'd probably not even care if the balance wasn't so wonky. Still eagerly awaiting the release of the mod tools. I can't wait to see what people come up with. |
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#1190 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,320
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Suppose it depends what you consider an action RPG. Most action RPGs as I define them are just a case of swinging until you win. Skyrim is actually more in depth for the addition of a block button.
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"Life is a journey. Time is a river. The door is ajar." |
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#1191 |
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Lazzaloqu Devotee
Join Date: Oct 2008
Posts: 3,684
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What sort of tardfuel are you playing that is so simple that a block button is some master stroke of ingenuity?
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Last edited by ClannerDelta; 11-26-2011 at 05:45 PM. |
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#1192 |
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Vampire Robot Dragon
Join Date: Apr 2009
Location: Toronto, ON
Posts: 5,615
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Not to mention when you're swinging a sword that can cut a horse in half anything in the arc of the swing should get hurt. Not just one friggin target.
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Life is not so easy as a toss of a coin, landing on one side or another, our simple illusions. That's why you roll with d20 dice! |
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#1193 |
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Cognified
Join Date: Oct 2008
Location: Reno, Nevada
Posts: 3,582
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Sooo your definition of an action RPG in this case is anything that's not as good as Skyrim? I can't think of a single A-RPG I've played in the last few years that doesn't allow you to block. Hell, I named 3 A-RPGs in my earlier post with more complex fight mechanics than Skyrim. I'll give you another one here, Divinity 2.
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#1194 | ||
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Time to rage
Join Date: Oct 2008
Location: Meridian, ID
Posts: 8,144
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I like that I can map and use spells like weapons (which is how is should be, in my opinion) and the quick-swap works well with the DualShock 3. Also, in my opinion, combat in 3rd person view is fun. I just don't understand the hate for the combat, as I have had no problems with it and I am enjoying it. Is it Batman great? No. So again, I apologize that I'm not drinking the haterade. On a side note, since when have gamers become so inept at hitting things with swords and axes that everything needs V.A.T.S. or a lock on?
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Now Playing: Mechwarrior Online/SWTOR/Skyrim Playthrough 2013 |
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#1195 | |
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Time to rage
Join Date: Oct 2008
Location: Meridian, ID
Posts: 8,144
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Now Playing: Mechwarrior Online/SWTOR/Skyrim Playthrough 2013 |
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#1196 |
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Vampire Robot Dragon
Join Date: Apr 2009
Location: Toronto, ON
Posts: 5,615
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I think a lot of people are willing to look past the lack of polish for the sheer amount of content. I can understand that because hell that was the quickest 50hrs I've dumped in a game next to Dark Souls. The combat isn't difficult. It just lacks a lot of things that make it anything more than what every oblivion game like it has been. The finishing move cameras are very hit and miss not to mention how straight up ugly the animations line up.
They picked their battles but when it comes to first person RPG fantasy games, Dark Messiah still is far more satisfying in terms of combat game play itself.
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Life is not so easy as a toss of a coin, landing on one side or another, our simple illusions. That's why you roll with d20 dice! |
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#1197 | |
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Cognified
Join Date: Oct 2008
Location: Reno, Nevada
Posts: 3,582
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I'm sorry to say but I expect more out of my PC games than I do from my console games and maybe that's the problem, I'm playing a console game on my PC so I'm holding elements of it to a higher standard than I should be. |
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#1198 |
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Lazzaloqu Devotee
Join Date: Oct 2008
Posts: 3,684
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Are you serious? You aren't hitting with a sword or axe. You're hitting with a point blank gun that looks like a sword or axe. That's entirely different and one of the biggest flaws in the combat engine. If the game factored in arcs much like Demon's Souls, it would be a great deal better right off the bat.
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#1199 | |
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Vampire Robot Dragon
Join Date: Apr 2009
Location: Toronto, ON
Posts: 5,615
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Life is not so easy as a toss of a coin, landing on one side or another, our simple illusions. That's why you roll with d20 dice! |
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#1200 | ||
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,320
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My point is that action RPGs never have complex combat. It's always simple and requires minimal skill, and if your character is strong enough you'll win. Skyrim is no different. That's what happens when your game is based on mathematical formulas. Someone will always be stronger and someone will always be weaker and the stronger person will invariably win. The challenge lies in making sure it's your character that is the strong one. Maybe some action RPGs give you the illusion of more control in the combat, but in the end it always comes down to the math.
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"Life is a journey. Time is a river. The door is ajar." |
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