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Always Trust in Violence
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DO we know a dev team that sets out to make shit? No. Well...at least truthfully, our own jadedness not withstanding. I don't think you are honestly saying that you would rather have them NOT make a game, in a game world you like, just because you aren't looking at the top of your characters head right? I mean, that's the same logic as people bagging on Halo Wars because it was an RTS. If a game sucks bag on it when it sucks, but man bagging on it before its out just seems like sandlot fighting. Are you saying that somehow new fans won't care about an awesome game set in a great world. Syndicate wasn't just cool because it was fun, it had an amazing world. New fans, WILL care about that. In my opinion, if we as gamers have become so inflexible that we would rather have someone NOT make a game, simply because it doesn't have the same control scheme, camera view as something from technology 6 generations ago...then we don't deserve any kind of good games anyway. Because thats just fucking sad. Let them try. Then again I liked the new Metroid games. Then again, as you said in another thread. I am a games enthusiast through and through Perhaps to my own timeloss. But damn I get to play a fuckton of amazing stuff.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax Last edited by Karak; 09-11-2011 at 07:41 PM. |
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#42 | |
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AKA JayBob
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#43 | |
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Always Trust in Violence
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But what I am saying, is despite if I "like something or dislike it" wanting someone to just not make it is borderline. I do look forward to playing XCom soon. I wasn't even aware it was out but I am way behind on game releases. Needless to say its all in what you like of course, I just give everything a chance.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax Last edited by Karak; 09-11-2011 at 07:45 PM. |
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#44 |
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AKA JayBob
Join Date: Sep 2008
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I won't play it so I will never speak on it. Like I said before, FPS not FPS, just me something that appeals to me and I'll buy it. The upcoming FPS XCOM does not appeal to me in any way. That's pretty much all I have to say.
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#45 | |
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Always Trust in Violence
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Sorry I am confused I misread something somewhere. I thought you had played it or something. Anyway ya each to their own. But I wasn't talking at all about appeal. I was talking about letting someone try. 2 totally different things.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#46 | |
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AKA JayBob
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#47 |
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Colonist
Join Date: Sep 2008
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Excited for this, and disappointed at the same time that the overhead isometric view isn't coming back. I suppose it'll never come back as a AAA title, only indie and 15 dollar games. Kinda sad to realize this.
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Hardcore Dance Punch-Out!
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Oh hey we should all like everything ever because it's getting made. Like totally.
I love anti-complainers.
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COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
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#49 |
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Always Trust in Violence
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Not a single person in the thread wrote this though.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#50 |
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Colonist
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I'd be fine with a Syndicate FPS so long as:
1. It still has squad management - I want multiple goons on my team dammit! 2. It still has research, inventories and squad customization. I want everyone carrying gauss guns and energy shields dammit! If it doesnt have those two things, its not syndicate to me. Its just a sci fi FPS with RPG elements. Given how the main character is supposed to be able to control time and the like, I doubt it will have squad management in it all. Why not just call it Deus Ex - The Other Game. Thats what its going to be essentially. If I were an interviewer, the questions I would be asking Starbreeze would be "Have you ever played Deus Ex?", "What parts of Deus Ex inspired you to make this game?" and "Did you license Deus Ex to make this game?" I mean... its a single player FPS with RPG elements in which the main character is an augmented human with powerful abilities, set in the near future where corporations dominate the Earth. Does that sound like Deus Ex to you?
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be Last edited by Ancalagon; 09-12-2011 at 12:57 AM. |
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#51 |
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Colonist
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Yeah some squad based element would be required. I hope they keep this in mind.
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Hardcore Dance Punch-Out!
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I wrote that.
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COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
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#53 | |
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AKA JayBob
Join Date: Sep 2008
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Ya see this isn't about controls or cameras. It's about not being true to the series. When you can't even recognize a game for what it's supposed to be, that's just bad choices. The guys that are working on this so-called XCOM need to take notes from Metroid Prime. That is how it's done. Years from now I hope schools like Full Sail use that as an example of how NOT to do a remake. Remember guys, if the fans can't recognize what the fuck you're making, and it barely resembles the original, you failed. Anyways, I am now going back into pretending-this-game-doesn't-exist mode. Edit: Also, don't anybody give me that line of BS "but they are trying something different!" If you wanna make something completely different and new, make your own IP. Don't dig up an old dead beloved game, remove 99% of what made it what it was, replace it all, and then slap an XCOM name-tag on it and try to pass it off on us. That's just a dick move. Want another good example of a good reboot? Star Trek. Nuff said. Double Edit: OK, I will stop the derail. I got that off my chest. Back to Syndicate folks.
Last edited by Wolvie; 09-12-2011 at 05:21 AM. |
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#54 |
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Colonist
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Colonist
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Location: London, England
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muddi is the machiavelli of internet arguements.
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I disagree with what you said about strategy games, however. Starcraft isn't the only strategy series that sells well. Sins of a Solar Empire and Civilization 5 sold well, and I'm sure there are other examples. Yes, I know Sins didn't sell 5 million copies, but it made a healthy profit. Clearly something is wrong with the gaming industry when only a few titles, the same ones year after year (Call of Duty, Battlefield, Halo, and a few others), are what the publishers are willing to bank on. Maybe we'll get another crash that will clear out all the chaff.
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be |
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Activision is the most obvious example. They've ground nearly all of their IP to dust. They would have nothing but Call of Duty at this point if they hadn't merged with Blizzard. UbiSoft seems determined to piss off more and more of their customers every year, and EA seems to go in cycles of creativity and boredom.
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Last edited by MagGnome; 09-12-2011 at 06:55 AM. |
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I agree completely. They invest heavily in a few games, and hope that at least one of them makes it so that they can break even. Hence the need for DLC to turn a profit - if it wasnt for DLC, I think a lot of them would have gone bust by now. I dont think its sustainable, so I support the indie gaming industry.
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be |
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