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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,511
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[E3 2011] X-Com
![]() There have been a lot of concerns about the direction that the new X-COM game is going. The fact that it was a shooter mainly. Can it possibly give you the same experience as the old turn based games? No, however I think it captures the essence of the series. Here's why. Before I dig into the why and how of why I still think this is an X-COM game at heart, I thought I'd share with you Scott's rundown of our walkthrough demo from E3. ![]() Quote:
![]() Not only does the game force you to fight tactically, but like the X-COM games of old you get to choose what order you take the missions in. Be warned though, you will not be able to do everything and people may die as a result of your inattention. The very feel of the world drips with atmosphere, you can almost feel the paranoia and creeping fear. This is not a blockbuster alien invasion, it is smaller, intimate and more insidious. ![]() You also recruit your agents like you do in the old games, this where you level their abilities and choose who to take on missions. Need a guy that can keep you supplied with ammo? Or perhaps you want someone better at stealing the alien tech. Choose wisely as you will be stuck with them for that mission. Scott mentions in his walk through that you can choose to redeploy the alien tech immediately, the downside being that you can no longer take it back to base in order to research new weapons and gadgets. The choice is yours, immediate reward or long term gain? ![]() Things like this make me believe that 2k Marin really understands what makes a game like X-COM tick. Hard choices. You have to choose what upgrades to take for your agents, weapons, research and mission order. That's really what the old X-COM games are all about, making choices and being forced to deal with the repercussions of those decisions. True, it may not be a turn based strategy, but I think there is room in the X-COM universe for a shooter. It really captures the spirit of the world and that is enough for me to get pretty excited about the game's release next year. Last edited by Ghostbear; 06-14-2011 at 03:15 PM. |
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#2 |
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Always Trust in Violence
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Unlike others I don't see any issue with them branching out into different territory for a game.
I am excited to see if this is fun. Now bring on Age of Empires the shooter please.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#3 |
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He is bored.
Join Date: Oct 2008
Location: Fort Dodge Iowa
Posts: 932
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The original X-Com was one of my favorite games of all time. It was a near perfect combination of bite sized pieces of strategy and "Just One More Turn" addictiveness. I can't see how a FPS can have the "one more turn" addictiveness or the replay value that the original had. They aren't going to have random mission layouts and situations, are they? If so, that might soften me on opinion that as much as I loved it, X-Com should have stayed dead.
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I'm two lasy too keap update "Now Plaiing" and "Recently Compleeted." Like nrbody caires about hat anywai. |
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#4 | |
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Always Trust in Violence
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Quote:
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#5 | |
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AKA JayBob
Join Date: Sep 2008
Posts: 6,269
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Quote:
What this is is a FPS with Full Spectrum Warrior worked in. I like the recruiting and weapon research thing though. I still can't get past the era. 1960's? Bleh. The art direction of the aliens? Double bleh. All this new info did was make me slightly less disinterested. It's gonna take huge review scores and fans of the original swooning over this to get me to try it. As it stands right now? This is on my 'skip it' list right next to Duke Nukem Forever. Edit: also Karak, I disagree. We aren't going back to the same world and atmosphere. It's an all new world era and atmosphere, as well as new aliens. We're not going back in to the same thing in 3D. We're going into something different with some nods to the original. And those things are research and recruiting. The tactical thing sounds more like glorified bullet time Full Spectrum Warrior. In short, it's like adding some pizza toppings on spaghetti and trying to say it's pizza. Last edited by Wolvie; 06-14-2011 at 04:13 PM. |
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#6 | |
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He is bored.
Join Date: Oct 2008
Location: Fort Dodge Iowa
Posts: 932
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Quote:
What I have the attachment to isn't the setting (although it helps), but the gameplay. Not knowing what you're going into on any given mission, that gave the game it's tension. If each mission has the same enemies in the same places when accepted at the same time in the game and the locations are the same in each playthrough, it's a fail. Other than storyline missions, this game NEEDS randomized maps to really feel like X-Com. If this game turns out to have the feel of X-Com, I'll be all over it. I'm just VERY worried that this will have too much of the shooter mentality and not enough strategy to call itself X-Com. /Just random armchair game designing. A multiplayer mode where a group of players can choose to take missions together, or split to do two, or four, or whatever number of missions and split their forces would be completely in the flavor of the world. If someone finishes their mission quickly they can choose to drop in on a mission that has gone FUBAR for another player or group of players. If you die, you take over a greenhorn recruit. If you get nailed by a chrysalid, join the baddies. The possibilities would be grand.
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I'm two lasy too keap update "Now Plaiing" and "Recently Compleeted." Like nrbody caires about hat anywai. |
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#7 | |
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Always Trust in Violence
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Quote:
The reason I ask is because I just had this discussion about Star Trek 2009 and it got me to thinking about how I see reboots and such. I still hate Star Trek 2009 but I can watch it and I suffer no illnesses from viewing it. So I am wondering if this is one of those situations. Where, so much is different that you have maybe 4-5 things that are the same "aliens, team members" blah blah blah, but will that stop you from playing it just due to the name?
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#8 | |
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,511
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Honestly, I think you guys are being tremendously unfair. Forget it's called X-Com then, it will be a fun, badass tactical shooter with leveling.
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#9 |
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He is bored.
Join Date: Oct 2008
Location: Fort Dodge Iowa
Posts: 932
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Serious question here, since I wasn't really paying attention to fan opinion at the time. What was the Halo fan's reaction to Halo Wars? This is almost the same type of situation, but in the other direction (minus the years and years of time since the property was seen).
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I'm two lasy too keap update "Now Plaiing" and "Recently Compleeted." Like nrbody caires about hat anywai. |
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#10 | |
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Editor in Chief
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#11 | |
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Always Trust in Violence
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Quote:
BUT...from what I am hearing this might literally just be the name. To me it looks awesome and if its fun I will buy it. But I don't blame anyone for being sore.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#12 | |
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Always Trust in Violence
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Quote:
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#13 | |
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,511
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I stand by my opinion, that at this point, I think it will be X-COM in more than just name.
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#14 |
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Always Trust in Violence
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I thought it was as well from all I read.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#15 | |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 5,027
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Sounds familiar... ![]() *cries* |
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#16 |
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He is bored.
Join Date: Oct 2008
Location: Fort Dodge Iowa
Posts: 932
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I'm two lasy too keap update "Now Plaiing" and "Recently Compleeted." Like nrbody caires about hat anywai. |
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#17 | |
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Mechwarrior
![]() Join Date: Sep 2008
Location: Solaris VII
Posts: 6,511
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To be fair, Shadowrun could have worked as a multiplayer shooter, it was just really bad. At least from a PC angle.
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#18 |
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Always Trust in Violence
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Uhm...Shadowrun was all kinds of awesome dipped in amazing sauce though for the 360. So...if the same result occurs, people should be super happy right? Or...wait...did everyone hate it as well?
__________________
Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#19 | |
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AKA JayBob
Join Date: Sep 2008
Posts: 6,269
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Quote:
X-Com is more than a name to me. It's the whole package. Changing as much as they have has turned this into another game. And it pisses me off. I don't want THIS, I want the real X-Com. This game is not X-Com, and no one can convince me otherwise. And I'm not supporting this just because it's there and it's the only option. Screw that. I'm voting with my wallet. And they aren't getting any of my money. I hope this franchise dies on the vine and they abandon it. Maybe some day someone will pick it up and do it right. That's how much I dislike what they've done. No, I HATE it. There I got that off my chest. I feel better. |
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#20 | |
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Sr. Features Editor
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Quote:
http://www.imdb.com/title/tt0115151/
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Sr. Features Editor, Colony of Gamers Gamertag - TrackZero PSN ID - Tray-Kuh-Ze-Ro [twitter][giantbomb] |
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