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#1 |
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Atomic Danger!
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Get SMART with Brink
As part of the lead-up to the game's quickly approaching May 10th release, Splash Damage and Bethesda have been releasing some of the in-game tutorial vids from their post-apocalyptic-class-based-parkour-scifi-shooter, Brink. The two videos released so far detail the different classes, objectives, and gameplay modes available.
Have a look...
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"If it's bad, I'll hate it. If it's good, then I'll be envious and hate it even more. You don't want the opinion of another writer." |
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#2 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,745
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Any word on a PC demo for this? I'm interested in the game, but not enough to buy it without trying.
Also, I'm pretty sure their UI needs more status bars. |
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#3 |
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Atomic Danger!
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Nope, no demo planned, unfortunately.
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"If it's bad, I'll hate it. If it's good, then I'll be envious and hate it even more. You don't want the opinion of another writer." |
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#4 | |
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"Wackman!"
Join Date: Sep 2008
Location: Frigid North
Posts: 3,075
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Bah, I am not a fan of being forced into challenges to unlock gear.
Still hopeful for this one though, the fluid combat system will make or break it for me.
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PSN/XBL/STEAMID: Wackman3000 Quote:
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#5 |
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Go fuck yourself.
Join Date: Apr 2010
Location: DC
Posts: 686
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Each video or write up on this just makes me want it more. These next two weeks are going to drag.
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#7 |
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Atomic Danger!
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The way I've seen it described, the challenges are pretty much glorified tutorials. Each challenge is designed to train you in some specific part of the game and you get weapon unlocks for simply running through them. If you want, you can run through them again, amp up the difficulty and try to get higher ratings, but that's just for giggles.
The tone seems to be that this isn't TF2's achievement unlocks, and the devs have made a real point of making equipment and skills easy to come by. If memory serves, you get 1,000 free XP and your first level-up/unlock just for watching an introduction video. As for the smooth movement, definitely remains to be seen how it plays. There are better examples in some of the videos, though. This one has a bunch of small touches, and one player using it quite a bit (wall-runs and slides) around 2:32 --
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"If it's bad, I'll hate it. If it's good, then I'll be envious and hate it even more. You don't want the opinion of another writer." |
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#8 |
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Mr. Negativity
Join Date: May 2009
Location: Plymouth, MA
Posts: 106
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I cannot express how much I want this game right now. I've been playing a lot of Section 8: Prejudice which is fantastic and a whole bunch of the Gears of War 3 beta which is just a chore because I'm a whore for unlocks. Still, I've been 1-shot killed more times in Gears than I ever thought possible and it's been slowly eroding my will to play shooters. But the Brink devs did say that there will be no one shot kills. No even headshots with a sniper rifle. And grenades knock you down and stun you rather than killing (unless you're low on health already.) I'm not exactly sure how good those things are, but right now, after that last death fest in Gears I really do want to see what it's like.
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XBL: Old Willy Pete Steam: Typhusc4e I read Transmetropolitan when I was young... I'm still not sure how much this affected me. |
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#9 |
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The Lord of Shadow
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I love you.
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I have a blog. Go read it! PSN/Steam ID - JaynesHat/Hawkzombie There is the crazy HZ and the well refined logic and reasoning HZ. Both are pretty entertaining -Purple Santa I love that Hawk exists to make every decision I make, no matter how self-destructive, look wise by comparison. -Ox I just realized that for the longest time I've been getting you and Karak mixed up. -fitbabits |
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#10 |
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Colonist
Join Date: Sep 2008
Posts: 1,488
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This game just gets more and more brilliant every time I watch a video of it.
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#11 |
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Colonist
Join Date: Oct 2008
Location: Scotland
Posts: 2,704
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If I'm completely honest, I can't see why everybody is looking forward to this game. It looks like a hybrid of Borderlands, MW2 and TF2 with nothing really new in terms of gameplay to add.
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#12 | |
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Atomic Danger!
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Another day, another tuturial video. This one is called General Gameplay and covers a handful of topics including: different weight-classes and their relative parkour ability, deployables, buffs and melee attacks.
They also released information about dedicated servers today, which I've Ctrl-C/Ctrl-Ved below: Quote:
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"If it's bad, I'll hate it. If it's good, then I'll be envious and hate it even more. You don't want the opinion of another writer." |
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#14 | |
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Go fuck yourself.
Join Date: Apr 2010
Location: DC
Posts: 686
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Quote:
-There is only one combination of weapon VS body type that will produce a one shot kill. -Grenades cannot kill you unless you are already seriously fucked up -No sniping because sniping is for tools. -Body type effects speed, SMART, and weapon capabilities. -Class options are varied. -Medics toss you revives and you choose when to use them (no retard medic point farming a la BFBC2) -Killing gets you nowhere as far as points in the game. Participating in the multiple objectives are the only way to get high on the scoreboard. -Progressive objectives, that are varied. None of this capture the point bullshit. -SMART is going revolutionize FPS if its implemented as well as it has been shown, which everyone at PAX says it was. I believe this game is taking the good from some of the games you mentioned (and a few others) and ironing out a lot fo things that lessen the experience. It seems to be trying a few new ideas. SMART is definitely something unique that is being brought to the table and I am going to venture will probably become a staple of FPS after this game sells big. |
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#15 | |
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Schrödinger's vet
Join Date: Oct 2008
Location: R'lyeh
Posts: 10,326
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Hurry up and release it! Myself and a couple of friends have it on preorder on Steam, and are all chomping at the bit to get co-oping.
Quote:
Really? The parkour/SMARt system adds nothing new?
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And now our dreams are true, we don't know what to do
For we don't like it here, there's nothing for us to fear Bored mindless in Utopia |
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#16 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,248
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What is with all these nice looking games coming out while I'm trying to save up £500-£600 for a tattoo? Not helpful.
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#17 |
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Colonist
Join Date: Oct 2008
Location: London, UK
Posts: 399
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I'm a bit worried about the map sizes, they all seem small and enclosed compared to the openness of Quake Wars.
I'm still looking forward to this though
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#18 |
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11%ABV, Nutrient Rich
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This game has an uncanny resemblance to the HL1 mod, Desert Crisis. And that's a good thing. I like the progressive objective idea. Section 8: P has random objective missions throughout the match, and I think it works fairly well.
I also like the idea that kills don't help scores much. It'd be great if they didn't even let you see your kills until the end of the match... or at all. That way, people wouldn't have an incentive to eschew objectives at all.
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XBL: The Reverant Steam: johneldridge |
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#19 |
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Schrödinger's vet
Join Date: Oct 2008
Location: R'lyeh
Posts: 10,326
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I don't know, some of the maps look pretty big. Enclosed certainly, and I think the reasons for that are to discourage sniping/camping and also to give plenty of opportunity for parkour style movement.
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And now our dreams are true, we don't know what to do
For we don't like it here, there's nothing for us to fear Bored mindless in Utopia |
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#20 |
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Orbital Deathray Operator
Join Date: Oct 2008
Location: Austria
Posts: 659
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i was pretty excited for this game, then a few weeks ago they released a gameplay trailer that was pretty uninspired and looked quite static.
the trailers in this thread have reignited my anticipation and i will preorder it soon
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gaining momentum |
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