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#1 | |
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Natural 20's!
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Why Fast Zombies Suck
I know, I know... Zombies that run are more visceral, exciting, and immediate. They are the modernization of a classic monster. It's the difference between Lon Chaney Jr. howling with brown-painted cotton balls glued onto his sideburns and The American Werewolf In London. Hell, the Dawn of the Dead remake was all kinds of awesome and Left 4 Dead is currently showing people how sweet badass screaming zombies catapulting into you can be.
Simon Pegg, of Shaun of the Dead, begs to differ and he makes some great points. Quote:
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#2 |
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It goes to 9000!
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Wow. Didn't know Simon Pegg could speak with such eloquence. +3 to him, sir.
Also, I like both. They're both freaky as fuck. Left 4 Dead/28 Days/Weeks Later shows this, while the Dawn of the Dead movies shows why the slow ones are scary as fuck too. |
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#4 |
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Clockwork Horror
Join Date: Oct 2008
Location: Toronto
Posts: 997
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So.. did he just hit middle age? There is nothing wrong with slow and fast zombies. They are both equally upsetting.
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#5 |
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Lazzaloqu Devotee
Join Date: Oct 2008
Posts: 3,684
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I favor slow zombies, but I understand that game devs need the added variety a speedy zombie would add. I also understand that it's easier to make a "scary" movie if you can do a lot cheap startling moments.
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#6 | |
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Zealot
Join Date: Sep 2008
Location: Columbus, Ohio
Posts: 6,467
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I'd suspect that if you're a speedy kind of person (say an Olympian of some merit), there's a decent chance that when the zombie apocalypse comes and you get bitten, you're most likely not going to shamble. If zombies still have some rote memories - like going to the mall, say - I'd bet they can remember how fast they can sprint.
And when that happens, you're gonna get zombie-raped.
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#7 |
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Silent, but Deadly
Join Date: Oct 2008
Location: SoCal
Posts: 3,475
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Go
I've got a zombie obsessed friend who argues the that fast zombies just aren't possible within the framework of the zombie storyline. Zombie are reanimated humans that retain only the most basic brain functions. They're only driven forward with their lust for human flesh, a force strong enough to overcome death. After all, the zombie condition is a disease of the bain, evident in the way you kill them. So in essence, zombies don't have the functioning brain compacity to movie quickly. You need motor skills to be able to run and zombies just don't have it anymore. They're barely able to move, let alone run like olympic sprinters. Zombies are also still decomposing, so the futher they are down the path of decomp, the less responsive body parts are. Now this largely based on whether your zombies are the newly deceased or the dead rising from the grave, but you can't run if your legs don't have the muscle mass to carry your weight anymore.
Now, this doesn't apply to the 28 Days Later super virus zombies, obviously. If we're talking traditional zombies, they just plain shouldn't be able to run. ________ Marijuana indica Last edited by Scaryfaced; 03-26-2011 at 09:43 PM. |
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#8 |
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Natural 20's!
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I think as a concept, I value slow zombies over faster ones because I like the idea of the undead hordes being a plodding unstoppable force. When you die from slow zombies, it's almost always your fault. You got tired. You got careless. You got complacent. Slow zombies are the punishment for humanity's hubris and inability to cooperate. They provide abject lessons for observers to shake their heads and think they would do better.
Fast zombies are better when there's no lesson to be learned. They're great in games and movies because we just want entertainment. Don't bore me with observations on the human condition. Just get with the flesh munching! Fast zombies allow scenarios with urgency and quick, frantic immediacy. You must get the car started now! You need to close the door now! I like the idea of a zombie apocalypse that starts out with a majority of fast zombies, because the monsters are freshly dead. As decomposition sets in, they get slower and slower, turning into the shambling, rotten legions moaning for food. This allows the frantic craziness of the breakdown of society and then provides opportunites for protagonists to make mistakes later as the hordes get more lethargic. |
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#9 |
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The Goddamn Batgirl
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I've actually read a similar argument by him before (I freakin' love Simon Pegg), and he's absolutely right. He makes the very important point that "zombie" comes partially from the Latin "somnambulist," meaning "sleepwalker," which I've always found to be a good, quick argument against running "zombies."
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XBL: rinichanraar PSN: rinichanraar WII: 3003806859071263 |
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#10 |
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Anti-Music God
Join Date: Sep 2008
Location: Miami, FL
Posts: 9,312
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I've had this discussion numerous times with friends. When all the cards are on the table, one cannot argue the accuracy of the slow zombie.
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#11 |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 5,041
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Until humanity is decimated by winged lycanthropes. We'd be so fucked.
![]() I agree with Pegg and his intelligence makes me love him even more...if that's possible. Right now no DVD gets nearly as much playtime in my player as Hot Fuzz does. I've always disagreed with the concept of running zombies simply because I don't think they would have nearly the motor skills necessary to run. Maybe they could try to run, but they would just fall down almost immediately. |
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#12 | |
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The Goddamn Batgirl
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Quote:
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XBL: rinichanraar PSN: rinichanraar WII: 3003806859071263 |
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#13 |
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Mustache on or off?
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My favored type of zombie is described perfectly by Max Brooks in the Zombie Survival Guide. The zombie will have many of the same attributes it had in life. The only thing that will get in the way is decomposition or physical damage of some sort. They may be able to move quickly at first, but sooner or later they will probably injure themselves in some manner since they don't have the cognitive function to "be careful" and probably don't have the motor skills to stay upright. Running does take quite a bit of coordination.
The only thing that I don't like about some versions of zombies is when they're given cognitive reasoning. This takes away from one of the things that makes zombies so scary, their mindless persistance. If you barricade a door and a zombie knows you're inside it will beat on it until it gets though. The only thing to make him stop is a prospect of other food or getting killed. The idea of an enemy with ultimate resolve, with no need for rest or food, and eternally relentless is what makes a mob of zombies frightening. The second you give them the capability to think, that resolve and relentless nature disappears as they "try different tactics". /rant Sorry about that...this was about zombie speed and I felt the need to rant.
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#14 | |||||
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Atomic Danger!
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However, once you've got walking down, running isn't any great leap of skill (IMO). Quote:
OTOH, most of the lexicographers I've sampled aren't quite in agreement with each other, either. Quote:
Quote:
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"If it's bad, I'll hate it. If it's good, then I'll be envious and hate it even more. You don't want the opinion of another writer." |
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#15 |
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Clockwork Horror
Join Date: Oct 2008
Location: Toronto
Posts: 997
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I don't see any issue it is entirely fiction. Trying to elaborate on slow and fast zombies in regards to why and why not is completely subjective; they don't exist, so reviewing the mechanics of movement in relation to being fast or slow is not going to find any definitive answer - without drawing up the usual round of zombie questions (energy, sight, hearing, decomp, etc).
Both are entertaining, should I find myself in a WWZ situation, I would prefer only slow ones. |
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#16 |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 5,041
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It used to be mine as well. It switched over to Hot Fuzz eventually though.
I can't get enough of Pegg and Frost, those 2 are just epic.
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#17 |
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Silent, but Deadly
Join Date: Oct 2008
Location: SoCal
Posts: 3,475
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Go
I find slow zombies to have better horror elements to them as well. Slow zombies naturally build suspense, especially as they start to congregate and turn into a slow, shambling wall of death. As a fully functional survivor, you'd probably figure you can always run. The real horror of the situation sets in when you figure out that it doesn't matter how fast you are. They keep coming, their numbers keep growing and eventually, your going to get caught. You've got to sleep some time. Even when you think your safe, you'll probably end up surrounded by morning. The fact that you can avoid it just makes the suspense build. It isn't like you can actually survive the zombie apocolypse. For all your effort, at a certain point, you'll eventually learn that there's no hope and dispair sets in.
I find that to be a much stronger element of horror than the quick scares and frantic situations. ________ Gay fetish Last edited by Scaryfaced; 03-26-2011 at 09:43 PM. |
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#18 |
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Bluegamer.net
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Yes, zombies should never run. The DotD remake was enjoyable, but totally not a zombie movie. Just a demon one.
And I'm trying to like L4D.
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#19 | |
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Mustache on or off?
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Just my $.02 on it. |
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#20 |
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Awesomeness
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28 Days Later came before Dawn of the Dead.
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