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#1 |
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Editor in Chief
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OnLive Dumps Subscription Plan
![]() Cloud gaming service OnLive has announced a dramatic change in their service, a change which makes their product a bit more attractive. Starting today, the company will be ditching the monthly subscription plan for the service. You still have to buy the games through their online store, but you no longer have to pay extra for them. OnLive promises latency- and lag-free gaming on just about any PC or Mac, no matter how anemic. The MicroConsole box, which will let you use the service on any TV, is now being manufactured, and should be available for purchase by the end of the year. Sources - OnLive; Joystiq. |
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#2 |
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Always Trust in Violence
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Hmm. Interesting choice.
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Game walkthroughs filled with Anarchy your thing? Come on over Walkthrough & Tutorial Youtube Channel Gamertag: Malanthrax |
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#3 |
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A *** in the machine.
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That's better, though I still think it would be a more attractive deal if they went the opposite direction and had you pay a subscription to play the games on the service without actually buying them. Think along the lines of Gametap.
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Currently Playing: Atelier Totori Plus, Soul Sacrifice Currently Watching: A Game of Thrones, Adventure Time Steam: Widgetcraft Follow me on Twitter! |
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#4 |
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Hatredcopter
Join Date: Oct 2008
Location: Austin, TX
Posts: 2,884
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Yes, really this is the only way this makes any sense at all. Play any game you want as long as you pay for the service. So when the service goes under (and it will) you haven't paid for any games you can no longer play.
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#5 |
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Peripheral Visionary
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We've only been saying this since the day they announced the subscription plan.
It needs to be a monthly fee, a monthly fee attached to your phone or cable bill as an "upgrade". You don't pay for each game, just the monthly fee. The cable providers are the only people in a position to really market something like this effectively.
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RandoM51 could use a few good gamers to save the Earth from alien invasion. |
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#8 |
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Awesomeness
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I know Eric will be happy about this.
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PSN: Dukefrukem XBL: Dukefrukem Steam: Dukefrukem Xfire: Dukefrukem Goozex: Dukefrukem Currently Playing ... |
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#9 |
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The Lord of Shadow
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It's gonna fail because of the nature of the service. You need it to play the games, but people already have enough hangups about digital downloads...add something like this where you don't even have the DATA on your system...
Yeah.
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I have a blog. Go read it! PSN/Steam ID - JaynesHat/Hawkzombie There is the crazy HZ and the well refined logic and reasoning HZ. Both are pretty entertaining -Purple Santa I love that Hawk exists to make every decision I make, no matter how self-destructive, look wise by comparison. -Ox I just realized that for the longest time I've been getting you and Karak mixed up. -fitbabits |
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#10 |
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Editor in Chief
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You know what would make OnLive sell like mad? iPad compatibility.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#11 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,104
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Well I'm certainly happier about it than the way it was, though I agree with the others that they went the wrong way. The way to make the service attractive to users is to have a monthly fee with no per-game purchase price, and when you stop paying the fee you stop being able to play the games. All they're giving us now is a service distinctly inferior to Steam in almost all ways, but at the same price.
At a higher price, actually, given how often we buy stuff in Steam sales. But I'm sure they didn't have a choice. Publishers simply won't let their popular games get licensed for that sort of deal, which is why the same basic thing didn't work out for Gametap. At least this way they'll make some sales, whereas before I can't imagine they were making more than a bare minimum few. I still also say that ALL their games need to be available for 3- and 5-day passes, not just some. I would still be willing to toss a few bucks at playing Mafia II for a week, but I'm not paying full price for it.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#12 |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,607
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#13 |
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My brother is Oscar Mike
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My main problem with OnLive right now is their game catalog. It's not a very long list, and there's really not much on it that I either don't already have or am not terribly interested in. What's strange is that the last time I looked I recall seeing a couple EA games, but today I couldn't find any. What happened to Burnout? I know I saw that at one point.
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#16 |
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Colonist
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Impressive! Just think if this takes off, meaning there are more games added to their catalog, you may never have to upgrade you PC again to play current games. Playing Borderlands on an iPad! Wow!!
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America- Home of the free, defended by the brave. |
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#18 |
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Colonist
Join Date: Oct 2008
Location: Ellicott City, MD, USA
Posts: 4,841
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#19 |
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Colonist
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I just loaded up the OnLive Launcher http://www.onlive.com/#1 and it's pretty slick. Of course I have been accused of being easily impressed. And you can demo all the games listed too. Now I just need to try this out on my wife's Dell SX260 which will not run Borderlands, AC2, or Batman AA natively. Give the trial offer a dance and see what happens?
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America- Home of the free, defended by the brave. |
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#20 | |
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Magnanimous
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Who would honestly want to play Borderlands or other PC games on the iPad? The controls in many of those titles would be a nightmare.
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