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#41 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,262
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My only fear is you'll eventually get to the point where you can't see any of the land because every hex is loaded with a military unit. If armies get as big as they do on Civ 4, then it won't take long at all for that to happen.
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#42 | |||
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Magnanimous
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I wonder what this means for nukes? Hopefully you can have another unit on the same tile as a nuclear weapon or other similar devices. I also hope that workers can occupy the same space as military units. I don't think that will be a problem. The tiles in Civ 5 appear to be much larger than those in previous Civ games, so having a unit on a tile shouldn't obscure the landscape like it did before.
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#43 | |
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Watch out for snakes!
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Unless we get cities that occupy multiple hexes or something, which would mean more defenders per city, but still one per hex.
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#44 | ||
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Magnanimous
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Thus I came to the conclusion that larger cities, with multiple tiles, can have multiple units defending them.
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#45 |
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Watch out for snakes!
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I thought that meant the city's "radius" of workable hexes grows one at a time, though the city itself just occupies a single hex.
Well, regardless, a single unit per tile changes city defense quite a bit. If you let a bunch of enemy units get too close to your city, you don't have a stack of defenders to fall back on.
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#46 | |
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Magnanimous
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Either way it's a welcome change, IMHO. In the previous games it was impossible to conquer a larger city without a ton of units. That makes some logical sense, but moving that many units was a complete pain in the neck. I hope that these new changes will lead to more strategy and less unit-spamming.
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#47 |
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Turd Ferguson
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I didn't mind having to build 40 mechanized infantry to crack a city. Now only one unit per hex. That's going to change the game too much! Having to rethink how to play a sequel is new to me
![]() Actual battle lines? Color me interested.. Not trading for tech is gonna not be cool. I loved pounding my enemies with superior infantry to get better techology in other fields I did not research. |
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#48 | |
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Watch out for snakes!
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IGN preview, covers some of the same info we've seen already.
And: Quote:
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#49 |
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Cappin flags since 1990.
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This makes me happy. Founding a couple religions and building the wonder that gives you gold per city with that religion was way too powerful IMO.
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STEAM ID: Isleir | GFWL TAG: ChaosClownX | IMPULSE: CappinCanuck | PSN: oO-ChaosClown-Oo |
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#50 |
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Bedroom Wall Press
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I never minded religion, and I hope someone mods it back in in some capacity, albeit maybe one with player naming.
Espionage sucked ass though as implemented, as all it was was an added vector to drain funds from everything else you already had to keep up with. It was neat some of the things you could do, but most of them were uselessly temporary, and they could've easily been done without tacking on a whole new tax category and points. I haven't seen any mention of dumping corporations yet though, and that worries me. Those were the worst of all the additions to the game. The only way to prevent them from becoming a net drain on your country was to micromanage the hell out of them and farm all the satellite offices over seas. The computer never built them, either for lack of AI, or for good AI, and I never build them. They added nothing to the game, so unless they've fixed them considerably, I hope they've been dumped too.
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#51 | |
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Watch out for snakes!
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I liked the religion feature, especially for the culture boost and extra money it brought in. And it added to the diplomatic aspect, with others loving / hating your Civ, depending on your religion (though they could've balanced that a bit, with more varying degrees).
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#52 | |
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Colonist
Join Date: Nov 2008
Location: Kingston, ON
Posts: 5,373
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I think religions work fine within the context of Civilization IV, which really has to be looked at as a whole. The balance of it is actually quite different from previous games. There's no reason why a new Civilization game - especially one so radically different - has to define itself by what it does and doesn't carry over from the previous one in the series.
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#53 |
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Editor in Chief
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To me the religions gave you an extra reason to really push for some of the non-military Techs.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#54 |
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Bedroom Wall Press
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As well as, in the expansions, offering a much more achievable early game victory.
I always found the military option to be a difficult victory to ensure in early game, to do the small difference in stats between units.
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Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors. Now on Kickstarter! Bedroom Wall Press - Games that make you feel like a kid again. Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure Heaven's Shadow - A Roleplaying Game of Faith and Assassination |
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#55 |
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Watch out for snakes!
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#56 | |
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Colonist
Join Date: Nov 2008
Location: Kingston, ON
Posts: 5,373
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God those screenshots are beautiful. I love how hex-based terrain looks.
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#57 |
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Watch out for snakes!
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A lot of good info in that article, some expanding on changes mentioned previously.
And we know the large majority of the 18 civs & leaders in the game now (only one leader per civ), and a few of the independent city-states. CIVS (LEADERS):
CITY STATES:
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 Last edited by Wraith; 03-09-2010 at 03:08 PM. |
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#58 | |
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Warm fish smells funny
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Last edited by Hotcod; 03-09-2010 at 11:13 AM. |
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#59 |
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Watch out for snakes!
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Eurogamer interview with lead designer Jon Shafer and producer Dennis Shirk. And preview here.
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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#60 |
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Watch out for snakes!
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Ooh, we get to see a little bit of the (probably pre-alpha) interface in the background of this Eurogamer pic. Smallish version below. Click here for huge res.
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Playing: Prison Architect (PC), Tiny Tower (iOS), Persona 4: The Golden (Vita); Watch List 2013; Gamertag: EasyToType Watching: Iron Man 3, The Office, Flowers of Evil, Home Movies S4 |
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