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#22 | |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,910
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#23 | |
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Gravity Always Wins
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That kind of stuff makes for much better storytelling than just playing a cutscene at the end of a level. |
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#24 |
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Polyhedral Gyre
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I don't believe there IS a PS3 version at the moment.
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Blue Slate Lore ~ Game Development Steam: Ten19 | XBL: tenineteen | PSN: tenineteen | Rainwave! Interactive Video Game Music Stream |
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#25 | |
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Founder
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Location: Twin Cities, MN
Posts: 5,728
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That would be my joke from earlier:
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#26 |
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Who's house?
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I seem to remember Valve saying that they had no intentions of making games for the PS3 and with the issues the port of the Orange Box had on the PS3 they didn't intend to have anyone port it for them either. Didn't Gabe basically call the PS3 junk?
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#27 |
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Polyhedral Gyre
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Aye, just wanted to make sure it was spelled out, just in case some people didn't catch on.
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Blue Slate Lore ~ Game Development Steam: Ten19 | XBL: tenineteen | PSN: tenineteen | Rainwave! Interactive Video Game Music Stream |
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#28 | |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,910
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You'll also get a lot of story from the grafitti on the walls, especially in safe rooms. |
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#29 |
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don't let's start
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Exactly. They make a point of not shoving the story in your face, but it's still there if you want to look for it. It seems unfair for people to say that there isn't a story just because they don't force cutscenes on you.
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#30 | |
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Founder
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Location: Twin Cities, MN
Posts: 5,728
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#31 |
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La crème de la crème
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Glad I'm not a reviewer... I'd give it a 2 out of 5. Don't like the unrealistic zombie animations. Don't like the graphic quality. Don't like the co-op focus. They improved none of this for the sequel. Only gets 2 stars instead of 1 because there is some plot mechanic involving Depeche Mode, I hear.
I do like how your review mentions the "social gamer". Something I am definitely not. I am from the old school time when games were a very isolated medium, and MMOs did not exist (thankfully). I'll stick with my AC2 and Dragon Age.
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Gamertag/PSN/Zune/Steam: ElektroDragon CoG Folding@Home Team Last edited by ElektroDragon; 11-23-2009 at 02:28 PM. |
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#32 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,910
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Unrealistic zombie animations? Are there real zombies they could have motion-captured?
Also, how can you dock a game points for focusing on co-op? Because you don't like co-op? Most games focus on either Single-player or multiplayer. |
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#33 | |
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dontstandinfire
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#34 | ||
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Mechwarrior
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Location: Solaris VII
Posts: 6,489
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"If this cheeseburger were in fact, a slice of pizza it would be good"
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Quote:
Last edited by Ghostbear; 11-23-2009 at 02:34 PM. |
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#35 | |
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Founder
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Location: Twin Cities, MN
Posts: 5,728
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I do think he's played the original game though since he gives a passing reference to that they improved none of what he pointed out in the sequel. |
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#36 |
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Libratorr
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I want to complain about the totally unrealistic magic effects in Dragon Age. Stone armor isn't pebbles constantly falling off a person, the person's skin actually hardens a bit like stone without effecting their movement...totally unrealistic.
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#37 |
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Gravity Always Wins
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#38 | |
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Natural 20's!
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Also, as others have pointed out, local co-op on the 360 depends on you accepting two AI players. I'd love more levels, special infected, weapons, game modes, etc as well, but a) we saw how that turned out last time and b) working on the AI for the game does not preclude another team from working on other stuff. Frankly, I think it's inexcusable that Valve just copy+pasted the already shitty NPC AI from the first game into this one. |
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#39 | |
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The Origami Killer
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Also, even if you can't find a reason to play the game, which I admit is co-op oriented, in this fashion, the fact that it HAS a single player mode is reason enough for Valve to want to take steps to ensure it's enjoyable. In the first game, it's just fine and only a minor annoyance, but in this game, with the style of play changing somewhat at some times, this needs addressing. Also: Achievements on the PC version seem broken. I've had to earn a couple of them twice (got some on the 18th but when I played on the 20th I had 0/50), and there are some (the campaign ones) that I appear to have never earned despite having finished the first 3 campaigns and dabbled in the others. I hope this gets fixed eventually, but it's not critical for me. |
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#40 | |
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The Origami Killer
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Reading other posts, though, I see there are some hints and clues in the first game that I totally passed over. I'll have to go back and play that one some now to check this out! |
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