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Natural 20's!
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Stardock Releases '09 Customer Report
Stardock has released their Customer Report 2009. Brad Wardell reviews the improvements made to Impulse and details the planned features of future versions.
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#2 |
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My life for Aiur!
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Interesting return statistic. Sounds like the company is assessing issues and relatively quickly taking action to address said issues.
Great!
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CoG IRC- irc.enterthegame.com #ColonyofGamers Steam/Xbox: Pathmaster |
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Colonist
Join Date: Oct 2008
Posts: 1,133
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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I also like the preloading announcement, so I can download Sins: Diplomacy a few days early. |
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RAWR
Join Date: Oct 2008
Posts: 1,861
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What's wrong about Quake 3 SP?
I've played it to death |
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Colonist
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America- Home of the free, defended by the brave. |
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Confidently Eccentric
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For example, I'd like to be able to play a single player skirmish in a Call of Duty game... |
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Colonist
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America- Home of the free, defended by the brave. |
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#9 |
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Tactical Canine Action
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It can be commended that they release any document that states their goals and purpose to the public as there are so many tight lipped developers/publishers out there. However, this report seems like a lot of lip service and fluff that does nothing but convince me steam is better. They state how their games are developed in house and how they have a high sense of pride in the games, but launch problems such as the demigod multiplayer issues seemed to be passed off in a light tone, they admit fault, but that doesn't really explain the tarnish that faulty matchmaking for 3 weeks can cause on a launch. And when talking about steamworks "effectively cutting them off" from titles, is this their choice, or a fundamental incompatibility? And as long as they cannot compete or adapt continuing to lose sales on big titles such as MW2 doesn't seem like a viable business model.
I did really like the idea of being able to sell my digital copies of games, and their stance on 3rd party DRM. Yet when compared to a system like steam, a tried and true juggernaut, which already has a majority of the features I enjoy in place for some time, impulse just cannot deliver. Impulse just keeps coming up short for me when all they can offer is words. Just saying their downloads are 2-3x faster with no proof is not so convincing when steam already gives me great speeds and the ability to preload popular titles. Quoting statistics drawn from a 96% male population, 67% claiming to be power users, and a majority between 20 and 40 years old really just shows me that impulse will forever be the little guy and part of a niche market. Words are sweet and I am sure there will always be those who prefer impulse, but this report really seems to tell me that impulse will always be the underdog, always a dollar short with less features and a smaller library. So as someone who already uses steam and enjoys it, stardock makes some good points but is ultimately outlining what they currently do that will eventually be their undoing.
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Free ice cream!?! Why that's a +4 to deliciousness! |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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The "ladder" for Q3A, as I recall, was basically a dozen deathmatches, and the boss was a cheating whore with a railgun. The ladder for UT had something like thirty or forty matches across all five game modes, and the challenge ladder and final boss, while tough, were also fair and eminently beatable if you took the time to get good at it. As for skirmishes, the Q3A bots were markedly inferior to UT99's, and much less scalable.
God, I can't believe I just retyped an argument I had ten years ago on the Gamespy forums. I've been doing this way too long. |
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#11 | |
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Colonist
Join Date: Sep 2008
Location: Boston
Posts: 1,314
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UT2004 was much much better than UT1, mostly because it was more Quake-like in this sense.
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PSN: Street Fighter 4, Killzone 2, Resistance 2, WarHawk, Little Big Planet, NHL 2k8, Burnout Paradise Last edited by jeffbax; 11-22-2009 at 07:57 AM. |
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RAWR
Join Date: Oct 2008
Posts: 1,861
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Sure, the UT bots are better, but that doesn't matter much in straight up DM. UT had more team modes so it needed better bots. Bots cheating? Well, all bots cheat. The final UT99 boss can see you when grab the invisibility powerup. Q3 was beatable because I've beaten it on nightmare ![]() I've played a lot of both games in single player and ultimately I don't think there's a huge difference. UT has a more interesting structure but it's still not all that interesting. It's still just a multiplayer mode played vs the computer and neither game's bots come close to providing the type of experience you get vs real players. I've played more of Q3 than UT99 though just because I enjoy the weapons and the movement physics more. |
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Colonist
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Q3 is probably better for shooter purists, who want the "ultimate" combat experience. Well, I mean in a sci fi non realistic FPS of course.
UT tends to have a lot more "flavour", with different game modes and more varied maps, instead of just gothic maps. I prefer UT myself, but UT3 is just the same game as UT2k4, rehashed again.
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be |
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My life for Aiur!
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UT Assault mode with Bots was fun, Q3 CTF could be fun.
I much preferred UT for all things BUT pure DM, although it was a very close 2nd to Q3.
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CoG IRC- irc.enterthegame.com #ColonyofGamers Steam/Xbox: Pathmaster |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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See, I actually didn't like Q3A's gunplay, which probably made a lot of the difference.
Or I'm just a whore for the Flak Cannon. Probably that. But yeah, UT's weapons were awfully spammy, in hindsight, and Domination probably didn't work as well as I thought it did ten years ago (Onslaught/Warfare is really the culmination of UT-style capture-point gameplay). |
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#16 |
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RAWR
Join Date: Oct 2008
Posts: 1,861
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Haha
I like Domination the best<3 Tomb of Sesmar Oh, I have to say too, the music in UT99 is some of the best in any game I still to the soundtrack every now and then |
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Not quite dead
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Why do usage stats show you that Impulse is flawed? Doesn't Valve do this every year with Steam? |
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#18 |
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Tactical Canine Action
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Their stat usage is not really flawed as it shows more of a skew. I am not saying that their demographic is bad but I am trying to say that it is not a representative of the whole PC population, which in itself is a skew of the global population. By showing that their users, or at least those who replied, are young males who are self claimed adepts I see impulse as a service that is not targeted, or at least used, to/by casual or social gamers, women in general, or the children's/elderly markets. Now I have no idea on the steam user base and I suspect that it is somewhat similar, but with steam somewhat recently starting a children's game section I see steam building inroads to capture more market share simply by catering to a larger population. Now if steam sold or integrated with something such as Facebook for something like their mafia wars (or any "casual" or "social" game that attracts a diverse audience) that could be the coup de grace for impulse ever taking any significant share to be considered a major competitor.
That is a good point about steamworks cutting off impulse, and as someone who enjoys steam I do not really care that MW2 would require steamworks as I already am using it. Yet that does reinforce an idea that impulse will always be the underdog even if only for the reason that it just doesn't have the cash/size to negotiate deals for exclusivity or inclusion.
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Free ice cream!?! Why that's a +4 to deliciousness! |
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#19 | |
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Magnanimous
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I came in here expecting to read about Stardock and Impulse, and instead I found myself in the midst of a debate about Unreal Tournament and Quake 3: Arena. After checking the date and realizing that I wasn't back in high school, I chuckled and thought to myself "this is why I love COG."
![]() More on topic, I'm glad to hear that pre-loading is coming in the next phase of Impulse. While I've only used it for one or two games on Steam, it's definitely nice to have. I think Impulse is pretty nice, and the improvements they've made in the last couple of phases have really turned it into a great download service. It still has a ways to go before catching up with Steam, but I'm glad the competition is there. You can really see that Steam keeps on eye on Impulse, and vice versa. Edit - Does any gamer want to see Steam cater more and more to a "casual" audience? I'd hate to log in one day and see the entire service flooded by crappy flash games and the like. There's already some of that on there, but thankfully it doesn't stay at the top for long. I for one do not want to see them integrate things like Facebook and Mafia Wars. If I wanted to see that sort of thing, I would just log on to Facebook.
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Last edited by MagGnome; 11-28-2009 at 02:41 PM. |
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#20 | |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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And you're welcome, Mag.
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| brad wardell, consumer report 2009, impulse, stardock |
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