|
|
#1 | |
|
Natural 20's!
|
Stardock Releases '08 Customer Report
Brad Wardell and company once again proves that they can walk the walk. Remember that Gamers Bill of Rights? There was some criticism that it was all just empty marketing with no real substance. Well, Stardock has decided to fire back with a report detailing what they've done for customers and the status of certain projects.
Quote:
I know people will say it's just more Stardock marketing, but it's a damn good read anyway. |
|
|
|
|
|
|
#2 | ||
|
Colonist
Join Date: Oct 2008
Posts: 99
|
If this is marketing, consider me hooked.
Quote:
Re: DRM Quote:
|
||
|
|
|
|
|
#4 |
|
Colonist
Join Date: Sep 2008
Posts: 87
|
I think this is the most important part of the report...
Strategy Game 2010: The fantasy strategy game
Stardock has also been developing a new fantasy strategy game franchise. It has been described on the Internet as “Not-MOM” (as in, Not Master of Magic). It’s a turn-based strategy game that supports random map generation, integrated modding, city building, unit design, tactical combat, multiplayer, incredibly powerful magical spells, and much more. It is scheduled to go into beta prior to June 2009.
|
|
|
|
|
|
#5 | |
|
My life for Aiur!
|
Great info coming from Stardock.
Quote:
__________________
CoG IRC- irc.enterthegame.com #ColonyofGamers Steam/Xbox: Pathmaster |
|
|
|
|
|
|
#6 |
|
I am the Dangan
|
If they keep their policy of allowing pre-order customers to beta test games prior to release, I'm buying Not-MoM.
__________________
"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll "The closest they came [to] Platonic ideas is [using] two paper plates for lunch." --Pale Ale |
|
|
|
|
|
#7 | |
|
Kamalot at heart
|
I'm constantly surprised at Stardock. Keep up the good work kids. It feels great to read such a refreshingly honest corporate releases. Wish more companies followed suit.
Quote:
The good news is that Stardock is aware of this as a problem, and is trying to solve it.
__________________
Last edited by JayVe; 10-16-2008 at 03:59 AM. |
|
|
|
|
|
|
#8 |
|
Colonist
|
Holy crap, these guys cant be in the same industry as EA. There is no way that they can be involved in doing the same things as EA, and yet be so sensible and cool. Its impossible. Someone pinch me and tell me its time to get up for work. They actually understand our grievances with DRM? Can they explain them to EA? You know, one publisher to another. Think they would get it?
|
|
|
|
|
|
#9 |
|
Kamalot at heart
|
Vote Stardock!
The Common Sense Candidate!
__________________
|
|
|
|
|
|
#10 |
|
Light in the darkness
|
That document was a really interesting read.
What a novel concept, being open with your customers. It creates a strange feeling of empathy with the company and turns into more paying customers.
__________________
Gamertag: NoName4444 |
|
|
|
|
|
#11 |
|
Natural 20's!
|
It's crazy what happens when you build trust.
|
|
|
|
|
|
#12 |
|
Kamalot at heart
|
Exactly! I'm wiling to give companies that have gone out of their way to be honest and open the benefit of the doubt. Like I said above, there are some issues I have with one of their products. Yet Stardock openly admits that. Their acknowledgment of their own flaws is VERY IMPORTANT! They aren't trying to tell me that their product is "perfect" when it obviously isn't.
__________________
|
|
|
|
|
|
#14 |
|
It's Space Weather!
|
In a lot of ways they're not. Stardock still derives a large portion of its revenue from non-gaming related software (eg Windows Blinds). Even in respect to gaming, they're operating on completely different levels. Stardock's games are low budget games (both Gal Civ II and Sins cost less than $1 million to develop) aimed at niche markets.
I admire a lot of what Stardock does, but people too often think that every game developer in the industry should use Stardock as a template for their own business model. That's just not the way it works. Stardock plays by their own rules. That makes them a positive and welcome force in the Industry, but it doesn't make it a legitimate expectation that everyone else can emulate what they do with success. |
|
|
|
|
|
#15 | |
|
Colonist
|
Quote:
Besides, even larger and arguably more succesful companies, such as Valve and Blizzard, are more committed to openness and quality than EA. Both deliver quality and stupid DRM free products, and both keep supporting their games (heck you can still play StarCraft online!). StarDock may have one or two valid criticisms of Steam, but on the whole Valve is leagues ahead of EA in terms of game quality, and I dont think EA is catching up. I think its perfectly legitimate to expect such things of EA, although I know quite well EA wont deliver, because EA is a business first, before anything else, and as such make short sighted decisions that ignore customer goodwill in favour of increased profits. To be honest I think EA underestimates how far goodwill can go, at their peril. I also dont know why EA being a larger and more complex business should mean we should say, "Poor EA, they are so much bigger, we should give them a rest and buy their shovelware crap loaded with DRM." Um no, I judge them as I judge any other publisher. They easily have the resources to out StarDock StarDock, but choose not to do so. |
|
|
|
|
|
|
#16 | |
|
Magnanimous
|
That fantasy TBS game sounds very interesting! I'm looking for something to fill that void that Age of Wonders once occupied, and I'm hoping this will be it.
__________________
Quote:
|
|
|
|
|
|
|
#17 |
|
Colonist
|
How can this be from 2008? None of this will be possible for at least 10 years. They are witches sent from hell itself.
__________________
News For Geeks: a news site for our people Steam: KingGorilla-X-fire: kinggorilla-PSN:xKingGorillaX |
|
|
|
|
|
#18 | |
|
monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,747
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|