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Senior News Editor
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Crackdown 2 Details Shamble Zombie-Like From The Shadows
The new issue of Game Informer - which should be in mailboxes soon - pulls back the veil on Crackdown 2. So of course some of the info has leaked out ahead of the magazine's publication.
Apparently after the events of the first game, things in Pacific City have gone from bad to worse. The Agency's attempts at ruling the city have been a huge failure. A zombie virus has broken out in the city, and the civilians have formed a gang which decimated the Agency. Your job will be to re-build the Agency. But we didn't play Crackdown for the story, we played it for the action. And some things have changed: - 4 person co-op, with 16 person competitive multiplayer. Competetitive MP will have a skill progression system in the vein of Call of Duty. - New vehicles, including an Agency chopper. Some vehicles will have mounted guns on them - More weapons with more variety. - The city will decay and become increasingly dangerous as the game progresses - Much more variety in the boss battles. - No more Support Points, not you'll call in supplies via airdrops. More info on the game should emerge when the new issue of GI gets into more hands. One bit of info we don't apparently get: a release window for the game. Sources - NeoGAF; CVG. |
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#2 |
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Christian Zombie Vampire!
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This is the one game that could actually get me to resub to Gold.
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Now Playing: Darksiders Valkyria Chronicles II PSN ID/Gamertag: Gorvi Hey, look, a blog! Last edited by Gorvi; 09-10-2009 at 07:43 AM.. Reason: Grammar, it escapes me. |
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#3 |
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F. Sidebottom 1984-2010
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Sounds like they've expanded quite a bit on the best points and addressed the worst of the original.
I just hope they have a bit more balance in the weapons this time through, after about 1/3 of the way through the game you had the best ones and there was no real reason to bother collecting any more.
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Live Id: Lambert is Dead |
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#4 |
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I am Pro-Noun
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- The city will decay and become increasingly dangerous as the game progresses
This! The first Crackdown was excellent on many levels, but as you progressed, the game felt safer and safer... less and less of a challenge. I love the idea of the city falling apart and becoming more difficult.
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#5 |
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Senior News Editor
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From the little they had on NeoGAF, it sounds like the devs want the weapons to be more balanced. Everyone pretty much just took the homing missile launcher and the big LMG with almost no variation.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers Co-host - Johnny Gigawatt and the Tiger Men from Mars |
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#6 |
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Tu Wang Clan
Join Date: Oct 2008
Location: Florida
Posts: 501
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I remember becoming more and more depressed as Crackdown's story progressed because it was obvious you were leading the real villain of the story, and it becomes extremely obvious in the end...
Also those new Sprint commercials drive me crazy because isn't the voice-over guy the same from this game? I keep expecting him to say "Good job, Agent" or "That bitch..." |
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#7 | |
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F. Sidebottom 1984-2010
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Quote:
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Live Id: Lambert is Dead |
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#8 | |
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I am Pro-Noun
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Quote:
When you can pick up a bus, and leap over buildings, who the heck needs a pistol?
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Last edited by JayVe; 09-10-2009 at 07:53 AM.. |
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#9 |
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Who's house?
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This makes this an instant purchase for me. What an absolutely grand idea.
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#10 |
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Christian Zombie Vampire!
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There was no real reason to ever get into a car in the first game that I could ever find. It was just faster, and a hell of a lot more fun, to run and jump around.
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Now Playing: Darksiders Valkyria Chronicles II PSN ID/Gamertag: Gorvi Hey, look, a blog! |
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#11 | |
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47 Friendly Fires
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I like the ideas of street gangs and the city decaying - zombies, though? Really? Why do we need zombies in this game? Past that - everything else looks good.
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Quote:
XBox Live: Mot Wakorb | PSN: YDKCooKiE | Podcast: F.U.D.Cast |
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#12 |
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Senior News Editor
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I think they're trying to differentiate the enemies in the game more this time around. But yeah, the zombie thing is getting a bit too common. Why not make them vampires? At least then we could pretend they were the Twilight douches.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers Co-host - Johnny Gigawatt and the Tiger Men from Mars |
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#13 |
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I am Pro-Noun
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Personally, I find killing hordes of zombies to be much more satisfying than killing hordes of human beings. I also like the rotting / decaying / infectious unstoppable wave of dread aspect that zombies bring to the table. It has the same relentless feeling of fighting something like the Borg...
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#14 |
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And Loving Every Minute
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I'm not sure I really like the city getting worse as you progress...that could just be because I've played too much Spider-Man: Web of Shadows and Prototype. I mean, you're supposed to be cleaning UP the city.
And the dark turn the plot took was one of my favorite parts. Edit: There were already zombie-esque baddies in the game; the mutants from the Asian part of town. Also, I hope the racial stereotypes are definitely still in.
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"Willy Grogan: Galahad was what they call a knight of the round table, Howie. He was also something of a square. I can't state this as a positive fact, but he probably died very young." Last edited by Superman's Dead; 09-10-2009 at 08:23 AM.. |
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#15 |
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Adventure Time!
Join Date: Oct 2008
Location: Augusta, Maine
Posts: 7,202
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Oh yeah, I forgot about the mutants from the first game. Huh.
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#16 |
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Chamber of Understanding
Join Date: Sep 2008
Location: Frigid North
Posts: 1,885
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Crackdown is one of those X360 exclusives I've always wanted to give a shot, so hopefully they do a PC version this time around.
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PSN/XBL/STEAMID: Wackman3000 |
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#17 |
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Genius Wrangler
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With the mutants from the first game, the zombies aren't too much of a stretch, but I too am getting a bit tired of the zombie thing. Crackdown felt so over the top cartoony and the racial stuff was just funny as well. I am interested to see how it pans out.
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#18 |
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Colonist
Join Date: Oct 2008
Location: Ellicott City, MD, USA
Posts: 3,499
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Okay, we'll see where this goes. Two player Crackdown was a blast, hopefully four player will be as well.
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#19 | |
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Waste of good suffering
Join Date: Oct 2008
Location: Shadow of civilization, IL
Posts: 3,652
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Quote:
Now if someone would make a WWII zombies vs. vampires game, we could get the entire crew of overused themes in one game. Isn't it about time we had more werewolves?
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#20 |
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Was OGT Back in '92
Join Date: Sep 2008
Location: Internets
Posts: 2,999
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I am doubting it. The first game still has be thinking about picking up a 360; it is the only exclusive that I can think of that I want enough to do so. This game may push me over the edge.
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