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#21 |
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Backwards Compatible
Join Date: Sep 2008
Location: Portland
Posts: 788
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Yes, meaning the chance of Activision winning is not so high he will order a delay of Brutal Legend. You have to have a really good case to get a preemptive ruling in your favor, and they don't have that. It does not mean they don't have a case at all - he clearly states they do.
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#22 |
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Colonist
Join Date: Oct 2008
Location: Bay Area, CA
Posts: 1,741
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And, again, this is only a PORTION of the case - Activision was trying to say that the release of BL before the dev cost issue is resolved would be detrimental to Activision's ability to recoup those losses - THAT was the 'too close to call' issue.
Seriously, crazyD, can you see the difference between the two? Issue 1: BL's release before lawsuit over dev cost recoupment is decided will hurt Activision's ability to recoup said dev costs, thus Activision sues to prevent BL release. Issue 2: Activision sues for recoupment of dev costs. The judge was ONLY deciding on Issue 1, NOT ON ISSUE 2. Those are two separate issues, NEVER TO BE COMBINED AGAIN on these threads, okay? EA/Double Fine might very well have been able to win Issue 1, but that didn't mean that they would win Issue 2. Last edited by Zanzibar; 08-06-2009 at 05:00 PM. |
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#23 | |
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Take it easy!
Join Date: Oct 2008
Location: I'm not dead yet.
Posts: 4,269
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#24 | |
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Founder
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Location: Twin Cities, MN
Posts: 5,728
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Some people interpret what was said differently, deal with it. I personally would say the lawsuit(s) were slightly different from what you pointed out. The original one in June was to stop release of the game. Activision felt they still had release rights and said they had invested $15 million into the game, which one would assume was already paid by that point via Vivendi before the merger. Later on the $7 million figure came up that Double Fine had asked for to continue development with Activision at which point there might have been some miscommunication as to whether Activision had released Double Fine to find another publisher for the game or not. You were right about where he said he didn't feel there "was a case". That was directed toward that he didn't feel that he could delay release of the game, but the monetary case could go on and who knows who would have prevailed. Now, people can still piss and moan whether Activision should be recouped its money and whether they totally dropped Double Fine and allowed them to look for another publisher or if DF signed something saying they would pay Activision back the money. That's the stuff we don't know and all we can do is play the hypothetical game. As I said in one of the other threads, they met in the middle and probably under $10 million changed hands. Not a total loss for Activision in the end, although if Brutal Legend ends up being a huge seller their ass will probably hurt quite a bit over the money they could have made. Once again, this is hypothetical because we probably will never know the full facts. |
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#25 |
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The Cat Whisperer
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Jeez. I expected to come in to this thread and see a lot of love, but instead it's the same people playing the same roles in the same tired and ridiculous drama.
The case is settled. Only those with firsthand knowledge will be able to say what went down during this whole fiasco, and also who the 'winners' and 'losers' were. I don't see anyone here with said firsthand knowledge, unless I'm missing something. Now, about the game. I still don't fancy it.
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The Cat Whisperer
Gamertag - fitbabits | PSN ID - fitbabits | Steam - fitbabits |
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#26 | |
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Founder
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Location: Twin Cities, MN
Posts: 5,728
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#27 |
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Terrible Yet Refined
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#28 |
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Fuck the Garden
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If this game had been delayed I would've been a very sad being. I'm only buying a handful of games this year and I'm glad that I get to keep this one on my list.
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#29 |
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Colonist
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What game? We were talking about Activision.
Activision hasnt done themselves any favours with this. Its the last in a long series of statements and actions that have let the gaming public know how much they love money. Now, as Kelegacy said, we understand that game companies are businesses and exist to make money, we just dont like to buy reminded of it. I would have thought that, before Activision let DF go, they would have stipulated that they have some rights to the game/IP that they were developing, and if it were ever published they would need to pay up. Maybe they did and EA tried to see if they could get away with not paying, I dont know. Anyway, I'll probably buy this game.
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be |
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#30 | |
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Bedroom Wall Press
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I fucking hate our culture. I really fucking do. That a person can say a thing like that and expect it to excuse a goddamn thing about someone's behavior disgusts me. We used to hear that phrase from the mouths of cheesy movie villains with mercenary dispositions, now we're expected to treat those same characters as heroes? To stand up and defend their right to be manipulative, weaselly douchebags? Fuck that shit. I don't care who the fuck you or anyone else works for, asshole money grubbing stunts are asshole money grubbing stunts. Saying "it's just business" is about as vapid and useless as "I was just following orders".
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Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors. Now on Kickstarter! Bedroom Wall Press - Games that make you feel like a kid again. Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure Heaven's Shadow - A Roleplaying Game of Faith and Assassination |
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#31 |
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FREE DISGUSTIPATED
Join Date: Sep 2008
Location: Club Sketch
Posts: 6,563
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I know that flying off the handle is your schtick, but seriously. In the end, this just cost EA some money. Didn't hurt anyone. Let's not compare a business suing another business to murder.
Edit: nice ninja edit. Eh. I still think you're off base. |
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#32 |
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Take it easy!
Join Date: Oct 2008
Location: I'm not dead yet.
Posts: 4,269
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Feel the power; harness the rage! The Internet solves the energy crisis!
![]() It is a business, and consumers are customers. Perhaps if people realized that, they could enjoy the games without the level of blind mania that we often see within some gamers for one company over/against another. Also, assuming you know all that has happened in a case like this is a bit like thinking a two-dimensional piece of paper has a full view of the 3D world, because our view is substantially obscured. We don't know what's really happened here. We probably never will. Some companies went to court over a particular IP. It's not unusual. It's not shocking. There are no heroes. Edit: I also would be surprised if this game did well in sales. I just don't see it. We'll see when it releases, though! Who knows?
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Death panels aren't real! Sarah Palin is an idiot! Oh FUCK ME, she was right! Have a beer! Last edited by Johan; 08-07-2009 at 06:51 AM. |
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#33 | |
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Bluegamer.net
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Just found a little more information:
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#34 | |
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Anti-Music God
Join Date: Sep 2008
Location: Miami, FL
Posts: 9,079
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That's not to say this game won't be good though. This is merely my perceptions of a culture embracing an idea. |
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#35 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,893
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Awww...poor Activision.
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#36 |
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Returning video tapes.
Join Date: Sep 2008
Posts: 4,389
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Good. Now I don't have to boycott anyone.
Not that I necessarily blame Activision entirely for what was just a business move... But if they kept this game out of my hands, well...I would have hurt someone. With a stick. A pointy one. |
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#37 |
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Apathet
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Sweet damn people, chill the luck out OK? I mean, if Spigot came in and called bapenguin "cunt" and Ring bitchslapped Ox, you'd have almost everyone I liked at each other's throats. Can't we all just get along?
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Jeffool.com |
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#38 | |
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Colonist
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Gamertag: Ancalagon44 Life on the outside ain't what it used to be |
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#39 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,534
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