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#1 | |
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Senior News Editor
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Modern Warfare 2 Preview
Activision brought a build of Modern Warfare 2 to New York City yesterday...and I wasn't invited to the party. *sniff* Joking aside, the sections of the game shown at the preview were expanded versions of the ones seen at E3 and in the debut video: the snowbound Cliffhanger level, complete with snowmobile races. There was apparently one thing missing from the level: the widely derided infinite enemy spawns. Quote:
Modern Warfare 2 is set for a November 10 release on the PS3, 360 and PC. Source - Kotaku. |
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#3 |
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...like an AM single
Join Date: Oct 2008
Location: Sun & Sand
Posts: 3,873
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Are the AI grenades still magnetic?
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360: National Kato PSN: National_Kato Now Playing: Bioshock 2 / Dante's Inferno / Midnight Club: LA / Forza 3 / NHL10 |
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#4 |
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IM Mod and MMO Guru
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The AI grenades on Veteran in CoD4 were heat-seeking and also seemed to have the ability to phase in and out of reality to pass through solid objects in their goal to land at your feet in groups of 3+.
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#5 |
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...like an AM single
Join Date: Oct 2008
Location: Sun & Sand
Posts: 3,873
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They were like clusters of sweet grapes, only the sweetness was piercing death and dismemberment.
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360: National Kato PSN: National_Kato Now Playing: Bioshock 2 / Dante's Inferno / Midnight Club: LA / Forza 3 / NHL10 |
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#6 | |
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Colonist
Join Date: Oct 2008
Location: Tampa, FL
Posts: 52
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Quote:
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xbox live gamertag: fishinBULL PSN: fishinBULL |
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#7 |
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Awesomeness
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What is this infinite spawns they're talking about? I don't remember this complaint.
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Currently Playing M.A.G. (PS3) Bayonetta (PS3) Mass Effect 2 (360) Darksiders (PS3) Demon Souls (PS3) |
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#8 | |
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Stealth Boomer
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Quote:
TBH I liked the veteran mode of the COD games. It was very hard, but beatable, given you had the patience to keep trying.
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civil, civiled, civiling - verb: to rain bad cosplay pictures down from the sky upon |
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#9 |
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Like a record, baby.
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There's a couple areas (that TV studio comes to mind) where the enemies would keep coming in never-ending waves until the player gets to the objective. No letting your AI allies clear out the enemies for you, while you hide under cover.
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"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll |
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#10 | |
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get money
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Quote:
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#11 |
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Senior News Editor
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You're also a borderline professional at FPS'. Us mere mortals get our asses kicked too badly.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers Co-host - Johnny Gigawatt and the Tiger Men from Mars |
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#12 |
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Kaktus
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Couple of areas? I'd say every single area with several enemies were like that.
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#13 | |
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IM Mod and MMO Guru
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Quote:
You just get so used to always trying to move forward that you don't notice them as much after a while. That is, until you reach a particularly difficult part. |
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#14 | |
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Colonist
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Quote:
EDIT: TOO SLOW |
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#15 |
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Back in Black
Join Date: Oct 2008
Location: Colorado, USA
Posts: 1,386
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I prefer the sometimes literal monster closets of L4D.
I actually didn't get far enough in CoD4 to notice this. Every time I started it up with the intent of playing single player, I'd think, "But I could be playing multiplayer!" and I never got to it.
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"Quaere veniam, noli potestam." |
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#16 |
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Colonist
Join Date: Oct 2008
Location: London, England
Posts: 3,609
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Dynamic AI?
This isn't a COD complaint, but just an AI in general one. I haven't played a game in the last few years where I've noticed much of a jump in AI, yet every game seems to laud that they have made some amazing AI jump that makes the AI act like a real human opponent. None have delivered so far imo.
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Gamertag: Narradisall |
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#17 |
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Senior News Editor
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I actually thought Gears of War had pretty good enemy AI, but you're right about too many companies touting incremental changes quantum leaps.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers Co-host - Johnny Gigawatt and the Tiger Men from Mars |
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#18 |
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...like an AM single
Join Date: Oct 2008
Location: Sun & Sand
Posts: 3,873
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I second the good Doc's comment on Gears 2 AI...I also thought the AI in Far Cry 2 was good.
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360: National Kato PSN: National_Kato Now Playing: Bioshock 2 / Dante's Inferno / Midnight Club: LA / Forza 3 / NHL10 |
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#19 |
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Prizefighter
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My favorite thing about Far Cry 2 enemies was the way their behavior changed as you gained rep. They'd start blubbering and panicking, and backing off instead of rushing you.
Why are they being so tight-lipped about MW2 multi? They have to know it's the part most people are really concerned about. Are they building suspense? Waiting to talk about it until they know they've got a final feature list?
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XBL & PSN: Vigil80 Steam & Impulse: WarmMachineME Now playing(360/PS3/PS2/PC): WWE SvR 2010 / Mass Effect 2 / Star Trek Online |
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#20 |
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Purity Of Essence
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I definitely wasn't a fan of CoD4's AI. If a shooter wants to be realistic, it should focus on fewer, tougher enemies, rather than mowing down hundreds of enemies who just attempt to overwhelm you. Unfortunately, my guess is that it's a lot easier to program the hordes of basic, grenade throwing AI rather than the few realistic enemies.
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