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Old 12-22-2009, 10:21 AM   #81
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Originally Posted by Spigot View Post
This kind of attitude about the game is really starting to get under my skin. Have they ever marketed the game as being something OTHER than a choose-your-own-adventure kind of QTE fest? Have they somehow misled people into thinking that they're getting some kind of action fest with a lot of emotion? It has always been presented as, at best, an interactive movie.

Now that might not be for everyone, but I'm salivating at the mouth for something like this. There is far too little of this kind of game being put out on the home consoles anymore and if it is half as engrossing as Cage claims it is, I'll be happy as a clam.
Don't get me wrong, I have no problem with the style of the game. The kind of game that it says it will be, I'd love to see more of too. I'd love a more classic adventure type game! I'm just concerned with the subject matter of this particular game. Which seems to be straight out of a soap opera or TV drama, but hopefully I am wrong!
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Old 12-22-2009, 10:24 AM   #82
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Originally Posted by Hotcod View Post
The context changes nothing about what he says. At all. You are the one who changed what was said to support your interpretation.
Two lies in as many sentences. Turn it in, Hotcod.

1) I directly quoted the article.
2) I suggested my interpretation to show that there is an angle other than Destructoid's that you clearly can't see, given the context of what David Cage was actually talking about.
3) The misquote was that I left out the word "really" in the paraphrase "...makes the game really unique". Doesn't especially change the context, so the irony is lost. I corrected that several hours before your smarmy riposte.

I appreciate that I can't force you to change your opinion but don't talk down to me like yours is fact.
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Old 12-22-2009, 10:40 AM   #83
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Quote:
Originally Posted by Badger View Post
"I no longer think of this as a traditional orange".
Quote:
Originally Posted by David Cage
Heavy Rain is not a videogame anymore in my mind because it breaks with most of the traditional paradigms, but it's fully interactive
What you said is not paraphrasing it's misquoting. You change what he said to back up your point. In your line traditional is a qualifier in his it is an explanation. That's the rub. He said "i no longer think of it as a game because of..." you said "i no longer think of it as a traditional game because of..." and you use yours in your example because it backs up your view. When the same example using oranges put in to what was actual said seems to tells a different story altogether

I've never said mine is fact, I said mine is based on what he said while you changed what was said to help back up your point. I'm sorry if that makes me think mine is more valid and that i find it funny that some one complaining about no one taking things in to context is actively changing the context and misquoting the line to validate there views.

Last edited by Hotcod; 12-22-2009 at 10:46 AM.
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Old 12-22-2009, 10:59 AM   #84
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Originally Posted by Hotcod View Post
What you said is not paraphrasing it's misquoting. You change what he said to back up your point. In your line traditional is a qualifier in his it is an explanation. That's the rub. He said "i no longer think of it as a game because of..." you said "i no longer think of it as a traditional game because of..." and you use yours in your example because it backs up your view. When the same example using oranges put in to what was actual said seems to tells a different story altogether

I've never said mine is fact, I said mine is based on what he said while you changed what was said to help back up your point. I'm sorry if that makes me think mine is more valid and that i find it funny that some one complaining about no one taking things in to context is actively changing the context and misquoting the line to validate there views.
Man, now I know you're trolling me!

Don't get hung-up on the oranges thing, it wasn't a quote, misquote, paraphrase or anything. I never said it was. It was just an example of how the out-of-context thread title differed in connotation to that of what David Cage said.

My post since then did use a direct quote in context and I referenced it as such. Pick that apart if you want to continue this tango!
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Old 12-22-2009, 11:44 AM   #85
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I know I read somewhere that Scott could die in that scene, and that the demo we saw didn't go through all the possibilities. I can't find that link anywhere. It's definitely possible for the store clerk to die, but I thought I read that Scott could die as well.
Bleh, thats what they should've shown. What they showed was that nothing really matters.
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Old 12-22-2009, 12:12 PM   #86
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Originally Posted by Badger View Post
Man, now I know you're trolling me!

Don't get hung-up on the oranges thing, it wasn't a quote, misquote, paraphrase or anything. I never said it was. It was just an example of how the out-of-context thread title differed in connotation to that of what David Cage said.

My post since then did use a direct quote in context and I referenced it as such. Pick that apart if you want to continue this tango!
Ok, I am a little bit but really dude the point is what I've already said, he said he no longer thinks of HR as a game because of given things. You think he means he no longer thinks of HR as a traditional game because of those given things. You just can't do that, even if you think it's more fitting to the context. Especially when in the same context taking what he said as he said it means something different. I've already in my post used your own orange argument to deal with the idea of the context of the question, or at lest i've tried to. If it's not come across then I can just restate it for you if you like.

In the end the point is I don't mind if you want to claim that you don't think he said what he meant to say or that it came out wrong and as such you think it's been blown out of proportion given the context. That's a valid point of view. I do mind that you are pretty much insisting that we are all idiots for taking him to mean what he, did in fact, say.

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Old 12-22-2009, 12:19 PM   #87
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You know whenever a dev starts saying its not a game, but 'an interactive experience' or 'transcends the boundries of what a game is'..... that it's going to be shit.
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Old 12-22-2009, 12:38 PM   #88
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Ok, I am a little bit but really dude the point is what I've already said, he said he no longer thinks of HR as a game because of given things. You think he means he no longer thinks of HR as a traditional game because of those given things. You just can't do that, even if you think it's more fitting to the context. Especially when in the same context taking what he said as he said it means something different. I've already in my post used your own orange argument to deal with the idea of the context of the question, or at lest i've tried to. If it's not come across then I can just restate it for you if you like.

In the end the point is I don't mind if you want to claim that you don't think he said what he meant to say or that it came out wrong and as such you think it's been blown out of proportion given the context. That's a valid point of view. I do mind that you are pretty much insisting that we are all idiots for taking him to mean what he, did in fact, say.
Well, you are all idiots! This whole freakin' place is wall-to-wall idiots!

Love you really merry Christmas!

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Quote:
Originally Posted by bapenguin
So you can walk forward (by pressing the right trigger mind you) - but you can't walk and turn. You need to stop, spin on an invisible axis, and then press the trigger again. If you aren't quite lined up, you'll need to tweak your spin.
Oh... oh dear. QA testers have had time to tell the devs this is archaic and awful, right?
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Old 12-22-2009, 02:23 PM   #89
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I like how none of this matters.
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Old 12-22-2009, 02:37 PM   #90
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[COLOR="Plum"]Oh... oh dear. QA testers have had time to tell the devs this is archaic and awful, right?
Sometimes I wonder if they are just there to tell devs when a game freezes instead of getting actual input on HOW it plays. Too many shit games and design choices.

I can see them running up to the lead dev, hey this is shit

"but I'm a lead designer and your not, now go enter the framerate booth for punishment."
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Old 12-26-2009, 11:47 AM   #91
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I love adventure games, but I despise quick time events.

Heavy Rain looks neat, but the QTEs are a huge turn off for me.
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Old 12-26-2009, 11:54 AM   #92
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If you've played Indigo Prophecy (which is on sale right now, by the way), from the trailers this game looks very much to be a successor to that.

And that gets me all happy in my special place.
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Old 12-26-2009, 12:27 PM   #93
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Originally Posted by bapenguin View Post
Yes. The best way to describe it is imagine your character is drunk. And because of that they can only do one thing at a time.

So you can walk forward (by pressing the right trigger mind you) - but you can't walk and turn. You need to stop, spin on an invisible axis, and then press the trigger again. If you aren't quite lined up, you'll need to tweak your spin.
I just threw up in my mouth a little bit.
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Old 12-26-2009, 12:28 PM   #94
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Originally Posted by Suave Peanut View Post
If you've played Indigo Prophecy (which is on sale right now, by the way), from the trailers this game looks very much to be a successor to that.

And that gets me all happy in my special place.
I really enjoyed Indigo Prophecy, even after it went all Kojima (batshit crazy).
But the movement sounds like a huge step backwards from that.
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Old 12-26-2009, 12:41 PM   #95
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Originally Posted by Suave Peanut View Post
If you've played Indigo Prophecy (which is on sale right now, by the way), from the trailers this game looks very much to be a successor to that.

And that gets me all happy in my special place.
I liked Indigo Prophecy up to a point, but the QTEs really wore me down. I eventually just stopped playing.
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Old 12-26-2009, 01:14 PM   #96
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Hopefully they've fixed the movement over the last few months. One can dream.
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