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Old 10-29-2016, 07:40 PM   #21
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According to Takashi Mochizuki, Nintendo Switch game cartridges are rumored to be 16GB in capacity; around the same as a single-layer Blu-Ray disc. (GoNintendo)
Enough to play Skyrim: SE. Not enough to play WWE 2K17. I wonder if Switch will get stripped down games, or the bigger ones will be download only.
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Old 10-29-2016, 09:24 PM   #22
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Enough to play Skyrim: SE. Not enough to play WWE 2K17. I wonder if Switch will get stripped down games, or the bigger ones will be download only.


Remember, a lot of those may be higher rez audio assets and whatnot. Can likely save room by downgrading some. There are ways to eek things in and make the noticible difference near zero.
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Old 10-30-2016, 11:13 AM   #23
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We've seen games that allow disc swapping; couldn't the same technology allow for cartridge swapping, as in what if a game was issued via two (or more) cartridges? I highly doubt that is a considered option, but a thought nonetheless.
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Old 10-30-2016, 11:53 AM   #24
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I'm guessing that Switch won't have the horsepower to require the kind of asset resolution that will max out 16GB very often, and maybe it will mean less FMVs
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Old 10-30-2016, 01:12 PM   #25
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According to Emily Rogers via twitter, she says that both retail and development units will contain 4GB of RAM.
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Old 10-30-2016, 01:28 PM   #26
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Yeah, guessing that would put the target for Switch is effectively going to be around the fidelity of an iPhone 7-8, which would make sense given it's all mobile chips. 16GB probably a reasonable price target for what they need.

Will have the nice upside of fast game loading at least. I just hope that you're able to buy games completely online…
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Old 10-30-2016, 03:33 PM   #27
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The more I think about it this thing feels like a next-gen 3DS more than a Wii U successor. The tablet/phone chip set. The cart size indicating lower res assests and sound. This thing will be a beefy mobile device, but as a home console I think it's gonna be kinda meh.
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Old 10-30-2016, 04:09 PM   #28
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I can definitely see that perspective of it (which is why I was hoping Mags was onto something, when he was talking about the hidden powers of a docking station), but the versatility of it is still likely to appeal to me, and probably many other people. I don't know that it will necessarily keep up with, say, the Xbox One or PS4, but I think there is still a rather sizable niche it can fill quite nicely.
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Old 10-30-2016, 05:13 PM   #29
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16GB is supposedly the capacity of the "standard" gamecards. For comparison, the standard 3DS cartridge holds 2GB, but there are cartridges up to 8GB for larger releases like the Monster Hunter games. It's likely that Switch will have several sizes of cartridge available to developers, with 16GB being the standard.

Also, while the 3DS only supports 32GB SD cards by default, if you format the SD card on a PC you can use larger ones just fine. For example, I have a 64GB SD card in my 3DS XL and it works flawlessly.
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Old 10-30-2016, 09:13 PM   #30
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According to Emily Rogers via twitter, she says that both retail and development units will contain 4GB of RAM.
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The more I think about it this thing feels like a next-gen 3DS more than a Wii U successor. The tablet/phone chip set. The cart size indicating lower res assests and sound. This thing will be a beefy mobile device, but as a home console I think it's gonna be kinda meh.
Considering how dated the 3DS is likely compared to even an iPhone 5s… I don't think you have much to worry about. Mobile chips are gaining ground so quickly its kind of remarkable. Wii U also likely outclassed by an iPhone 6 on specs. If you were ok with the Wii U, this is likely to still be a good deal more powerful.

If Nintendo is working as closely with nVidia as it sounds like, this is probably the best possible thing they could have really hoped for. It'll be interesting to see what kind of custom tricks they can get out of the stuff NV is doing w/ physics and such.
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Old 10-30-2016, 09:26 PM   #31
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When was the last time Nintendo made a console that was cutting edge, or overly concerned with Graphical horsepower. Gamecube was ahead of the curve from the PS2, but somehow the inferior spec'd console managed to outsell it.

Hiroshi Yamauchi used to point at Pokémon sales when people used to talk about graphical specs. Maybe the market has changed, but the highest grossing mobile games don't have cutting edge visuals.

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Old 10-31-2016, 11:43 AM   #32
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Heck Pokémon S&M (snicker) are likely to be the highest selling games of the year.
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Old 10-31-2016, 05:28 PM   #33
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Excepting perhaps Pokemon go.
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Old 10-31-2016, 06:41 PM   #34
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I wasn't including mobile games.
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Old 10-31-2016, 06:49 PM   #35
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As far as I know, sales of paid mobile games suck.

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I think it's the collective form of the noun, actually.
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taint = slippery slope

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Old 10-31-2016, 07:44 PM   #36
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As far as I know, sales of paid mobile games suck.
Excepting perhaps Pokemon go.
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Old 10-31-2016, 07:52 PM   #37
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Pokemon Go is free. They sold ZERO copies.
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Old 10-31-2016, 08:56 PM   #38
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Pokemon Go is free. They sold ZERO copies.
Yeah, but the game has transactions in it for items and they're selling THOSE. I guess if you wanna be more precise we can call it higher grossing instead of selling. But the real takeaway is that it's a mobile game and making bank.
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Old 11-03-2016, 02:23 PM   #39
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This surprises me, Dav. I mean, I have no issue with Go (in fact, it is probably the primary reason I finally got around to GTA V, since it whetted my appetite), but I just cannot see spending actual money for disposable in-game content.

Now, if you have to pay to get each successive generation of Pokemon, that I could actually see raking in some money. But buying stuff you get from Pokestops and level-ups? Surprising...
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Old 11-04-2016, 11:00 AM   #40
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Yeah, but the game has transactions in it for items and they're selling THOSE. I guess if you wanna be more precise we can call it higher grossing instead of selling. But the real takeaway is that it's a mobile game and making bank.
As far as I know, only 5-10% of people pay for IAPs, so the actual sales might be tiny compared to the money spent.

My point was that sales are low for pay-upfront games.
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