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Old 01-14-2017, 02:56 PM   #61
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Quote:
Originally Posted by Philonious View Post
I think I'll settle on the WiiU version since Nintendo consoles are wasted on me and I'm trying to be more responsible. I look forward to playing, but the animation seems kind of dated for such a beautiful game.
Also, I won't have $300 in March.
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Old 01-26-2017, 06:05 PM   #62
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A recent Gamekult interview with Eiji Aonuma discusses the behind-the-scenes development of Breath of the Wild, and there's some interesting information to come from it: (Nintendo Everything; via Gamekult

Edit: I forgot to link the Gamekult article. My bad.

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*You can get lost in the original Zelda, and Breath of the Wild is somewhat like that.

*Aonuma says you can get lost by not knowing where to go or visiting places out of curiosity.

*That curiosity is what sparked the idea of exploring and climbing in Breath of the Wild.

*Aonuma doesn’t want to make things too complex, but believes that the different systems in the game (like equipment) will be easier to understand when playing.

*Physics engine took so much time since changing just one aspect can affect everything else, since the engine handles different aspects of the game world.

*Companies outside of Nintendo helped out with playtesting.

*Nintendo staffers working on different projects also tried out the game.

*A PC tool was created for playtesting which tracks the paths players take.

*Aonuma likes the idea of a multiplayer mode / feature where players communicate with each other when visiting a certain place.

*Monolith Soft helped Skyward Sword with design graphics / artistic elements.

*Nintendo and Monolith have different approaches to games.

*On Breath of the Wild, the team was helped by level designers on topographic amenities.

*Twilight Princess was more difficult to manage than Breath of the Wild for two platforms since he had less experience at the time.

*For this game, he was able to better prepare to ensure that the experience would be the same on Switch and Wii U.

*When Aonuma starts thinking about new ideas, he thinks they could work with Zelda, and always comes back to the series.

*This prevents him from working on titles other than Zelda.

-Implementing cooking was a logical choice since you pick up ingredients in the world, and the team thought it’d be interesting to mix them for effects.

*Exploring by climbing everywhere, living in harmony with the world around us and protecting something or someone to accomplish a mission make up the essence of Breath*of the Wild.
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Old 01-26-2017, 06:24 PM   #63
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Damn it I'm gonna end up buying this. I know it. It's like Skyrim and Zelda had a baby and it inherited all the good stuff from both sides. Do want.

Now... do I want it badly enough to buy a Switch? Or steal my daughters WiiU...?
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Old 01-28-2017, 12:42 AM   #64
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In this video interview conducted by Jirard Khalil aka "The Completionist", with Shigeru Miyamoto and Eiji Aonuma, they both talk about the development process and playtesting of Breath of the Wild:

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Old 02-14-2017, 09:09 AM   #65
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Nintendo of America just uploaded a small video featuring Eiji Aonuma, in which he announces that Breath of the Wild will have DLC in the form of a season pass for $19.99.

The season pass will release on the same day as the game itself, and the DLC will include exclusive in-game items, bonus dungeons, hard mode, and additional storylines. From here, the DLC will be distributed twice: In Summer 2017 and towards the end of the year.
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Old 02-14-2017, 12:08 PM   #66
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Is there any hard data out there as far as the frame rate for the WiiU vs Switch? I'm trying to decide if I should just play this on the WiiU or wait until I can grab a Switch...and poor frame rate for open world games is huge negative for me.
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Old 02-14-2017, 01:19 PM   #67
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Wii U & Switch have the same framerate (30fps). Switch is 900p Wii U is 720p. Switch has slightly better environmental sounds. That's really about it.
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Old 02-14-2017, 01:40 PM   #68
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Cool, thanks for the info, I do recall the GiantBombcast talking about that weird audio difference but I hadn't heard anything solid about the frame rate until now.

I'll probably end up playing most of this game on my office 720p office TV so it sounds like there's no reason for me to wait until I can get my hands on a Switch.
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Old 02-14-2017, 03:58 PM   #69
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I'd imagine the Switch version can maintain a consistent FPS better than the WiiU, but that's just speculation.
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Old 02-14-2017, 11:23 PM   #70
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Japanese TV commercial:

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Old 02-18-2017, 08:05 PM   #71
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The official news post about the Expansion Pass.
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Old 03-02-2017, 11:22 AM   #72
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GameStop just shipped my copy! Whoohoo!
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