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#21 |
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Colonist
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Amen brother. One day...
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The Pulse of the Japanese Gamer | G+ | Twitter | YT | XBL: Mr GT Chris | PSN: Mr_GT_Chris | My Backlog |
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#22 | |
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Guise srsly
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#23 |
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Old and Jaded.
Join Date: Oct 2008
Posts: 5,666
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Those costs are small... but not the only ones. Valve maybe made around $25-$30 bucks from the boxed copy of Portal 2. That is how much gamers should have paid. Why are we paying for the retailer make up when not purchased through retail?!
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#24 | ||
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Banned
Join Date: Sep 2008
Posts: 1,940
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Quote:
~$4-5 = Boxing, art, disc, shitty manual ~$10-15 = Retailer's cut and possible restocking fees from returns (usually just $10 as most stores won't let you return games; however, some of the companies still allow you to return them directly). For console games that are $60, there is also $10 that goes to the platform holder for each game sold. I've heard that Steam is less expensive with the cut going up based on the marketing level you want for your game, so even on PC it can be $10, but this is the same as a retailer fee. . . not a platform fee. This is why you often see AAA games on PC launching at $40-50 instead of $60 on consoles. So for a $60 game on console, a publisher gets $30-35, and for a $50 game sold on Steam, the publisher gets ~$35-40. What should piss you off are the $60 games sold on Steam. Quote:
Also, it's not like they don't eventually sell their first-party titles for next to nothing or bundle them with other goodies. Valve is one of the most generous game developers around and Steam is by far the most pro-consumer marketplace in gaming. |
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#25 |
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Old and Jaded.
Join Date: Oct 2008
Posts: 5,666
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Bean, your numbers are way too high and the margins way too low. There was a break up once of the money distribution and it came out to around $25 dollars that the publisher got before all the costs associated with selling at retail.
Just an instance of what you left out is that EA distributed all retail Valve games (console and PC) and of course they get a cut too. There are many more costs as well and I'll try to find the link. |
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#26 |
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Banned
Join Date: Sep 2008
Posts: 1,940
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@Old - The only difference is that the numbers you are talking about take marketing out of the peice that the publishers get, which is bad math. The publishers have to pay the developers X and the marketers Y to ship the game, but they are still getting this higher amount per unit. I don't like including marketing as $10 for each game like all games have the same marketing budgets.
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#27 |
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Kamalot at heart
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Living on the other side of the world, picking up new games is a bit of a pain in the ass. I welcome this move wholeheartedly so I can get in on the gaming.
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#28 |
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A *** in the machine.
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One of the most exciting features of the Vita, for me, was that all games would be available day-one on PSN. Also, most are discounted a bit, like $5.00 below the physical copies. I'm not sure if I would trust Nintendo with this, though. With PSN, I have a unified login across Sony's platforms. With Nintendo... I don't even know what I have. So far as I can tell things are tied directly to the system itself.
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Currently Playing: Atelier Totori Plus, Soul Sacrifice Currently Watching: A Game of Thrones, Adventure Time Steam: Widgetcraft Follow me on Twitter! |
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#29 | |
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Always ready!
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| 3ds, digital distribution, nintendo, nsmb2, retail, wii u |
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