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Editor in Chief
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[PC] Risen 2: Dark Waters Review
Risen 2: Dark Waters Review Title - Risen 2: Dark Waters Platform - PC. Coming to Xbox 360 and Playstation 3 in July Developer - Piranha Bytes Publisher - Deep Silver ESRB Rating - M (Mature) MSRP - $49.99 Editor - Michael "DoctorFinger" Chauvet Quote:
You play as a nameless pirate (apparently the hero of Risen 1, which I never played) working for the Inquisition. The world of Risen 2 begins rather small, as the monstrous Titans have driven humanity to the brink, leaving them only the city of Caldera free. The whole game revolves around finding weapons to use against the Titans, who are also greatly interfering with sea travel. ![]() That voodoo that you do As this is an RPG, your world revolves around acquisitions. Equipment, quests, consumables, gold, party members and most importantly Glory. Instead of XP, you earn Glory for kills and quests. Glory lets you advance skills like cunning, weapons and toughness. Only you don’t really gain new abilities directly from leveling up skills. Gaining levels simply lets you pay a master to train you in that skill, and here we find one of the game’s first real breakdowns. You start out fairly powerless - as with most RPGs - and after hours and hours of leveling you grow to be... still mostly powerless. Training in even basic skills is hugely expensive, and gold is so dear and used for so many other things that you find yourself pretty weak for most of the game. When I’m 6 hours in and still sometimes being destroyed by monsters from the first area, something is wrong. Unlike some other RPGs, you can’t really power level in Risen 2 since all of the basic skills are required sooner or later. You can’t just ignore, say, Voodoo skills or Cunning and focus on combat to make battles easier. As you progress you'll recruit crew members who travel with you and give bonuses and help out in combat. Determining the right crew member to take is important, but after a while you find yourself taking the same one or two allies along all the time. The problems are compounded by a navigation system which is almost non-existent. In modern non-linear games you’re accustomed to having arrows constantly pointing you towards your goal, or hyper detailed maps showing you everything. Not in Risen 2. You have a map but it’s used mostly for fast travel once you acquire your own ship. Some of the islands and dungeons you explore have maps you can acquire, but even then they’re not of much use. None of the individual environments is so large that I couldn’t, eventually, find my way, but it felt like I was being forced into a bit too much needless exploration. I appreciate a developer who trusts their customers to do some things without being guided like a 5 year old on a scavenger hunt, but in non-linear game like this you need some tools to help keep you organized and on track. A decent in-game map and a useful objective pointer are not too much to ask for. ![]() The Nameless Hero with crew member Patty The story is pretty decent, if a bit uneven. There’s lots of pretty broad (and by ‘broad’ I mean ‘gross and juvenile’) humor throughout the game, but it starts to wear thin by the 50th time you meet the same stereotype. The combat would actually be pretty decent if it weren’t marred by way too many animation juggles. Every so often an enemy will hit you in just the right way and you can’t escape the hit animation before they strike again. When that happens all you can do is reload and hope it doesn’t happen again. Of course these juggle glitches sometimes happen in your favor; I beat a mid-game boss that way. But even when the glitch benefits you, it’s not any sort of fun. Later on the combat becomes a lot deeper and entertaining, but as mentioned before it happens so later that any enjoyment from it is limited. Eventually in the last part of the game things open up and the whole thing starts to come together, but having to slog through hours and hours of mediocrity to reach that point isn’t my idea of fun. The progression and difficulty curves are way too steep, especially considering how frustrating it can be at low levels. Had Piranha Bytes been able to take the fun of the final 20% of the game and stretch it out over more they may have had a winner on their hands. ![]() Some of the natives you fight. They're not portrayed positively I’m not generally a graphics snob. I’d much rather have my graphics simple and evocative than showy and shallow. And Risen 2 has some wonderful environments and great enemy design. But I just can’t get over some of the technical issues, namely the animations and pop in. Characters seem to just flail about randomly, repeating the same 4-5 frames of animation ad infinitum while in conversation. No attempt is made to synch lip movements to speech at all. Movements by your character and his companions are better, but there are some major clipping issues with their character models. I understand when it happens with a character whose equipment - and therefore their model - can change. But when a party member whose look never changes has a scabbard which constantly runs through their leg or a jacket collar which regularly stabs through their head, I get annoyed. ![]() Caldera, the nicest remaining city in Risen 2. Also, the only remaining city Ultimately this feels like a game ruined by its desire to be a full retail product. Had Piranha Bytes set out to make a really bang up smaller title I think they may have hit a home run. But the need to fill it out to hit an arbitrary “hours of gameplay” bullet point means way too much padding and too little polish. The core is good, but not good enough to be worth the tedium leading up to it. Score: (2.5 out of 5 Cogs) ![]() Michael says, "Risen 2 really feels like two separate games. The end game, when you’re relatively high level and skilled, is entertaining and mostly well thought out. But getting to that point is a real slog through some poor design choices and balancing. I can live with the, mostly minor, technical issues. But when the first thing that comes to mind when describing a game is ‘slog’ I can’t really recommend it. |
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Hardcore Dance Punch-Out!
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Oh cockerdoodles!
I guess I'll start on RevAss then!
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COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
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#4 |
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My life for Aiur!
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Every time I see this time, it reminds me of the cartoon: The Pirates of Dark Water.
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CoG IRC- irc.enterthegame.com #ColonyofGamers Steam/Xbox: Pathmaster |
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#6 |
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The Pill Man
Join Date: Oct 2008
Location: Augusta, Maine
Posts: 10,156
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I will still give it a shot when it gets cheap but this is disappointing.
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PSN: Kelegacy 360: Kelegacy Steam: Kelegacy |
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#7 |
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I am turtling incarnate!
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That's too bad. I hear the original Risen is great.
I just started playing Kingdoms of Amalur. Definitely filling my RPG nitch after ME3. I like the WoW like art style.
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"Let's do this!" - Private Anthony Carmine (R.I.P.) |
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#8 |
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On Ignore
Join Date: Oct 2008
Location: plymouth, mn
Posts: 2,819
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It sounds like the issues you are having with the game won't bother me. I even expect some of it. But what does suck is the lack of a CE edition here in the US (or any hard copy for that matter). It sounds like a cloth map would have come in handy. What is a pirate without a good treasure map? Sounds like a lost opportunity there.
I may not dive right into this game and wait for a few patches that should fix any glitches and even balancing. I guess only The Witcher 2 is allowed to kick the crap out of you in the beginning of the game. So how long is the game anyways?
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Xbox No. No. Bad Xbox. |
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#9 |
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Colonist
Join Date: Jan 2011
Location: North Texas
Posts: 44
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I'm curious to hear what some who played and enjoyed Risen thinks about the sequel.
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