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#1 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
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[Episode 57] A Kick(start) in the Rear
So it’s been a little while since I hosted an episode; apparently I go away for a month or so and the whole damn world changes. We just talk about the games we would like to see, now, and we all get together and give each other money, and eventually – we hope – the games get made, I guess. That’s just the way it works now. Want a new adventure game from Tim Schafer? So do 87,000 other people – chip in and get it done. How about a Star Trek-inspired space roguelike? Got you covered. A sequel to Wasteland? Done. A new Shadowrun game by the original designer? Coming right up. A spiritual successor to Rainbow Six? That’s over here. Space combat? Yes, of course. A Zombie sandbox FPS with huge multiplayer ambitions? You want this one. Even Al Lowe is bringing back Leisure Suit Larry, for crying out loud. What were the odds of that? So, yeah. I don’t understand anything anymore, but niche gamer wish fulfillment has literally become a free-for-all overnight. Just figure out what type of game a corner of the internet has been lamenting not having for 10 years or more, make a Kickstarter, put on your most convincing “I’ll make your dreams come true” face for the pitch video, and watch the dollars pour in. Well, sometimes. As we’ll be discussing, sometimes you barely make it. Sometimes you don’t make it at all. And who knows if any actual games come out of all this. But it’s a brave new world, and – spoilers! – one of our own is jumping in feet first with a Kickstarter of their own. You’ll have to listen to find out who. (I lied. It’s J_Arcane! And this is his game: Hulks & Horrors! You should listen, though.) I did promise in the course of the recording to toss out some links, so here they are: - The Dwarf Fortress Lazy Newb Pack (every time, Daniel. Every time.) - The Neverending Indie Thread right here on CoG - What Would Moly Deux? The Peter Molyneux Game Jam. As we are wont to do, we talked a long time, so I’d best let you get to listening. Let’s give this thing A Kick(start) in the Rear. Hosted and Summarized by Eric [Ravenlock] Participants are James “Fuck Your Dreams I Want Pie” [Vigil80], Daniel [danielOut, also of fiftycal.net] and the no-longer-anonymous John [J_Arcane] of Bedroom Wall Press! Produced by Clayton [Voodoo] (Have you followed our Twitter feed? That’s a thing you could do.) Last edited by Ravenlock; 04-13-2012 at 09:19 PM. |
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#2 |
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Bedroom Wall Press
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Interesting follow-up to the Star Command Kickstarter, they posted a link on Twitter last night indicating that apparently all their Kickstarter funds are gone already. They even mentioned doing another Kickstarter just to fund the Android port, you know, the same platform they advertised in the original Kickstarter ...
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Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors. Now on Kickstarter! Bedroom Wall Press - Games that make you feel like a kid again. Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure Heaven's Shadow - A Roleplaying Game of Faith and Assassination |
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#3 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,080
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Yeah, they also did a Gamasutra article about the same thing. Honestly, though, that just sounds like they drastically underestimated how much money they needed.
I mean, they asked for $20K, got $37K, and then spent $10K just on producing the incentives they promised. That would've been half their asked for amount, just on rewards, without factoring in the cut Kickstarter takes. Even as it stands, having $22K after Kickstarter's cut and the backer rewards, they barely covered the costs of incorporation, promotion and buying equipment (presumably to test the game on). Whether Kickstarter money should have been spent on those things is a good debate to have, but as far as I know there are no "rules" about that - once they've got the money they don't need to answer to anyone on how exactly they spend it. Personally, I might feel a little miffed about $3000 of the Kickstarter dollars getting them on the show floor at PAX East, if that $3000 could have been better spent on the game itself. But these are precisely the sort of issues that will shake out as Kickstarter projects succeed and fail (where fail is "fail to deliver", not "fail to get funded") and people try to analyze the reasons why.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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Bedroom Wall Press
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I just feel glad I never contributed personally, to be honest. Though I didn't mention it on the show, this was one I've always had suspicions about as far as ever coming out. It seemed like they went a very long time without any actual gameplay to show, and the fact the Kickstarter didn't include a code for the game really put me off.
But then, if they planned ahead this poorly, it seems like that's probably in their best interests they didn't. Also, it seems like it does a solid job indicating that one should be very careful about the rewards one promises. Some of these Kickstarters get terribly outlandish with stuff, and it makes me wonder how they can even afford to deliver unless they go way over budget.
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Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors. Now on Kickstarter! Bedroom Wall Press - Games that make you feel like a kid again. Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure Heaven's Shadow - A Roleplaying Game of Faith and Assassination |
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#6 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,080
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In related news, apparently in the last month over $10 million dollars have been donated to Kickstarter game projects alone.
Expect this to continue being a very big deal.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#7 | |
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No, not the writer!
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Kind of a wierd show, not really worth it to get into why or any sort of things like that, but yeah... glad to see you guys tossed one up again.
As far as the discussion, you missed a huge chunk, how to "fix" the KS formula, what games we want, and where it could actually lead to. I wrote this a few months ago when it all went down, still seems relevant now. http://www.destructoid.com/blogs/nab...--221692.phtml Quote:
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My Gaming Podcast: Damnit Slam Show |
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#8 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,080
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I remember that blog post, and I remember replying to that blog post. Did that happen over e-mail or something? I could have sworn it was in a CoG thread. I remember very specifically saying I thought RARE being "bought out by fans" was a horrible idea. (Which I still do.)
![]() Regardless, I don't think Kickstarter "needs fixing." Kickstarter is brilliant in a lot of ways just as it is, and applies to a lot more than just gaming. Though I certainly agree that a gaming-focused "let the net decide and then fund what it wants" website would be an interesting experiment, and one I would support, whether it succeeded in getting games made or not.
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#9 | |
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No, not the writer!
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Quote:
Thanks for the pod guys.
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My Gaming Podcast: Damnit Slam Show |
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#10 |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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By the way, Eric, you're not the last person on Earth still gaming on a non-widescreen monitor. I'm still clinging to the 5x4 (1280x1024) beast I've had since I made the transition away from CRTs around 2003 or 2004. I figure it works, and not pushing those extra million pixels from 1080p was saving me the hassle of upgrading from my 4890 or adding more RAM.
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#11 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,080
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Thanks, Doogie - it's good to know I'm not alone.
![]() (But seriously, put the dollars into an upgrade soon. It makes a bigger difference than you'll know until you see it for yourself, even if you have to run a lower 16:9 resolution than 1080 for gaming.)
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#12 |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,531
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I guess. I just never really considered it a huge priority. I mean, the thing still works, eh? I've kind of been waiting for it to die for a couple of years now, but it's stubbornly hanging on. Maybe after I move...
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#13 |
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No, not the writer!
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Changing monitors opens a whole new ballparj of issues, and the ever dreaded fisheye effect in everything.....
UGH.
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My Gaming Podcast: Damnit Slam Show |
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