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#1 | |
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Editor in Chief
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Wasteland 2 Team Hits Funding Milestone, Outlines Plans If They Get More Cash
![]() More Kickstarter game news! I know you're excited. Brian Fargo of InXile Entertainment updated the Wasteland 2 development blog yesterday with some promising news. The company has announced that - between Kickstarter and PayPal - they've reached the $2.1M goal which will allow Obsidian's Chris Avellone come aboard the project. But they don't want to stop there. The more money that is pledged to the project, the bigger they'll make it. So Fargo has sketched out tentative plans for the game if they hit fundraising goals of $2.5M and $3M Quote:
While I still harbor some doubts about these sort of Kickstarter funded projects, I like that Fargo and the team are providing regular updates. Sources - Wasteland Chronicles; Shacknews |
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#2 |
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11%ABV, Nutrient Rich
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I think this wave of crowd-funded games is pretty cool, but the whole thing does raise questions. How do we know that money we put in goes directly to the project? Where's the extra go? What if they raise that amount and then fail to create a product with it, like the studio goes defunct or just through fraud like 3D Realms?
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XBL: The Reverant Steam: johneldridge |
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#3 |
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Editor in Chief
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InXile, like a lot of other companies doing Kickstarters, have pledged to donate 5% of the profits from the finished product back into KS projects. But beyond that, anything they get, they can keep. If the studio goes down before the project is done, then the money is essentially lost. It's not an investment in the classic sense, it's a donation that may entitle you to something if certain conditions are met.
And sooner or later, one of these game companies will go under before their KS project is finished. It's happened multiple times in other fields, and it will happen here too. That more than anything will be when the KS money starts drying up. Which is why everyone and their grandmother is trying to get in on the system before that happens.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#4 |
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I am the Dangan
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It's also why a lot of people (like me) have been pretty reluctant to give money to these things. I gave a bit to this one because I think Fargo has enough integrity that he won't screw you, and a bit to the Shadowrun one because of the irony factor (and didn't HBS own it in the first place?), but others? I'm disinclined.
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"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll "The closest they came [to] Platonic ideas is [using] two paper plates for lunch." --Pale Ale |
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#5 | |
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Magnanimous
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I'm not so sure that the Kickstarter money will "dry up". It might not continue in the amounts that we are seeing right now, but the model has already proven itself many times, and I for one hope to see it flourish into the distant future. Getting away from the big publisher model is a great thing to see.
I've given money to projects headed by people I know and trust (a friend's movie, Tim Schafer, etc.), and I am glad I had the opportunity to do so.
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Quote:
Last edited by MagGnome; 04-05-2012 at 09:54 PM. |
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#6 |
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FIFTY POSTS PER PAGE!
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One thing I wonder about is how these games are going to be with the budgets involved. I just watched the video from the double fine adventure today, and they talked about how Full Throttle had a budget around $20 million. I was surprised by that.
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#7 | |
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Senior Member
Join Date: Oct 2008
Posts: 4,807
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Quote:
Yes, inevitably there will be turkeys. I see this as not all together different from the $60 gamble when we buy a mainstream game. It just has a few different parameters: -requires a far in advance "pre-order" counter balanced by a much lower price -involves projects you are already interested in being made rather than ones somebody else is spending millions of dollars trying to convince you to be interested in. -hassle free/ DRM free distribution -Swag if you want it, not if you don't. Frankly, I see a lot more downsides in the traditional model these days where most of what I get is watered down bullshit predesigned with hooks in it to milk an extra $10 a $30 from me before the game is ever released (Fuck you, Bioware). I'm sure one or two of the six games I'm funding so far won't pan out. I'll still be paying something like $20 a game on average even if that happens for games I genuinely want to play rather than $70+ for a single game I'm being hornswaggled into purchasing. |
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#8 | ||
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Magnanimous
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Quote:
According to Wikipedia, Full Throttle had a budget of approximately 1.5 million. There's no way that game cost 20 million to make in 1995.
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#9 |
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Senior Member
Join Date: Oct 2008
Posts: 4,807
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Yeah, The Keck is wrong. I believe Tim said Grim Fandango would be a little over 3 million today WITH inflation included.
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#10 | |
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Magnanimous
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Yeah, I'm watching the video now. He said that Brutal Legend cost $20 million to make, not Full Throttle.
Edit - According to Wikipedia, Grim Fandango's budget was $3 million in 1998. I'm not sure what that would be with inflation.
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Quote:
Last edited by MagGnome; 04-06-2012 at 08:55 AM. |
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#11 | |
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FIFTY POSTS PER PAGE!
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Quote:
![]() Fears averted. |
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#12 |
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Senior Member
Join Date: Oct 2008
Posts: 4,807
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At lot of the budget for Brutal Legend, I imagine, was also for the engine they built, which they have used in most if not all of their subsequent XBLA games (Costume Quest, Trenched, etc.), I believe.
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#13 |
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of Blowupyourfacehiem
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20 million big ones and all we got was Brutal Legend? That's the most depressing thing I've heard all day!
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I can not be held responsible for things I say unmedicated!!! Steam: stalecandy Filthy Live Tag: Stalecandy9 PSN: Stalecandy9 |
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#14 |
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Editor in Chief
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$20M is on the low end of what an original retail game costs nowadays.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#15 |
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Editor in Chief
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Touch Arcade has a look at what happens to a studio when their Kickstarter doesn't meet its goal.
http://toucharcade.com/2012/04/06/wh...re-determined/
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#16 |
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Without Fear
Join Date: Sep 2008
Location: Internets
Posts: 4,811
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Vision document was released today. Gets me tingly.
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#17 |
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Editor in Chief
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First screenshot from the game.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#18 |
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Colonist
Join Date: Oct 2008
Location: London, England
Posts: 15,525
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Liking the look so far. I think Wasteland 2 is one of those games that will come out, more depth is good and all.
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Gamertag: Narradisall Steam ID: Narradisall |
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