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#21 |
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Turn Me
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Awesome. I'm pretty busy this weekend but I'll try to sneak in a session or two if you get it up and running.
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#22 |
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Colonist
Join Date: Mar 2012
Posts: 53
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I sent you an email with the download link, you should be able to start single player and also start and host and join mp games, even I on my satellite connection have had no problems connecting to MP games and also hosting them
.. Spigot you are more then welcome to do some testing with your friends if you want in MP so you could share it with them just try and let me know how it goes..
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#23 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Well its been a few months since our last release but we are pleased to now announce that Alpha 3 of Rising Storm is now ready for download and testing by the public, as always the latest Alpha build of Rising Storm can be downloaded from the following link
Rising Storm Alpha-3 Download Alpha-3 Change List: Some of the key fixes and features and bug fixes as listed New Game Play Features: Priest Sacking now working so enemy priest can be captured and brought to altar for sacking Win Game condition now set so player wins once enemy is sacked. Bugs fixed Path finding fix and networked streaks (which were in 56 patch 1 and 56 patch 2) Multiplayer hosting and joining issues fixed so MP should now be stable for multiplayer gaming Brightened up the altar and the thunder workshop Fixed the pathfinding so that gatherers don't stop late in the game Bridge system revamped to increase game performance and speeds. Removed the random white dot thing Fixed a problem where the path following would cause stutters (there's still an issue with placing objects late in the game, I'm not sure what that is...) Fixed the thunder cannon's aiming. Did some work with the gatherers so they don't teleport quite so much during high lag, not yet perfect New Meshes New resource gem from biss model New Island edge meshes from Feng Sun Stone tower updated by Feng Outpost model retextured by Feng Sounds: added for following units and buildings Sun Balloon Whirligig helicopter and its base Sun Barricade Sun Cannon Thunder Cannon Sun Disc Thrower X-Bow We hope everyone enjoys the latest build and please post bugs and comments you may have on the project forum! Last edited by barnEbiss; 04-02-2012 at 01:22 AM. |
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#24 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,249
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Downloading now. I'll check this out tonight. Great work so far by the way.
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#25 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Cool, if anyone tries out the latest Alpha please let me know what you guys think
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#26 |
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Turn Me
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I JUST downloaded it. I'll probably try to play it a bit tonight.
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#27 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Ok Spigot
will be keeping my fingers crossed and hoping you guys like it
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#28 |
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Colonist
Join Date: Mar 2012
Posts: 53
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So anyone had any luck with the latest Alpha-3 release
?
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#29 |
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Turn Me
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I haven't fired it up yet. I'm right on the cusp of finishing ME3 so I'll fire it up once that's put to bed.
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#30 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Priest Sacking
![]() For the STOOORM!! |
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#31 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Our sound guy has remixed the voice sounds and the priest sacking in next build will now have the sounds added! also our coder Duhprey is busy working on more game play elements implementing
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#32 |
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Turn Me
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I like what I saw when I tried the alpha. It needs more in terms of UI tweaks so that someone like me who hasn't played in years can have a clue what to do, but otherwise it was pretty solid!
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#33 |
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Colonist
Join Date: Mar 2012
Posts: 53
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one thing that will be added in near future will be tool tips so that when a mouse is hovered over a button it will sat what it does...
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#34 |
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Turn Me
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Awesome. That's exactly what I was hoping for.
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#35 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Also Feng is busy working on finishing up more of wind and rain units!
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#36 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Coming really soon we will be showcasing some newly finished rain units! in the meantime Needa our one artist put this little wallpaper together
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#37 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Needa our interface artist finished up the last batch of interface elements and posted them for the coder to implement in game so he had a little time so he did up this RS based joke gaming card
![]() ![]() On the model side I can say that we will really soon have the first glimpse of the newly finished Rain acid barricade mesh.. I have seen the most recent work on its texturing and its truly a breathtaking retake on the classic unit with a few minor adjustments. |
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#38 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Ladies and Gentlemen
Today I am very pleased to announce we have some brand new content updates from the Rising Storm fan tribute project to showcase!These following pictures are being posted here first before being showcased anywhere else so that COG gets first glimpse.. To start off we have a brand new rain player unit ready to showcase that is the ever handy Acid barricade! ![]() ![]() So as droplets of the rains of life can bring life to parched soils and land so can the elements of rain erode and dissolve! Unknown Rain Priest Feng has also finalized the ice cannon along with its ice shard projectile! ![]() Feng our head texture artist and modeler has also done new island textures to allow for unit platforms for rain player to now have an icy snow cover and main islands owned by rain to also have snow these updates will be implemented soon! Lastly here is a group shot showing the new platforms and rain units all together! ![]() Not that very visible but in background of the group shot is the rain temple! Feng has started re-skinning the temple and bring it up to quality to match all other rain units and also fix errors that were with the temple! Once the rain temple is re-textured it will look much better in-game and also be more optimized. Last edited by barnEbiss; 05-08-2012 at 01:58 PM. |
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#39 | |
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I am the law!
Join Date: Sep 2008
Location: New Mega-City One
Posts: 2,426
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That looks pretty damn good!
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#40 |
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Colonist
Join Date: Mar 2012
Posts: 53
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Screenshot from build 62 of RS, the new build now includes the islands undersides so islands are now no longer flat on the underside. Feng still has to do the replacement texture since the undersides of islands are using a temp one that does not match up perfectly.
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