|
|
#81 |
|
Colonist
Join Date: Oct 2008
Location: London, England
Posts: 15,531
|
For every kid with the unreachable dreams they spout on about, there's the bullys who throw their toys in the dirt.
I'll look forward to seeing what the indie dev puts out. I think the type of lower budget games where different design mechanics are easier to pull off will be the right type of place for him. Plus if it's small scale the silly belief in the hype train won't happen.
__________________
Gamertag: Narradisall Steam ID: Narradisall |
|
|
|
|
|
#82 | |||
|
Magnanimous
|
Quote:
Quote:
__________________
Quote:
|
|||
|
|
|
|
|
#83 | |
|
Hardcore Dance Punch-Out!
|
Peter Molyneux is the gaming world's MacBeth; vitim of his own ambition. And incompetence.
But mostly ambition.
__________________
COG Finished Games 2012, Now with 25% more epeen padding!---Thread Quote:
|
|
|
|
|
|
|
#84 |
|
I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,948
|
There is a middle ground between Peter Molyneux and the developers behind cookie-cutter, no-risk games: A developer that has grand, unique ideas, but doesn't talk about them publicly until he's positive he can deliver.
|
|
|
|
|
|
#85 | ||
|
Still Green In My Heart
|
Quote:
edit: And I literally don't care about the overhyping. I never get excited when he hypes things, because anyone with a basic understanding of game design can tell from miles away that the things he is excited about will not be fun. As I said earlier: Ideas are worthless in game design. It's understanding how to implement those ideas that's a useful skill, and I'd love any evidence that he understands this.
__________________
Quote:
Last edited by TheFlyingOrc; 03-08-2012 at 08:24 AM. |
||
|
|
|
|
|
#86 | |
|
Colonist
Join Date: Oct 2008
Location: Scotland
Posts: 2,704
|
Quote:
I like to think he's cut from the same cloth as Peter Gabriel: Fantastically creative guy but absolutely way off into space. |
|
|
|
|
|
|
#87 | |
|
Colonist
Join Date: Oct 2008
Location: London, England
Posts: 15,531
|
Quote:
__________________
Gamertag: Narradisall Steam ID: Narradisall |
|
|
|
|
|
|
#88 |
|
Colonist
Join Date: Oct 2008
Location: London, England
Posts: 15,531
|
How was the dog a bad idea? I thought it worked well for it's function.
__________________
Gamertag: Narradisall Steam ID: Narradisall |
|
|
|
|
|
#89 |
|
Clockwork Horror
Join Date: Oct 2008
Location: Toronto
Posts: 997
|
If they ever bothered to have ported all of the Fables, I would have bought them on Steam for cheap. That said the last game I bought was Black and White, which was disappointing - other than that, I haven't had any real contact with PM since Bullfrog.
__________________
Steam ID: Citizen Philip |
|
|
|
|
|
#90 |
|
Old and Jaded.
Join Date: Oct 2008
Posts: 5,729
|
I can't say I've ever really cared for any game he's made.
|
|
|
|
|
|
#91 | |
|
Venn Master
|
Quote:
Last edited by OUX; 03-09-2012 at 11:13 AM. |
|
|
|
|
|
|
#92 |
|
Colonist
Join Date: Oct 2008
Posts: 1,524
|
Pretty much my story - I remember loving Populous. I could not get into Black and White - primarily because the UI just did not work well and I got frustrated. Because the UI was so clunky, it really needed a pause button so you could find where to go. Thinking back on it I wonder if it would have been more suited to a controller. The real problem is that PM won't STFU about how genre expanding his newest game will be and when turns out merely adequate many are disappointed.
|
|
|
|
|
|
#93 | |
|
Ultra-Honky 3000
|
How has no one yet made reference to the Fake Molyneux Twitter? You did not fail me, you failed yourselves.
__________________
Quote:
|
|
|
|
|
|
|
#94 | |
|
Still Green In My Heart
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|