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#221 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,586
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Really. I thought this game was really good at rewarding you with side quests for exploring.
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#222 |
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KISS MY AXE!
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I was impressed with the side quests, especially early on, but at a certain point it became pretty clear that the game had nothing new to offer. Other than one brief encounter with a couple of characters from earlier in the game, it was pretty much all downhill after the party. Playing the game was enjoyable enough in itself so it wasn't a chore, but I didn't feel like I had any awesome upgrades to strive for, or a burning desire to find out what was going to happen.
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Ex-Jonno Last edited by Shieldmaiden; 10-18-2012 at 01:21 PM. |
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#223 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,586
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Right, but a different ending tailored to your playstyle isn't really a punishment, right? It's just different if you kill people or not, not worse. Well, I mean, better or worse is all subjective, and for all I know, the killing people ending will blow up your PC, but I don't consider a different ending punishment for not playing the game a certain way. I see it as a reward recognizing your play style.
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#224 | |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,776
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Quote:
It's a very small complaint in an otherwise solid game to be sure, but I know it would just be a much more smooth and enjoyable gameplay experience with it. Interrupting a cool chase or fight scene to select a new power is realm of RPGs. I want action in my action games, not selection wheels. Last edited by digitalErich; 10-18-2012 at 01:45 PM. |
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#225 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,586
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I agree on the selection wheels. I barely touched my abilities outside of Blink, because switching on the fly as the situation demands is tricky. A more PC centric UI would have been nice.
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#226 |
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KISS MY AXE!
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Even on the 360, I would have liked the d-pad shortcuts to be assigned to power activation, rather than just power selection, especially for darkvision.
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#227 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,776
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Wat? You mean to tell me that the PC version got a dumbed-down console UI that is actually dumber than the consoles UI it was dumbed-down to?
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#228 | |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,776
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Quote:
I'm sure if I looked there're might be a .ini edit to get the controls to work the way I want. It's UE after all. |
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#229 |
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KISS MY AXE!
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The PC version got a dumbed-down console UI that was already dumb on the console.
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#231 |
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Onomatopoeia Enthusiast
Join Date: May 2010
Location: Edmonds, WA
Posts: 803
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I like pretending I'm a psychotic version of the Flash when I use time-stop. I'll go through an area, stop time, whip out the crossbow, headshot everyone, and before time resumes I'll stand in the middle of the room uncrouched looking away from the instantly dead folk.
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XBL GT: GrrSnort | Steam ID: GrrSnort | 3DS FC: 0662-2850-7055 | My art-tumblr: Alternate Costumes |
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#232 |
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Nothing to see here
Join Date: Oct 2008
Posts: 5,586
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I did that as well, but with sleep darts, cause I am a better person than you.
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#233 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,776
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I do like the little added touch of the Doppler Effect in that fraction of a second post Blink.
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#234 |
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Onomatopoeia Enthusiast
Join Date: May 2010
Location: Edmonds, WA
Posts: 803
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The aforementioned playthrough was the second. I tried to play it as like I would under the same circumstances the first time: Only kill in times of extreme duress and avoid killing to set a good example for Emily, as I knew she looked up to me. I didn't even kill the last person because I knew she was right around the corner from him.
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XBL GT: GrrSnort | Steam ID: GrrSnort | 3DS FC: 0662-2850-7055 | My art-tumblr: Alternate Costumes |
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#235 |
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Braaaaa
Join Date: Oct 2008
Location: Canuckia
Posts: 4,351
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Finished my high-chaos playthrough. Total body-count: 309. Many of these were hostile, not all however.
Highlight:
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Tomorrow you're homeless, tonight it's a blast. 3DS FC: 2062-9152-4683 PSN ID: Joshkdmw |
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#236 |
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Editor in Chief
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Beat it today, and I have to say I'm... a little disappointed. I enjoyed it. I did. But the setting never really grabbed me the way I was expecting it to.
A few things. - I played it on normal, and thought it was pretty damn easy. I wasn't trying for a no-kill/no-alarm, but even trying my best to be non-lethal I had very few problems. I spent a lot of runes early elevating Blink and Dark Vision, and everything seemed like cake after that. I got into very few actual fights since I was so stealthy. I lost more health to fish and those damn spitter pods than actual human enemies. - It felt like Arkane fell into the same trap so many sci-fi/fantasy projects do: they spent all this time coming up with what may be a great setting, but they did too little with it. - There were no real boss battles, unlike almost every other stealth game I can name. I..sort of like that. Games like Metal Gear and Deus Ex HR nudged you to be stealthy as much as possible, then pitted you against some monster at the end of each level where stealth counted for shit. Dishonored let you be stealthy all the time. I like that. It had the potential to be the next Bioshock, but never quite reached those heights. I'd still love to see a sequel, though.
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Gamertag - [DoctorFinger] PSN ID - [DoctorFinger] Steam Profile - [DoctorFinger] Senior News Editor - Colony of Gamers |
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#237 |
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Braaaaa
Join Date: Oct 2008
Location: Canuckia
Posts: 4,351
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I played on Very Hard and found the difficulty to be satisfying. Getting a few guys on you at once was either run or die early game. Made the onus to sneak that much higher.
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Tomorrow you're homeless, tonight it's a blast. 3DS FC: 2062-9152-4683 PSN ID: Joshkdmw |
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#238 | |
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KISS MY AXE!
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Quote:
As for the spoilered bit |
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#239 |
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I thee Tuck Everlusting.
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I'm trying stealth with no upgrades, no kill, no alarm and guards not noticing/seeing me. I've had to kill some weepers otherwise i'd never finish the game. Otherwise with no upgrades etc i've found a nice challenge. Granted my skills at stealth games is awful but i'm still plodding along enjoying the challenge.
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Gamertag/PSN/Steam ID: Purple Santa/PurpleSanta I should get achievements for watching this~ ADDGirl Rails? The DAY/END threads don't need no stinking rails, they just meander like a drunk looking for a bench to flop down on~ Gorvi Hell, 'derail'? This is like calling the surface of the sun 'warmish'. Somewhat lacking in appropriate magnitude~ Jpublic That's too applied for my tastes. Math makes the most sense to me when it's reality bending abstraction. Or when it's evil~ Frederec |
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#240 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,776
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Finished this last night...
The gameplay was great, the setting was neat, and the voice cast was amazing, but there was nothing to tie those three things together. Here's to hoping this franchise is another Assassin's Creed where the flawed formula really gels in the sequel. |
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