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Old 10-12-2012, 12:34 AM   #401
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But do they knock unconscious?
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Old 10-12-2012, 12:39 AM   #402
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No, but it's a good way to knock an enemy down to 1-3 health from close range in time to bring your stunner in.
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Old 10-12-2012, 12:46 AM   #403
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Another thing I find really effective in getting captures without squad casualties is to have a Sniper with the Disable Shot ability. Being able to neutralize the target's main ability to hurt you makes the job much safer.

edit: It's a scary feeling when you think you've killed the last alien on the map, only to have the mission not end.
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Old 10-12-2012, 01:49 AM   #404
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Another thing I find really effective in getting captures without squad casualties is to have a Sniper with the Disable Shot ability. Being able to neutralize the target's main ability to hurt you makes the job much safer.

edit: It's a scary feeling when you think you've killed the last alien on the map, only to have the mission not end.
The demo did that for me. Scared the crap out of me.
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Old 10-12-2012, 03:16 AM   #405
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So off to a good start, 2nd mission the shitty UI broke and everything stopped working. Had to shut down the process.
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Old 10-12-2012, 05:22 AM   #406
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So, laser weapons. Laser Weapons. Laser weapons.

The game is 10x easier once you unlock those. I went for them and ignored the "PRIORITY" stuff for a while, and suddenly I'm not grinding my troops down to bone meal any more!

(much)
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Old 10-12-2012, 05:34 AM   #407
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Yep. Your early focus should be laser weapons in research and satellites/uplinks in engineering. By the time you get your first monthly income, you should be able to spend it on laser rifles, and you should already have some scopes, because rookies are worthless without them.

I find myself wishing for a difficulty inbetween Normal and Classic. Like with the better AI of Classic, but with the regular damage/crit chance of Normal.
I'm finding Normal to be way too easy, but in Classic the AI gets artificial accuracy boosts and in a game where you're regularly at the mercy of the RNG, that's just not very nice!
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Old 10-12-2012, 06:55 AM   #408
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I find myself wishing for a difficulty inbetween Normal and Classic. Like with the better AI of Classic, but with the regular damage/crit chance of Normal.
I'm finding Normal to be way too easy, but in Classic the AI gets artificial accuracy boosts and in a game where you're regularly at the mercy of the RNG, that's just not very nice!
This is easily my biggest complaint. Other than that, I'm really enjoying it.
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Old 10-12-2012, 07:07 AM   #409
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By the time you get your first monthly income, you should be able to spend it on laser rifles, and you should already have some scopes, because rookies are worthless without them.
I keep S.C.O.P.E.s on my heavies the entire game, lol.

In other news I think Support needs a bit of a nerf, this class is too good.

Classic isn't really that hard, it just requires a methodical approach. Impatience is your only real enemy, although it gets plenty of backup from the random number generator.
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Old 10-12-2012, 07:29 AM   #410
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So when does the game come off the rails?
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Old 10-12-2012, 07:57 AM   #411
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Team Shepard preps for another fight.



Making a house call.



This berserker took 6 reaction shots to the face storming through that door. Including from the assault used as bait, thanks to Run & Gun.



As far as I can tell, there wasn't any downside to waiting to do the first alien base attack until I had teched up almost as far as I could go. I went in with a few sets of Titan Armor and a bunch of Plasma Rifles.

I'm having a hell of a time shooting down UFOs anymore. I have the Demon fighter now, but was missing the power-ups when I was up against a large one.
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Old 10-12-2012, 07:57 AM   #412
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So when does the game come off the rails?
Please define rails.

I'm having fun, but I have no idea if I'm doing the right research and builds to win. I have done tons of missions and research, but little build out to the base because I'm just focused on satellites. No one has died yet, but people have started buying time shares in the infirmary. That at least forced me to rotate teams and now have a large count of Sgts in the barracks.

China and India have gone full on terror mode, while Europe and North America are on full lock down. Not sure what's going to come of that. Time for my next capture mission *cries*
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Old 10-12-2012, 08:04 AM   #413
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Its only on rails for the tutorial.
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Old 10-12-2012, 08:21 AM   #414
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Its only on rails for the tutorial.
Yeah, if you don't select the tutuorial you get an initial Very Easy mission and then everything's open for you after that. I am far, far too impatient to go through that nonsense every time I start a new game.

I'd also like something between Normal/Classic.

Playing on Ironman is absolutely terrifying. I don't think I'm gonna win this game, but if I also don't win the one after that I may lose faith in myself.
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Old 10-12-2012, 08:50 AM   #415
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Please define rails.
Well the NPCs back at base won't shut up and keep demanding shit. When I do that it seems to advance a fucking plot and escalate things which makes no sense at all. Getting missions is about waiting for it to spit stupidly forced choices at you then anything remotely proactive.

Once in mission it's move down cover corridors until you hit an almost JRPG like random encounter, where the enemy suddenly decides it should do something, even getting time to move into their positions.

I was told the demo didn't represent the full game but over 4 hours in now and it's still the same shit.
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Old 10-12-2012, 08:53 AM   #416
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Dear Savok:

Don't do the tutorial. No one asks you for anything! Also if you have all your guys in one corridor later in the game you will be fucked. #corridors #fucked #mutons

There is a plot. You can choose what pace you feel safe going after it. If you wait too long because you are outfitting your base/soldiers (like I did) you can expect much, much heavier resistance in the plot missions. Ink just said there seems to be no downside to waiting as long as possible before getting to the first major plot mission.

I agree that having the aliens do one move is a bit weird, but it's upon them seeing YOU, not you seeing THEM. It's only terrible when it's your last soldier that finds some heavies when he's scouting, but then now you've learned not to ever scout at the end of your turn.
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Last edited by Superman's Dead; 10-12-2012 at 08:56 AM.
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Old 10-12-2012, 08:59 AM   #417
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The tutorial lasts the whole game?

Oh and I'm not talking literal corridors, designed ones. Each map has fairly obvious "safe" routes where not using them gets you punished.
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Old 10-12-2012, 09:04 AM   #418
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Really? Because in most missions I split my team up into two groups of three and go completely separate ways. You can't flank people in a "corridor".
I've seen just about every map in the game by now and I don't think I've ever felt like I was being forced down a predefined route.
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Old 10-12-2012, 09:08 AM   #419
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I agree that having the aliens do one move is a bit weird, but it's upon them seeing YOU, not you seeing THEM. It's only terrible when it's your last soldier that finds some heavies when he's scouting, but then now you've learned not to ever scout at the end of your turn.
Although I haven't tried it myself, I've read that you can use the sniper's ability to deploy a sight-granting probe to get vision on the aliens without them seeing you. This will allow you to take a few shots at them before they can take cover or retaliate, especially from your snipers.
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Old 10-12-2012, 09:09 AM   #420
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Well there's usually two routes from what I've played so far, hence the plural.
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