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#61 | |
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Dustbunny of Doom
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I tried your idea of naming the crew after CoGers, had Ten19 and BrassGecko as Engi pilot and shield-guy respectively, with Master Blaster as gunner. I got the worst score I have yet attained, 227, a mere third of my first playthrough. Eugh. My second run with them's working out better though! To those who are having trouble, here's a couple tips:
Last edited by Lint of Death; 09-15-2012 at 02:15 PM. |
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#62 | |
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Colonist
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With intruders, I've found that trying to follow them around the ship just venting the areas they're in sometimes doesn't work well. If they break down a door, it doesn't seem to vent that next room. So I have to wait for the door to reactivate, then open it, and they're almost through the next door by then. Now if the enemy ships ever figure it out and hit those rooms I'm turtled in with a big weapon... ![]() On that note, something for a patch/expansion/FTL 2: a shortcut that closes all open doors. |
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#63 |
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Elephant Bug
Join Date: Oct 2008
Posts: 1,704
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There is button you can press that open all the inner doors. Don't do the air locks though.
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Do you want a second opinion?...You are also Ugly! |
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#65 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,898
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Opening all the inner doors is good if you need to quickly restore O2 to a room or two so you can get your guys in to safely repair.
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#66 | |
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"Wackman!"
Join Date: Sep 2008
Location: Frigid North
Posts: 3,076
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After 2 games where I was just getting the feel and didn't make it out of the first battles, my 3rd game I managed to make it to the 6th sector before finally dying. It was a rough ending too.
They sent a few guys on my ship and they attached my oxygen room. I sent my combat drone in to get them, but it was 2 slugs and they fucked him up. Then a rocket gets through and creates a hull breach just as they break my oxygen room. Then the fires started... Oh the fires. Then a guy died to a direct rocket attack in the shield room, more fire. I decided to end it with my last guy manning the helm as the entire ship went down in flames.
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PSN/XBL/STEAMID: Wackman3000 Quote:
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#67 |
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I am the Dangan
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I had an awesome game going where I made it 5 sectors in, but then I ran up against a guy with a defensive drone and couldn't crack his defenses.
__________________
"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll "The closest they came [to] Platonic ideas is [using] two paper plates for lunch." --Pale Ale |
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#68 | |
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Colonist
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I rage-punched out of my last game. Was going swimmingly with the stealth cruiser, until I came up on an enemy whose shields simply would not go down. No combination of my weapons and boarding party would crack it. Then about the time I decided it best to retreat, an unlucky missile killed two of my best crew. I was too close to the end to try training up new ones, so I was done. I'm having trouble finding a combination of weapons that works well toward the end of the game, both in terms of figuring out what they would be and being able to actually find them. Next, I hope they make an open-universe, perhaps more rpg style game with this kind of system. I really just want to explore and train up crew. The ticking clock is definitely the part of the game most quickly wearing thin. Last edited by Vigil80; 09-15-2012 at 05:57 PM. |
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#69 |
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Abomination Unto Nuggan
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I made it to the final boss on my first try (on easy). Fuck that guy. Pretty much just slapped the shit out of me and laughed.
Second try, I used the Engi ship. I started getting the hang of it. Until intruders beamed on in a nebula and took out my sensors and they finally killed all but the human, who somehow managed to survive the ordeal. So with every system damaged and only one crew member... I sucked him out an airlock (basically). Third try, though? Glorious. First thing I bought was the "Scrap Retrieval Arm" that increases your scrap income by a percentage. Towards the end, I could easily get 50+ scrap from one little drone. Second glory? Pirates surrendered me a Weapons-Pre-Loader. Oh. My. God. From advice in this thread, I'd replaced my Burst laser with a heavy laser AND somehow got a Burst Laser 3 very early on. That and Artemis caused insane happy funtime. After I also found an Ion weapon, I replaced the Burst with a Beam for delicious hull-smashing action. Finally, on the next to last sector, I had so much scrap that I could upgrade everything, and I even bought a Mantis for combat. And then the final battle. I'm prepared this time.
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PSN/Steam: evilgoodwin The Nonsensical Prose of a Lunatic Currently Watching: American Horror Story - S02, Angel - S03, Buffy - S06, Deadwood - S01, Dollhouse - S01, GoT - S03, Mad Men - S06, Star Trek TNG - S05 Currently Playing: Bioshock: Infinite (PS3), Final Fantasy IX (PS1), Minecraft (PC), RE4 (WII), Fire Emblem (3DS), EO4 (3DS) Last edited by evilgoodwin; 09-15-2012 at 06:10 PM. Reason: spoiler tags |
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#71 |
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Abomination Unto Nuggan
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Gotcha. Fixed.
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PSN/Steam: evilgoodwin The Nonsensical Prose of a Lunatic Currently Watching: American Horror Story - S02, Angel - S03, Buffy - S06, Deadwood - S01, Dollhouse - S01, GoT - S03, Mad Men - S06, Star Trek TNG - S05 Currently Playing: Bioshock: Infinite (PS3), Final Fantasy IX (PS1), Minecraft (PC), RE4 (WII), Fire Emblem (3DS), EO4 (3DS) |
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#72 | |
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Irrelephant x1k
Join Date: Sep 2008
Location: MD
Posts: 1,004
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Quote:
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#73 |
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Terran Republic For Life
Join Date: Oct 2008
Location: Huddersfield, UK
Posts: 9,248
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I've made it to the final boss three times, and each time I've lost on the final fight with him. That ultimate weapon is a doozy.
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#74 | |
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Dustbunny of Doom
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Quote:
![]() Fun fact, if you double-tap the Open All Doors button, it'll open all the airlocks as well. Thanks for the tips on choking out infiltrators and opening doors to move airflow back into a room, by the way. Last edited by Lint of Death; 09-15-2012 at 08:56 PM. |
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#75 | |
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Indie Prophet
![]() Join Date: Sep 2008
Location: Las Vegas
Posts: 2,618
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Quote:
Past the Stealth, a level 2 defense drone will make you much more likely to survive, as will a teleporter system. One of my favorite tactics lately: teleport two mantis or rocks to their cockpit. If the pilot's busy fighting, he's not flying, so the enemy ship suddenly has zero dodge. |
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#76 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,898
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You don't need all of that, although it helps. Stealth is handy, but if your have good shields and take down their triple-missile you can survive their ultimate attack. You can even beat the boss with only 3 shields if you have good enough weapons and drones.
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#77 | |
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"Wackman!"
Join Date: Sep 2008
Location: Frigid North
Posts: 3,076
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So I bought the teleporter so I could send my guys to the enemy ships. Is it always a suicide mission, or is there a way to bring them back to your own ship?
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PSN/XBL/STEAMID: Wackman3000 Quote:
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#78 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,898
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Your teleporter has two buttons, sending and recalling. Using either one triggers the cooldown. Use the top button to send whoever is in the teleporter room to a room of your choosing on the enemy ship. Once the teleporter has cooled down (faster if you upgrade) you can use the bottom button to pick a room on the enemy ship and the teleporter will recall whoever is in there.
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#79 |
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I am the Dangan
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So how does the unlocking mechanic work for components and augments?
__________________
"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll "The closest they came [to] Platonic ideas is [using] two paper plates for lunch." --Pale Ale |
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#80 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
Posts: 21,898
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What do you mean? Components and augments?
If you're referring to the hangar screen, I don't believe you ever get the option to customize the starting systems on your ship. You can choose from 18 different models but that's it. |
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