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#21 |
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Returning video tapes.
Join Date: Sep 2008
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I think you both seem to be ignoring that we convey more emotion through micro-expressions and the the looks in someone's eyes than we'll ever garner from any other sort of media. Can something stylized convey emotion? Sure.
Can it do it on the level that the actors in Brokeback Mountain did and not come across as ham-handed? Maybe. Which is, very specifically, the point he brought up. I'd say you're massively diminishing the expressiveness of the human face (as well as the emotions we feel in reaction to it) if you think that an animated actor can be "just as effective". He doesn't say impossible either. He says tough. And when things are considerably tough, they become less profitable. And not for nothing? 2K Games just put out Spec Ops, which I dare you to play and not be emotionally affected. They're also bringing Bioshock Infinite to the table (and Bioshock for that matter), Borderlands...etc, etc. I mean, 2K has always been a publisher I really liked. I have played and greatly enjoyed a large majority of their catalog from pretty early on...and they don't just publish throwaway games. They back Irrational...clearly they don't think there can be no emotion in games. I don't know...I just can't get myself worked up about a big publisher wanting to be able to play with emotions at the same level as Hollywood in games that feature people. Can it be done? Sure, Pixar proves that. But they are also at the top of their game and it's in no way an easy task. |
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#22 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
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I'm with Torr, if you read the entire quote and not just the snippet, there's nothing too controversial being said, I think. If you notice, he never speaks in absolutes (just says 'very hard'), but you would never have guessed that based on a lot of reaction to this here and on the rest of the internet.
I'm not sure anyone here would disagree that with current tech it's very hard to convey some of the more subtle human emotions. Now, with photorealism alone solve this? That's an interesting question. I'm sure that, on some level, it will definitely help but it's not a magic bullet (but note this person never says that, either). Last edited by digitalErich; 08-01-2012 at 05:10 PM. |
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#23 | |||
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I'll handle this.
Join Date: Nov 2008
Location: NYC
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#24 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
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No it's not. At least, it's not any harder than it is for an animated movie. Games can produce similar levels of facial animation.
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#25 | |
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Mechwarrior
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Location: Solaris VII
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I'm not worked up, but what he says is false. It is not required, it's just potentially more difficult for less dedicated or talented people to pull off. Again media has been conveying emotion powerfully, effectively without the use of someone's real face. They've been doing this for eons. I've been as deeply effected by the wrenching story in a comic book as I have by a powerful movie performance. I dare you to read Shooters (by Vertigo) and not be emotionally effected. Or a host of other things. I am not discounting the power of actors, I'm just saying that telling people we're limited by lack of them is patently false. Different? Absolutely. Need a different skill set? Sure.
Hedging his bets with his language does not make what he said any less silly.
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#26 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
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Give the guy some credit; I'm sure he was talking in the context of AAA, realistic looking games. I'm sure he's talking about games like Gears or Heavy Rain.
I don't disagree with anything you are saying Ghost, but I'm not sure he does either. This seems to be one of those cases where a small quote is taken as some kind of manifesto to rally against. Assuming what I first stated was correct, I'm not sure it's much of a stretch to say that more realistic graphics (in the context of a "realistic" game) will make it easier to convey the more subtle human emotions. Edit: People have already basically said as much in this thread. People talked about their attachment to Beyond Good and Evil, or in the past Aggro from Ico. Did any NES game ever give you those same sense of emotional attachment? I would guess the answer is no. He's not saying tech is the thing holding emotional conveyance back, just that better tech can help to convey emotion more readily. Listen to Ravel's Bolero on a good set of headphones and then through the speaker on your iPhone; which one moves you more? Last edited by digitalErich; 08-01-2012 at 05:24 PM. |
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#27 | |
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Mechwarrior
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Location: Solaris VII
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Maybe, Maybe not. I'm just saying even hinting that anything less than photorealism is a negative, or rather having the appearance of saying so, puts a foul taste into the mouths of creators (and fans of their work) that have done so wonderfully without that tech.
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#28 |
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Gaming Masochist
Join Date: May 2009
Posts: 707
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The vast majority of games don't even come close to getting an emotional response because they A) don't have competent writing/acting or B) spend too much time holding players' hands, and never allowing the circumstance of the game to take hold. There are plenty of games from the 8 and 16-bit eras that tugged at our heartstrings. Back before we had the shiny graphics we have today, games had to rely on good writing to get an emotional response.
I can't really think of a game from the last few years to really pull me in and give me an "experience." There's too many tutorials, not enough consequences, too many cutscenes, and too many things that pull me out of what's happening to my characters. I think I can say with absolute certainty that the only game to really pull me in lately has been DayZ. No handholding, no tutorial, immediate consequences, and completely unpredictable. The paranoia that takes hold of you as you sit in the woods covering your friend while he scavenges for supplies is just priceless. Graphics will never be more important than good writing. The idea that the lack of photorealistic graphics is holding gaming back is ridiculous and demonstrates a poor understanding about what makes games great. Crysis was pretty, but it was ultimately forgettable as a game. People still talk about Chrono Trigger 17 years later, nobody is going to remember Crysis after that long. |
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#29 |
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And Loving Every Minute
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NES games may not have given me emotional attachment (Kirby came close), but SNES games definitely did. I was playing Chrono Trigger on the seat of my chair, talking to every NPC in Zeal to find out more about Janus.
In my opinion the discussion should be more about plot versus gameplay elements. Or maybe that's a silly conversation and I just want more linear plot-based RPGs. I don't know. I DO know I need a beer. HIGH FIVE GHOSTBEAR
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"Willy Grogan: Galahad was what they call a knight of the round table, Howie. He was also something of a square. I can't state this as a positive fact, but he probably died very young." PSN: clarkkentsdead |
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#30 | |
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Magnanimous
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That quote from the 2K guy in the OP struck me as odd. I've experienced the exact opposite of what he is claiming. As games have gotten more "realistic" graphics, my emotional connection to them has lessoned, with few exceptions. Perhaps that would change if the graphics improved even further, but so many of today's games lack any sort of charm or soul that they just fail to connect with me on a deeper level regardless of the visuals involved.
Two of the few games that ever moved me emotionally were Link's Awakening and Grim Fandango. Neither of those had even slightly realistic visuals.
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#31 |
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I'll handle this.
Join Date: Nov 2008
Location: NYC
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#32 |
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Praise the sun!
Join Date: Oct 2008
Location: Seritei
Posts: 8,778
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I play games to have fun Or for the ride. I hardly need twitching eyelids in a mushy love scene. There's little gameplay there.
Games shouldn't try to hard to be real. Uncanny valley, and it will always be second best.
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Now playing: Borderlands 2/ Skyrim/ XCOM: EU itsanother.me PSN: Menage00 Steam: Menage00 |
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#33 | |
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Kamalot at heart
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#34 |
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Elephant Bug
Join Date: Oct 2008
Posts: 1,704
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Do you want a second opinion?...You are also Ugly! |
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#35 | |
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Kamalot at heart
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Highly Recommended!
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#36 |
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And Loving Every Minute
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That guy watched the Red Letter Media reviews one too many times. I like what he's saying but the style isn't the best
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"Willy Grogan: Galahad was what they call a knight of the round table, Howie. He was also something of a square. I can't state this as a positive fact, but he probably died very young." PSN: clarkkentsdead |
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#37 |
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Gaming Masochist
Join Date: May 2009
Posts: 707
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That's Egoraptor, and that's been his style of delivery for a long time.
His Sequelitis video about Castlevania is also particularly entertaining, also insightful. |
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#38 |
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The Last Starfighter
Join Date: Sep 2008
Location: AREA 88
Posts: 3,784
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is indeed inferior too-
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THE RUSSIANS SENT A TANK TO THE MOON! -O. Urungus |
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#39 |
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ONE FUCKING BOX
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Bullshit reasoning for wanting a new console. It's not the most popular opinion but I think with what we have now as far as consoles go, it could go strong for another year. Ton of games out there with feeling and none of them are hung up on realism.
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360: Xerxes PSN: ArmoredXerxes Bitch, please. I've gone through the alphabet with more girls than a kindergarten teacher. -Ox My life requires busting faggoty assed bitches like yourself in the fucking face. -Zeal the original Game Boy was the size of a VCR -pronounconnoun
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#40 |
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Needs to NaNo
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The problem with comparing emotional attachment in NES games is that those games were a different beast entirely. They were still in the infancy of gaming. There were very few real story lines and much more in the way of 2-3 lines of a reason to play a game. I have no doubt that a good team could put out an NES style game that would elicit as much emotion as one with current gen graphics.
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Steam, iPhone and 360: Kielaran |
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