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#1 |
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Colonist
Join Date: Sep 2008
Posts: 337
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Season 6, E3 Special
This episode doesn't bear much similarity to the rest of our work. We wanted to tease out some of Scott's feelings about E3 while the trip was still fresh in his mind, and we were more interested in his ground-level view than anything else. There were a lot of rough feelings during and just after this year's expo, and it's hard to understand why some of us make so much noise about the show and so little about the games it's there to highlight. We don't have any answers here, just exhaustion and frustration and an awful lot of yearning. Next year's show might just turn it all around, right?
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James - In-Game Chat
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#2 |
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Colonist
Join Date: Oct 2008
Posts: 1,518
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Really interesting episode; thanks for doing it. Nice James rant about entitlement.
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#3 |
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RAWR
Join Date: Oct 2008
Posts: 1,861
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I think the reason the games press is expressing their opinion is because there's a demand for it. Personality driven media has really taken off and if you look at some sites like GiantBomb they actually do part entertainment and part reporting. Nowadays it's super easy to distribute facts about games (unlike the print days) so websites have to do more than just relay facts.
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#4 |
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Junior Member
Join Date: Nov 2008
Posts: 5
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Pretty active on RPS, but actively agree with your criticisms of their E3 coverage at times in terms of the unnecessary handwringing and bemoaning. Personally I don't care that much for the 'sky is falling/everything was better years ago' games journalism. Unfortunately there's a large audience of hipsters who are more happy to join in that particular sing song of 'everything is terrible' and profess their personal boycott of this or that developer/publisher because of some perceived personal sleight. Article about Ubi? You can guarantee there will be people carping on about always on DRM, even though Ubi largely moved on from that some time ago. Article about EA? There's someone there telling you about how Origin is spyware and EA are right now reading your emails and that everything should be on Steam because Valve are fucking wonderful and Gabe is the second coming. There's no self assessment as to the validity of these sort of statements or mindset and it's kind of depressing at times tbh.
Last edited by Kadayi; 06-20-2012 at 06:54 AM. |
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#5 | ||
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Enigma Of The Mystical
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Regardless, it just sounded like it was coming off a bit less than sincere and more a grab at attention. Not to quote Dennis Miller, but I don't want to get off on a rant here because something like this probably deserves its own thread, but I don't think E3, a somewhat closed to the public event, should be the target of sexism in gaming when about 98% of the gaming public aren't there to experience it. They experience the event through whatever the journalists write, which pretty much brings me back to most of this episode and our issues with games journalism. |
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#6 |
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RAWR
Join Date: Oct 2008
Posts: 1,861
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Nice lurk
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#8 | |
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Junior Member
Join Date: Nov 2008
Posts: 5
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A good Journalist will naturally go into a subject with some assumptions, but they will test them out as to their validity before drawing conclusions (all that glitters is not gold). Sadly time and again however various luminaries of the gaming press seem more than happy to stick with their initial impressions as to a situation and just roll with it without any form of self assessment as to their actual worth. I think it's a real problem because these people do unfortunately possess a degree of power in terms of influencing peoples buying decisions and when they perpetuate falsehoods/encourage fear mongering rather than clarifying matters of concern they benefit no one in the process (not themselves, their readers or the industry). For example the whole ME3 ending fiasco was just facepalm embarrassing. Firstly in the agressive partisan stance seemingly adopted across the board against the unhappy fan base, and secondly by the fact that seemingly no one (bar perhaps Giantbomb) had any issues with the games narrative ending at all. A clear disconnect between reviewer score Vs player expectation had come to the fore, and the press didn't really know how to handle it and instead decided to mishandle it in spectaular fashion. The fundamental problem is that for a long time reviews have tended to focus on playability, appearance and stability as the principal scoring factors and narrative/storyline coherence have been viewed as a bit of an after thought. As long as you make a capable game you're likely to get an 80+ score from most sites because storyline is just viewed as the icing on the cake. With other media like Film & Television the critical emphasis is on the narrative/storyline coherence and production (albeit still inportant) takes more of a the backseat. Although the interactive medium is still evolving on a technical front I do believe we've reached a point where in the weighing of games needs to put a bit more emphasis on the value of the narrative aspect as we move forward. Heh. A man listens to many gaming podcasts (I enjoy the no nonsense approach of IGC), but is limited by time at to the number of forums he can regularly post at unfortunately.
Last edited by Kadayi; 06-20-2012 at 04:52 PM. |
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#9 | ||
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Enigma Of The Mystical
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It was another sad face we had looking at the games press and what they do with their power and influence (again noting RPS in this as I think James may have mentioned them specifically). Quote:
We appreciate it all, good or bad, so thanks for posting. We hope you'll post more. Same to you Navid, if you're reading this. |
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#10 | ||||
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Junior Member
Join Date: Nov 2008
Posts: 5
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As regards how the gaming press has largely shat on gamers, I think that utter contempt for their audience has been there for quite some time, and it's only really now beginning to come to the fore. I thought this was a particularly telling article in terms of reviewer mindset: - http://www.eurogamer.net/articles/20...we-you-nothing Valve stated that Episode 3 would be completed by Christmas 2007 (or words to that effect) when they announced the episodic model. It was on the very basis of fast turnaround that they sold episode one to a largely skeptical player base at the time (coming off a disappointing ending to HL2). I can't think of any other business where in a company can blow their own deadline and then not feel any sense of obligation to inform their customer base as to a revised ETA tbh. Sure no money has changed hands, but who else is likely to be buying the end of a trilogy save the people who've bought the first two parts exactly? In which case what's the big deal 5 years down the road with certain customers asking what's going on? The people being out of order in the equation aren't the consumers here, it's Valve. There's definitely something toxic at play in terms of this villifying of the game fan whilst rabidly defending the developer here, both in the example above and the numerous articles/opinions voiced regarding the fan backlash against ME3. The desperate clinging to the artistic sanctity of the singular auteur just don't hold any water when the products in question are being designed by commitee. In both cases promises were publically made and not delivered upon. I'm not sure where games journalism goes from here in the long term, all I can say with certainty is that several journalists I used to give some credence to have dropped off the respect meter. Quote:
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Last edited by Kadayi; 06-21-2012 at 04:17 PM. |
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#11 |
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Colonist
Join Date: Feb 2010
Location: England
Posts: 29
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I should have popped in here earlier, but I just wanted to say that this episode had a very different feel to it. I liked how you went about discussing the show from your personal perspectives. The amount of coverage we get now sitting in our homes is great. You can see all the major press conferences and within a short period most of the trailers/game footage is up to be seen. You can then get the hands on views from your site(s) of choice. Years ago it used to be about waiting on the post E3 magazines to read about the new games.
I agree with the whole discussion in here on the gaming press and the disconnect with their audience. The Mass Effect 3 ending controversy was the big deal for me, because of my love for that universe. I guess it was the easiest thing in the world to just label the people unhappy with the ending as idiots on the internet, there are after all a lot of idiots on the internet. However peoples problems were with the fact that not only was it an unhappy ending or a bad ending, but it was fundamentally flawed. I guess the reason they didn't want to dig into this too much was the fact that these same sites had reviewed the game without picking out the fact that there was any problem with the ending. The artistic integrity argument was the next line of the failing defence. If they had true artistic integrity then they would not have produced an extended cut ending (which did make changes to the endings they originally produced). Perhaps if they had dug into and gained an understanding of the real reasons people didn't like the ending they could have passed that onto Bioware. It is so different to our normal non gaming press as they would absolutely love to get their teeth into something like this. |
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#12 |
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Colonist
Join Date: May 2012
Posts: 23
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Thought E3 was very good this year, lots of games being shown and amongst them quite a few new IP's and a few surprises... Sure the Press Events were probably not designed for me personally, but I knew that going in.
Let's be honest, Press Events are one part for gamers who are streaming the event, one part for more casual gamers who are either watching the event on TV or hear about it via other popular media that and finally one part for investors. Saying or expecting that the event should only focus on the gamers is frankly a bit silly. If you want coverage of the smaller or less featured games then check game reporters impressions from the show floor, there is plenty of of info on all the titles if you go looking for it. Finally, have to say I can't agree with James on the idea that Quantic Dream should stop doing what they do and instead make "games". First of all, what are we defining as games these day and second I would say titles such as Heavy Rain/Flower are as much games as Doom. Just because it doesn't have a reticule on screen or follows the same set pattern of progression based (defeat enemies/collect keys to doors/jump across platforms) gameplay doesn't make it any less of a game. To be honest the last thing I want is for Quantic Dream and developers like them to make "traditional games" because I am already spoilt for choice when it comes to those... no, what I want is for them to keep making the stuff they make that no one else is willing to risk making. Doesn't matter if the end product might not end up quite as polished as one would like, some times I'll take that less polished new experience over a spit and shine polished iteration of a already established experience. |
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