|06-12-2012, 08:17 AM||#1|
Enigma Of The Mystical
Join Date: Sep 2008
Blog Entries: 1
[E3 2012] Sniper: Ghost Warrior 2
I really love playing a sniper. Iím not sure what it is that draws me to that play style or that kind of support character, but I love it. That said, there arenít too many games that are completely devoted to playing as a sniper. Thatís why I was kind of excited to check out Sniper: Ghost Warrior 2.
This is yet another game where I own the original on Steam, but have yet to play it. Visually seeing the sequel and playing it didnít really help me much in being able to tell you whatís different, so Iím yet again relying on the word of the devs for this. Weíll start again with the engine. Sniper: Ghost Warrior 2 is using CryEngine 3 to power its visuals and itís going to need it. Youíll be getting 3 different environments to sneak around in ranging from urban, the jungle, and the mountains as well.
As well as an improved engine for the game, youíll also see AI improvements along with a very important change from the first game: no run and gun. Theyíve decided that a game about being a sniper should be about being a sniper. Not a mesh of a bunch of other attributes or abilities. Itís called ďghost warriorĒ for a reason and they arenít going to be putting you in situations where you HAVE to be something other than a sniper or more than a sniper. The first game apparently had situations like this and they are taking them out for this go round. A good choice, personally, as I never liked playing a game about stealth and then given a mission where none of that matters. Keep it consistent, and thatís exactly what youíre going to get from Sniper: Ghost Warrior 2. Youíre also going to get those wonderfully brilliant bullet cam effects when making a great shot. This isnít like in Sniper Elite where every shot is shown like that but only very good ones give you the reward of a bullet cam, and itís great too. Very cinematic, and Iíd say much more than Sniper Elite. No, you donít get the x-ray cam shots, but you do get a better view as the camera pans around the bullet rather than staying in a fixed position. It only happened for me once, but I loved the hell out of it.
Youíll also get multiplayer as well, but you wonít be getting any co-op, which is a bit of a shame since the entire demo I played involved me and an NPC - my spotter. Heíd alert me to enemies and point them out while I would then prepare my shot and fire when ready. It was great and that was my first question, but unfortunately itís not in the game.
The full playthrough of the single player campaign should give you about 10 hours of enjoyment when Sniper: Ghost Warrior 2 hits the 360, PS3, and PC on August 21st.
|06-12-2012, 09:53 AM||#2|
The Lord of Shadow
Join Date: Apr 2009
Location: Edmonton, AB
Blog Entries: 3
I know the roots of your obsession.
"One Shot. One Kill"
If not for Billy Zane, could have been the greatest movie of all time.
I also enjoy playing as snipers in games like this, and am actually looking forward to this because most games seem to almost punish the sniper because there's little opportunity to find a prime location, and simply wait for your targets to come into range. It's all about KILL KILL KILL ASAP. Still, the rush is a big thing.
I have a blog. Go read it!
PSN/Steam ID - JaynesHat/Hawkzombie
There is the crazy HZ and the well refined logic and reasoning HZ. Both are pretty entertaining -Purple Santa
I love that Hawk exists to make every decision I make, no matter how self-destructive, look wise by comparison. -Ox
I just realized that for the longest time I've been getting you and Karak mixed up. -fitbabits
|06-12-2012, 04:57 PM||#3|
Join Date: Oct 2008
Location: plymouth, mn
I enjoyed the first game for the $5 I spent on it and plan to keep an eye on the ever delayed game. They are making a lot of promises this time around and I fear they won't be delivering on many of them. They area really trying to please hardcore sniper fans and that could really limit the appeal of the game. I enjoy crawling around and being sneaky right up until the AI spots me with X Ray vision. If they don't fix that aspect of the game from the original, the "no run and gun" aspect of the game will only make things worse. There isn't much you can do when your cover is blown. Either run like hell and take your chances or die sitting there. I hope they do not spawn enemies like Sniper Elite did. It did you no good to scope out ahead a lot of the time since most enemies are not present until you hit a trigger point. So I hope they populate the game with all enemies and allow you to take on whoever you please whenever you please.
Xbox No. No. Bad Xbox.
|city interactive, e3 2012 feature, pc gaming, ps3, sniper ghost warrior 2, steam, steamworks, xbox 360|