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Editor in Chief
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[Feature] Dreadline Interview
On Monday we showed you the debut trailer for Eerie Canal Games' Dreadline. Today we have a quick interview with Bryn Bennett, co-founder and executive producer over at Eerie Canal, about the game.
![]() Colony of Gamers: Give me a quick thumbnail of what a mission in Dreadlands will entail? Bryn Bennett: All missions will take place during a calamity, both historic and imagined. (Like, maybe there are a bunch of zombies in a mall, but the monsters want to kill the humans first.) Generally the players will control monsters as they rampage through the level, trying to kill as many humans as possible before the catastrophe hits. Sub missions might also be possible, like freeing another monster or saving a few people that weren't going to die. CoG: How many monsters will be on the squad for each mission? And how many total characters will be playable? BB: Four monsters will be available on the squad. We messed around with this number a bit, and 4 seemed to be the sweet spot. Total characters are yet to be decided... mainly because we keep having more ideas! Additional monsters may also be DLC if we decide to go that route. CoG: What sort of character progression will there be? How unique will I be able to make my character? BB: We're working on this right now. It definitely won't be a deep RPG to the level of Diablo or anything. I mean, I really don't want my mummy to have a +7 vorpal sword of truth. I just want him to rip people apart with is sweet mummy hands. CoG: The trailer seemed to straddle the line between humor and horror. What sort of content level are you aiming for? BB: It's a tough line. You play a group of monsters who are doing terrible things, but we also want the players to be able to relate to them. There will definitely be a lot of dark humor in this game. If not, it's kind of psychopathic! CoG: Will the 'Cuberick' have an Elevator of Blood power? Maybe an "It's full of stars!" power? BB YES! |
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monoputer
Join Date: Sep 2008
Location: Vancouver, BC
Posts: 7,577
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This helped sell the game for me. Not that I was really sitting on the fence beforehand
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Seriously, I'm not.
Join Date: Sep 2008
Location: MA
Posts: 475
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Huh. These guys' "office" is listed as an apt. about .4 miles from me. I guess that's not surprising, they've come from mostly Boston dev houses previously.
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