|05-31-2012, 03:30 AM||#1|
I am the law!
Join Date: Sep 2008
Location: New Mega-City One
Starforge - Procedural Defense Building Game
Procedural. Voxel terrain. Minecraft-style Defense Building. Resource Gathering. Physical based animation and movement. Space. Spaceships.
This game has so many gaming catchphrases loaded into it that I don't even want to list them all... just watch the damn video, you'll get excited about the potential:
Three things I immediately thought upon watching that:
And, you can download it and play it now (in alpha state mind you)!
Holy crap, look a legitimate torrent on The Pirate Bay! Whowouldathought!?
Their site is currently getting hammered, so don't bother:
I'm a lumber jack and I'm okay.
I sleep all day and work all night.
Last edited by AntonThaGreat; 05-31-2012 at 03:44 AM.
|05-31-2012, 01:50 PM||#4|
Thx for the scarf, Sadie!
Join Date: Oct 2008
Location: Pittsburgh, PA
(Crosspost from the Indie Thread) I'm excited by a lot of stuff in that video (the 3D tilesets, procedural generation and the physics engine all look really cool), but I'm not sure I fully understand how it comes together as a game, yet.
That first shot of the aliens rushing the base while the guy stood by the two spotlights didn't actually look all that good or fun. The spotlights weren't actually being useful at highlighting the incoming enemies, and then they fell into the "moat" (which didn't appear to be successfully deterring other enemies from reaching the base) and shot / clawed each other. Cool looking, I guess, but it sure didn't make me think "I wish I was playing that." And getting whacked by a giant spinning thing that clearly exists only to demonstrate getting whacked is cool, but not actually fun.
But there are lots of good ideas in there, for sure. They've got my attention.