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#1 |
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Colonist
Join Date: Sep 2008
Posts: 335
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The Contempt For This Episode
Are we guilty or inn-o-cent at the following link?
Heavy Rain is in the bag, finally, and for the good of everyone concerned we've spilled our guts all over this episode. The "good" not only being that we can move beyond a very contentious subject that has dominated the discussion for weeks, but that our final thoughts were surprisingly positive. I don't want to misdirect - we've still got a lot of awful things to say about how the game unfolded - but the shocking number of variations we discovered among each of our endgames, and the earnest gameplay experiment (something I'm always decrying the lack of) force us to admit that it was time well spent. I'll be hard pressed to look back in anger, and that's something I'm usually quite good at. Show note: we're taking time off for spring break. Scott's going north, I think, and Jeremy, spawn in tow, will be heading south to the Magic Kingdom. We plan to record again in two weeks, at which point we may well have played a game or three to completion - or maybe we'll still be chasing class unlocks in BC2.
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James - In-Game Chat
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#2 |
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Nailed It!
Join Date: Feb 2009
Location: Calgary, AB
Posts: 3,523
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Heh, gotcha Nab!
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#3 | |
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No, not the writer!
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DUDE! I was so i the middle of a post and it was all "wtf where do I put this" when I hit save.
Time for the discussion to end all discussions, and James, I do this so I don't have to email again. Let's make some ground rules first, tag all heavy rain spoiler stuff with spoiler tags, to help prevent those whom wish it to remain virgin with the ability to do so. Here is what I wanted you all to comment on in the email: Quote:
Lastly, for those who didn't get the nod (so far no one else has mentioned it), the apartment that Ethan and Madison move into, was once occupied by the devil worshiping, schizophrenic, murdering, main character of Indigo Prophecy. I bet that got it cheap too.
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My Gaming Podcast: Damnit Slam Show Last edited by nabokovfan87; 03-18-2010 at 05:44 PM. |
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#4 |
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Colonist
Join Date: Sep 2008
Posts: 335
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cutting Nab off at the pass: yeah, I know. I thought I had posted the new ep here earlier when I posted it on our site. Apparently the process failed and I didn't notice, or maybe I just didn't click to submit - I'm too drunk at this o'clock to remember.
I wanted to rename your posting of the show while I was getting my own work done, but meh. Also, I reiterate the absolute basting we gave to the game before admitting that it wasn't a complete drain on my humanity....(hic!) ;P edit: goddamn my slow, drunk fingers! editedit: i screwed up the post again, apparently. Scott can fix it this time. My glass is empty.
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James - In-Game Chat
Last edited by fishbang; 03-18-2010 at 05:41 PM. |
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#5 |
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No, not the writer!
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I don't thing the game was that bad.... I mean, drinking just because of plot holes!
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My Gaming Podcast: Damnit Slam Show |
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#6 |
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Colonist
Join Date: Sep 2008
Posts: 335
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I drink to fill the plot-holes in my own life.
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James - In-Game Chat
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#7 |
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Cappin flags since 1990.
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Heh, halfway through my recon class, already finished up all the rest. Now I gotta chase all the gold stars, pins and badges.
Good tip while you're doing the unlock: Play with one weapon at a time to 100 kills for the gold star. Then onto the next. To get the long service ribbons, you need 500 kills for each weapon type. This will get you, very cleanly and easily, 5 gold stars per class by the end. There's usually 3 good weapons leading up to the final weapon. Save the shotgun long service for the recon class. The starter rifle is a wash, as well as the 2nd. You're best off using a shottie or auto rifle to get up a few unlocks. Cheers! Edit: I sent you that friend invite as I said I would.
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STEAM ID: Isleir | GFWL TAG: ChaosClownX | IMPULSE: CappinCanuck | PSN: oO-ChaosClown-Oo |
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#8 |
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Thx for the scarf, Sadie!
![]() Join Date: Oct 2008
Location: Pittsburgh, PA
Posts: 6,067
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I don't usually say this, but thank God you guys are taking a hiatus. Work has been hellish and I'm 2 episodes behind. I might actually have a chance to catch up now.
![]() Have fun!
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Steam ID: Ravenlock -- XBL / GFWL Gamertag: Ravenlock80 -- Twitter: Ravenlock Wii System Code: 3019 1654 2730 1955 <Whore> Listen to me rant on the Immortal Machines PC Gaming Podcast! I also run Erratic Gamer, and sometimes write about games there. </Whore> |
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#9 |
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Colonist
Join Date: Oct 2008
Location: London, UK
Posts: 399
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Chromehounds! Too bad they DLCed it to death.
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#10 |
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No, not the writer!
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James, you were talking about the ending to your version of the game. Check out, or have you already, the movie Identity with john cusack.
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My Gaming Podcast: Damnit Slam Show |
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#11 |
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Colonist
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A little off-topic, but does anyone else think PlayStation Move sounds like a laxative?
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Disclaimer: If any thing I say after 10 p.m. can be construed either as offensive or hilarious, then it's the second thing. Unless it's the first thing. |
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#12 |
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Colonist
Join Date: Oct 2008
Posts: 1,512
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yes - I guess the inet was too tired over ipad jokes to pick that up and run with it. I thought the "arc" sounded way cooler; truth be told I liked revolution better than wii, so what the hell do I know about marketting.
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#13 |
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Colonist
Join Date: Oct 2008
Location: Portland, OR
Posts: 79
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I'm looking forward to hearing you guys spoil all of Heavy Rain for me. I don't really care to play it, but the fantasy of what it's about I've built in my head from numerous podcast discussions and some screenshots is pretty cool.
You know how when you were a kid in the video store the stories you made up in your mind based on the poster or movie box were always better than the real movie? That's what I'm doing with Heavy Rain, here.
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XBL: Count Elmdor PSN: ParsecParallax Steam: MonolithicTentacledAbomination 9 Parsecs from Caladan Call Of Podcast |
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#14 |
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No, not the writer!
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So I'm sitting at work with baited breath waiting for James or Matt (Email writer) to post a comment on what I posted, but GEEZ. I don’t get what it is, maybe the lack of recording since January or just the fact that this week has been shit. Either way, to the last poster, Elmdor I believe it was, I would really avoid this episode until you play it. Hearing who the villain/killer is just ruins the game for you, and even hearing how/what pissed off James was at certain things kind of frustrated me.
I know it’s wrong to assume you will have the same experience that I will, but it is weird as hell to sit through something without blinking/breathing for the sake of not messing it up, and then hearing someone elses experience amount to “WTF, that was shit”. Reminded of an old forum I posted on, in a “what was your favorite game way back when” and turns out the game I fucking enjoyed to death was complete shit. Elmdor, hearing you reference making images of the game based on screenshots, I can remember trodding down to walmart and picking things out based on the badassedness of a box shot on the back of the game. It’s amazing how good a game can be when you have no money or anything to be able to play anything else. Or, better said, it’s amazing how fond you grow of something when you have no money to be able to play anything else.
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My Gaming Podcast: Damnit Slam Show |
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#15 | |
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Colonist
Join Date: Oct 2008
Location: Portland, OR
Posts: 79
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Quote:
In some ways I actually miss those days. These days I have the opposite problem. Even great games get short shrift when the next thing catches my eye and I'm off to play whatever that is, often enough for $10 or less, even.
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XBL: Count Elmdor PSN: ParsecParallax Steam: MonolithicTentacledAbomination 9 Parsecs from Caladan Call Of Podcast |
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#16 | ||
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No, not the writer!
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Quote:
Quote:
Maybe it is just the pc gamer in me, but I have a very specific way that I feel about change. Give me a police 911 arcade machine setup and I will play your shooter for hours, give me a laser pointer for 100 bucks and a camera that wont read shit with a lightbulb 6 inches away because the room isnt bright enough, forget it. When I get home, I will post on how they should have done it, with new tech that already exists and wont require a sensor.
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My Gaming Podcast: Damnit Slam Show Last edited by nabokovfan87; 03-19-2010 at 04:40 PM. |
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#17 | |
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No, not the writer!
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Quote:
So we all know how a GPS works. uses math n shit to map out location based on distance and angle and such from some satellite. What the Move should have been was using that technology and turning it into a low scale type of scenario. Instead of car to space you have tv to couch to interpret. Wouldn't rely on some cheap camera, a light, or anything, just need to translate that tech into a much smaller setting.
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My Gaming Podcast: Damnit Slam Show Last edited by nabokovfan87; 03-21-2010 at 08:06 PM. |
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#18 | |
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RAWR
Join Date: Oct 2008
Posts: 1,860
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Quote:
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#19 |
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Colonist
Join Date: Oct 2008
Location: Portland, OR
Posts: 79
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I could not be more in agreement with James on game design and why BC2's multiplayer is so much better than the typical shooter.
Incidentally, MAG is also very good for the same reasons. In some ways it does incentives even better. Did you guys ever try MAG? I don't recall.
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XBL: Count Elmdor PSN: ParsecParallax Steam: MonolithicTentacledAbomination 9 Parsecs from Caladan Call Of Podcast |
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#20 |
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Clem - shhh.
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To respond to your Move talk, I know that personally, I don't want a better controlling Wii. At all. Like, if Nintendo made a Wii 2 with the same tech that Move had (should it not exist), I'd skip this one regardless of having to miss all the first-party stuff, which is why I bought a Wii in the first place.
It has (almost) nothing to do with motion controls in general, and everything to do with the awful design of the wand/attachment control. I think many people have said how they feel about Natal controlling with no feedback, and the wand controller is the same thing. There's buttons for some feedback, but anything at all that makes use of the special properties of the Move still has the same problem; in theory, it's the same as Natal in that you use the controller for button inputs and still have to use gesture-based stuff for everything else, except that with Natal I already own the controller. More than that, though, I really, really don't like the split controller deal. It's uncomfortable and weird for me, and I have the added benefit of no feedback between my two hands using the same controller. So, it's not so much about motion with me, but the fact that they did nothing at all to make the interface any better (IMO) that makes me lukewarm to it. Having said that, I'm happy they didn't hire a retarded monkey to place the buttons on it, and it seems more ergonomic than the Wii Remote and nunchuck. It's also the one I'd be most interested in giving a whirl, but since I'd have to buy two wands, a sub-controller and an eye, the cost of entry is pretty steep for something I don't think I'll be gaga over. Natal, on the other hand, I'm not nearly as sure about, but will cost much less. Last edited by Iron Past; 03-22-2010 at 07:50 PM. |
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