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#1 |
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Colonist
Join Date: Oct 2008
Posts: 250
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Guild Wars 2 Trailer
http://www.guildwars2.com/en/
Oooo, yes! I just love the art direction. Right now i couldnt even be bothered with Aion knowing this will come out at some point! |
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#2 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,747
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They had me at 'airship port.'
I missed out on the first GW...how focused was the game and gameplay on the loot grind? Are we talking WoW where your gear essentially makes you 3-4 levels higher or more subdued like in WH? |
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#3 | |
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Colonist
Join Date: Oct 2008
Posts: 250
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Quote:
The problems were that it was heavily instanced, no real crafting and the lack of... jumping? With Guild Wars 2 they attempting to solve these problems. Oh, and they still doing the same business model, buy the game and you play forever, no subscription fee! |
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#4 | |
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Done
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Quote:
I found the crafting system to be just as good as most games, where the crafting system exists as a time and money sink and for no other real reason. |
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#5 |
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Colonist
Join Date: Oct 2008
Posts: 151
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To clarify, there wasn't "better" equipment, just different sets of modifiers. Equipment might be better for certain builds, but there was no vertical progression. After the quick trip to level 20, no one is numerically superior to anyone else. It all came down to the skills you'd picked and how well you played with your team.
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#6 |
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was JRR006
Join Date: Sep 2008
Location: Chicago
Posts: 1,880
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Hah, that story is painfully cheesy. Beautiful environments, though, and some of those areas look more open than the mazes they disguise as landscape now. The robots following/hulking above people - is that indicative of a proper pet class being introduced? (Though that's basically what heroes are anyway...) This is pretty much a day-one purchase for me since I've gotten so much enjoyment out of the first.
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#7 | |
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Colonist
Join Date: Oct 2008
Posts: 250
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Quote:
. And yea, Guild Wars storyline was always cheesy!
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#8 |
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Colonist
Join Date: Oct 2008
Posts: 151
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Weirdly, isn't it the exact same story as WoW:Cataclysm? Undersea dragons wake up, raise a continent, and destroy the world?
I'm not terribly enthusiastic about them adding more playable races. GW avoided a lot of fantasy tropes and kept a sort of mature tone, and GW2 seems to have gone in a very different direction. Still, the environments seem just as memorable. The reduced instancing is probably a good thing. I liked the instanced missions, but the overworld could've been sharded like cities. I just hope that they don't adopt a more traditional server architecture, since one of the best parts of GW was that everyone was part of the same world. I quit WoW rather than try to deal with the hassle of rolling characters for every social group. Last edited by Mason; 08-22-2009 at 01:54 PM. |
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#9 |
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Mathematical!
Join Date: Sep 2008
Location: East Bay, CA
Posts: 4,747
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Interesting...I may have to check it out this time around. Hell I'll pay $50 just to run around those environments.
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