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Hah! Yeah, just fixed it.
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About death from above - every single time I've seen someone do it in the board game they usually get shot to pieces, miss, and fall on their ass.
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The Urbies are attacking!
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Been years since I played this Ghostbear, so sorry if a few of my details insulted your fandom, but I appreciate the information (sans the snark).
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Clearly, your fandom is making you a bit comic-book-guy-ish when you think your opinions are being challenged, and I'm not interested in a nerd-fight. The reason I asked questions is because my knowledge on this has atrophied a bit. I feel like a bit like I asked an IT guy a question because you had to start by telling me how retarded I am before providing some useful information. ;) My experience with the mechwarrior videogames is that a lighter mech is just always easier to kill in every situation. Maybe the AI just isn't smart enough to know how to circle behind for an easy kill or the special set of circumstances you imagine that would allow a smaller mech to best a larger one didn't exist in those games. While the large mechs did seem slower, they never felt sufficiently slower that something could strafe behind me faster than my turn radius, so back-pedaling while unloading on them worked fine, and in a city-scape, it was easy to place your back to a wall and strafe along it. They built those games weird though because you always had a sort of super-mech compared to the challengers. . . and you had to because it was you vs. a shit-ton of bad guys. . . well, unless it was a game that gave you a Lance. Those were really fun, but I hated having people in my Lance in light mechs because they would buy it so easily. Can you tell me how I was playing the light mechs wrong? I LOVE playing characters that excel by being very fast and precise, so if this is viable, I'd actually like to do it. |
Light mechs are scouts and harrassers, they are not intended to go to war with mechs 3 times their size. Mechwarrior Online will be different because you will be rewarded for performing these roles, not just destroying your opponents. Tactically light mechs are ALWAYS viable, they just can't tangle with assaults. You ID the enemy, maybe take a shot and run. Or you circle around behind while a heavy is engaging it.
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I like being lethal by being quick and precise - not being the guy that paints a target for the Catapult to shoot at from a mile away. |
If you can be just as lethal being quick and precise, why even build a bigger mech?
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Assuming they made light mechs that are played with skill and precision potentially as lethal as huge mechs, the reason you'd build larger mechs is that you want to sacrifice precision play for armor and firepower. Basically, you are always sharing the same goal in class systems, so the difference in mech types is HOW you get the job done. Having said that, there may be game types that would make light mechs ideal. For example, you might need to capture a flag and return it to your base. Thus, they'd be kind of hit in deathmatch (like TF2 scouts before they added Bonk!) but good for missions that value maneuvers more than kill count. Also, they could add game mechanic to make light mechs less shit in a firefight. For example, by giving you special +crit skills that only work on one gun or something, so that a light mech could maneuver and line up devastating particle cannon shots then continue maneuvering and harassing during the cooldown. Larger mechs would have this too, but the fact that the skills work for only one shot instead of an array of lasers would be somewhat an equalizer. |
Interrupting for a bit of nostalgia. This was my first introduction to Mechwarrior way back in the day. It was my favorite thing in the world, and even my mom was oddly into it. In fact, she was the only one in the family who beat the story portion.
Jump to around 1:30 for in-cockpit gameplay. Really puts the new gameplay video in perspective, I think. I find it impressive how far things have come in the past 20-some-odd years. |
I should put the old DOS Mechwarrior games on my Android DosBox.
Have you ever played the MW RPGs for DOS? They're pretty good. |
Heh, I had The Crescent Hawk's Inception but like a lot of PC games I had at the time, it was a pirated copy from my cousin. I wandered around a lot and got into fights but couldn't ever figure out where I was supposed to go in the storyline... it took me forever to realize I was playing my cousin's savegame with basically the entire game completed. Vicious head-slapping ensued.
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Oh man, watching that Mechwarrior video, the part where you talk to the bartender? The music in that scene just came flooooooding back on a nostalgia wave.
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In this game I imagine there will be something like that. It could possibly go by the value of the mechs on both sides. There will be a couple super expensive heavy mechs, then a bunch of more average cost ones, then a couple lowbies. In world of tanks the matches keep similar level players together, so even though there is a variety of tanks in any given battle, you never see people in starter tanks fighting against top-tier stuff. The system works pretty well on average, with only the occasional match where you jump in and one side is completely overpowered. |
The game will not be tiered like WoT. I don't know what they are doing instead of that.
So it wont be light>medium>heavy>assault they want all mech types to be viable and useful at any stage. |
Maybe they'll just balance battle sides by tonnage or points?
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So while you're on to something about the role of a light mech in non-deathmatch, I think the light mech has a role in lance-on-lance deathmatch, too. Additional speed allows you to better get behind mechs that are tied up by fire from your heavies and fire at the wear rear armor, for example. You don't need to give it crits in a way that doesn't make much sense (why wouldn't the heavies also have that ability?) |
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See the problem is, they broke the game over time. Light mechs have become fundamentally useless. With XXL engines, MASC, endo steel, etc... You can now make medium and heavy mechs that go faster than 100kmph, then much faster with MASC.
In the original rules, a fast mech was either a light mech, or completely gimped in the name of speed like the charger. Now many of the heavy mechs are faster than the original light mechs. |
So if they make the game economy based, the reason you'd use light mechs is because if you kill one assault mech even after dying 5 times in light mechs, the other guy loses more money so that it is like a mining corporation employing zerg tactics in Eve (though that was always problematic if they got podded and you need a certain amount of expensive ships just to tackle others).
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There are plenty of heavy mechs capable of 100kmph and once they added melee weapons that utilize heat, heat became a non penalty. The only advantage to being light was speed and that's a non factor. |
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No, I am not. Look at that, there is not a spot on that mech that isn't vulnerable to a critical hit, which happen every time you hit internal structure. Since this thing isn't exactly heavy on the armor, that is going to happen. I see what they are going for on the mech, speed with a sacrifice in firepower and extreme vulnerability. This is an exceptionally vulnerable heavy. |
Bangarang Ghostbear!
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Also I never seem to play against people who use mechs with those kinds of rules in real life.
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The mechs are legit, but I fail to see how they make light mechs obsolete. There are serious trade offs for using those specialized pieces of gear.
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Also light mechs are nice. They are likely to do their job and come back. |
personally i enjoy playing a fast maneuverable light mech, i get in do my job really quick and get the fuck out so a heavy or something else can finish the job, then i repeat
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Cost? WHat are you talking about? Tonnage?
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Makes me want to play Chromehounds again. Kind of lame that From does so much Armored Core shit instead of more Chromehounds.
Just imagine how much fun we'll have beating Ghostbear at this game? "Man, isn't your nick from this franchise? Shouldn't you be better at it? Why is your mech on fire?" |
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@Random51 - so funny. "Why is your mech on fire?"
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Flamer Bukkake? |
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The hair-band 80's rock made was making me go "meh" the first time I watched this, but when I turned off the sound, it looked pretty good. It's funny how an awful music bed can make something seem so terrible.
Also, this isn't necessarily a bad thing, but nothing about the footage so far says that it is an online game. It looks like a single player game that might have multiplayer co-op - which would be fine with me. |
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