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Daily Developer My 365 Day project. In short, I am going to work on developing a video game a little bit every day.
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Daily Developer: The Legacy Continues

Posted 01-18-2010 at 09:11 PM by Arphahat
I have a number of people in RL who may or may not be interested in following my development progress, but who are not part of CoG. So, I copied all of the previous entries I made here and posted them at my blog.

You can continue to follow my progress here.
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Daily Developer: Day 16

Posted 01-17-2010 at 10:21 PM by Arphahat
Less exciting, yet still important, work today. I decided there was a need to have manager objects for the targets and the projectiles.

I completed the creation of the target manager and moved most of the handling of the target creation and destruction there. Then, I made sure the game still worked.

Then, I started moving stuff over for the projectile manager. But, it is going to be more than a simple copy-paste of what I did with the target manager. Hit the hour...
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Daily Developer: Day 15

Posted 01-16-2010 at 10:31 PM by Arphahat
Messed around with adding sound effects and playing music in the background. Started the complicated task of thinking about the best way to handle the complicated spawning pattern I want for the targets.

Duration: 00:52:36
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Daily Developer: Day 14

Posted 01-15-2010 at 09:52 PM by Arphahat
Today was even more exciting since I actually had someone else other than myself "play" the game. My six year old daughter saw it and wanted to play. Really, there isn't much to it right now, but she had fun moving the guy around and shooting the blobs. I was inspired at that moment to make the target generation random so that we wouldn't need to keep restarting. I also added the ability to spawn more at the push of a button. Fun.

Spent a lot of time talking with...
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Daily Developer: Day 13

Posted 01-14-2010 at 11:03 PM by Arphahat
Today was actually very exciting. Well, as exciting as software development gets. Hey, it excited me, anyway.

I created a simple "projectile" sprite and a simple class to support it. I added support to fire using the right thumbstick, firing the projectile in the direction pressed. I also added support to destroy both the projectiles and targets upon collision. So, it is a real shooter now in that you can actually shoot and destroy stuff. Almost time to put the achievements...
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