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The Doppler Effect

Posted 10-14-2008 at 12:17 PM by Telefrog
Replaying Mass Effect on the 360 has reminded me of one of the annoyances in today's games. Audio in the third person viewpoint is based not on your character, but on the position of the camera in the 3D space. Many times someone will have a conversation, or some incidental sounds will be playing, and I will have to rotate the camera around my character to get better volume. Commander Shepard doesn't move closer to the sound if I want to hear it, the invisible camera does.

GTA IV and Crackdown are guilty of this as well. I'm sure there are others, but those are the ones I remember recently.

Why is this? Why would the in-game audio volume be dependent on an artificial construct's position? Shouldn't it be relative to your in-game persona?
Total Comments 6


TheKeck's Avatar
Very interesting point. I agree.

This post also made me realize that I hate this portion of the site because I very rarely check the "blogs". This is the interesting kind of stuff I'd like to discuss in the normal forums.

Oh well.
Posted 10-20-2008 at 11:00 AM by TheKeck TheKeck is offline
quidmonkey's Avatar
I dislike blogs for this reason, too. But blogs do result in more polished OPs, though. A marriage of both would be great.
Posted 10-20-2008 at 01:20 PM by quidmonkey quidmonkey is offline
TheFlyingOrc's Avatar
I check the blogs constantly. I think they're excellent and should be read by all.
Posted 10-20-2008 at 02:40 PM by TheFlyingOrc TheFlyingOrc is offline
shunoshi's Avatar
It's a rarity that I agree 100% with TFO, but the man speaks truth.
Posted 10-20-2008 at 02:47 PM by shunoshi shunoshi is offline
quidmonkey's Avatar
See, I always confused TFO with "GTFO"; maybe I should "gTFO" and patent it?
Posted 10-20-2008 at 03:28 PM by quidmonkey quidmonkey is offline
Kielaran's Avatar
Add me into the agrees with TFO column. I think I check the blogs more than the rest of the site. My post count would be double if it counted blog comments.
Posted 10-20-2008 at 04:40 PM by Kielaran Kielaran is offline
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