Every Sunday, I'll try to post a new game that has been overlooked in the shuffle.
Turning The Spigot: The Obscure Game Awareness Column - Week 8
Posted 10-05-2008 at 08:27 PM by Spigot
Take off those 3D glasses... no, put them back on again... nah, take them off.
It's time for Turning The Spigot: The Obscure Game Awareness Thread, now in glorious Week 8!
This week we stray far from the confines of the dusty past and enter into the current generation of games with a great game from last year.
Behold the mind-numbing frustration that is:
CRUSH

Platform: PSP
Year: 2007
Rating: Painful
Have you ever grown tired of living in 3D? Did you ever wish you could flatten your world into a 2D plane? Well, Crush is the game for you.
This devilish puzzler from last year seemed to shoot straight for the bargain bin, which is a shame as it is one of the better games on the PSP. You play Danny, a young man suffering from insomnia, who goes to visit a strange doctor for a cure. The game plays out in Danny's subconscious and each area of the game is a different set of memories locked in Danny's head. As you finish each level/puzzle, you slowly unravel the cause of Danny's affliction.
It's rare for a puzzle game to have as interesting a story as the one in Crush. Story aside, Crush would stand on its own as an amazing puzzle/platforming game. The key concept of the game is Danny's ability to crush the world, which is the game's terminology for being able to take a 3D stage and flatten it into a 2D stage. This was also seen in last year's Super Paper Mario, but it works much better in Crush.
Here's a video to show you what I mean:
Also note the great visual style and the fantastic music. Again, it's very rare for a puzzle game to get the amount of polish that Crush has on the AV front and it's a solid package in almost every sense.
I will warn you: Crush is not for the faint of heart. It's an incredibly difficult puzzler. Sure, you'll be lulled into a false sense of security near the beginning of the game but by the second world (there are 4 worlds split into 10 puzzles), you'll be pulling your hair out. Some of the stages aren't that difficult to finish but finding all of the hidden tokens, trophies and unlockables can be mind-numbing, but in a good way!
Crush is going for about $15 on Amazon.com and I recall picking mine up new for about $10 at EB late last year during one of the blowout sales.
It's time for Turning The Spigot: The Obscure Game Awareness Thread, now in glorious Week 8!
This week we stray far from the confines of the dusty past and enter into the current generation of games with a great game from last year.
Behold the mind-numbing frustration that is:
CRUSH

Platform: PSP
Year: 2007
Rating: Painful
Have you ever grown tired of living in 3D? Did you ever wish you could flatten your world into a 2D plane? Well, Crush is the game for you.
This devilish puzzler from last year seemed to shoot straight for the bargain bin, which is a shame as it is one of the better games on the PSP. You play Danny, a young man suffering from insomnia, who goes to visit a strange doctor for a cure. The game plays out in Danny's subconscious and each area of the game is a different set of memories locked in Danny's head. As you finish each level/puzzle, you slowly unravel the cause of Danny's affliction.
It's rare for a puzzle game to have as interesting a story as the one in Crush. Story aside, Crush would stand on its own as an amazing puzzle/platforming game. The key concept of the game is Danny's ability to crush the world, which is the game's terminology for being able to take a 3D stage and flatten it into a 2D stage. This was also seen in last year's Super Paper Mario, but it works much better in Crush.
Here's a video to show you what I mean:
Also note the great visual style and the fantastic music. Again, it's very rare for a puzzle game to get the amount of polish that Crush has on the AV front and it's a solid package in almost every sense.
I will warn you: Crush is not for the faint of heart. It's an incredibly difficult puzzler. Sure, you'll be lulled into a false sense of security near the beginning of the game but by the second world (there are 4 worlds split into 10 puzzles), you'll be pulling your hair out. Some of the stages aren't that difficult to finish but finding all of the hidden tokens, trophies and unlockables can be mind-numbing, but in a good way!
Crush is going for about $15 on Amazon.com and I recall picking mine up new for about $10 at EB late last year during one of the blowout sales.
Total Comments 1
Comments
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I rented this, but it just hasn't clicked for me.
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Posted 10-07-2008 at 11:07 PM by mister slim
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