Bandango
06-03-2009, 10:10 AM
http://i729.photobucket.com/albums/ww294/GoldenSandlewood/MTDT.jpg
With all this E3 insanity it’s easy to forget to actually play games. There’s just so damn much to look at. So many shiny, pretty things on them fancy console machines. The videos alone have kept me more than occupied the past few days, but that’s not really what you're here to see, is it? You want something fun that you can play right now. Something free. Something worth your time and energy. Something in a foreign language? What you want is a Japanese tower defense game. Ah, I can see it in your eyes. And what a happy coincidence that is, because a Japanese tower defense game is exactly what I have for you. It is my pleasure to inform you of the existence of Mars TD, a tough little mother that will leave you jonesing for more no matter how hard it kicks you in the shin.
http://i729.photobucket.com/albums/ww294/GoldenSandlewood/MTD2.jpg
Now mind you, it will kick hard. As far as flash tower defense games go, this one’s a challenge. Maybe it wouldn’t be so hard if I could read the menus and descriptions, but perhaps the element of mystery makes it that much more exciting. If you’ve ever played a game before you should be able to figure out how to navigate the title screen. Whenever a menu pops up the top button means proceed and the bottom means go back. Once in the game itself, remember: to upgrade a tower click the button with the minus sign before it, to sell a tower click the one with the plus sign. As far as what each tower does, that’s up to you to figure out. Trial and error is the best way to learn anyway.
http://i729.photobucket.com/albums/ww294/GoldenSandlewood/MTD1.jpg
Beyond the language barrier, Mars TD does some pretty creative things. Like most tower defense games, killing enemies produces money. This money is then used to purchase and upgrade new towers. As you upgrade, new properties are added to your weaponry—all the usual fare. What this game does differently becomes apparent when you play the harder difficulty levels. Each difficulty offers a different map, medium and hard being the most interesting. In these modes the placement of your towers will alter the path that the enemy takes to your base, resulting in an ever changing battlefield that will differ every time you play. In hard, Mars TD kicks things up a notch by including air units that ignore the variant path and fly in a straight line to your base. I still haven’t quite figured out how to take care of them.
On top of it all the game looks great. The bit-style is spot on and each enemy unit and boss type holds real life and character. The music is fun, but nothing to write home about. Also, as flash game the only thing stopping you from playing right now are your responsibilities. Psh.
Mars TD is:
-a tough as nails tower defense game with some twists on the model.
-stylish and lively.
-Japanese.
Play it here-
http://mogera.jp/gameplay?gid=gm0000000206
With all this E3 insanity it’s easy to forget to actually play games. There’s just so damn much to look at. So many shiny, pretty things on them fancy console machines. The videos alone have kept me more than occupied the past few days, but that’s not really what you're here to see, is it? You want something fun that you can play right now. Something free. Something worth your time and energy. Something in a foreign language? What you want is a Japanese tower defense game. Ah, I can see it in your eyes. And what a happy coincidence that is, because a Japanese tower defense game is exactly what I have for you. It is my pleasure to inform you of the existence of Mars TD, a tough little mother that will leave you jonesing for more no matter how hard it kicks you in the shin.
http://i729.photobucket.com/albums/ww294/GoldenSandlewood/MTD2.jpg
Now mind you, it will kick hard. As far as flash tower defense games go, this one’s a challenge. Maybe it wouldn’t be so hard if I could read the menus and descriptions, but perhaps the element of mystery makes it that much more exciting. If you’ve ever played a game before you should be able to figure out how to navigate the title screen. Whenever a menu pops up the top button means proceed and the bottom means go back. Once in the game itself, remember: to upgrade a tower click the button with the minus sign before it, to sell a tower click the one with the plus sign. As far as what each tower does, that’s up to you to figure out. Trial and error is the best way to learn anyway.
http://i729.photobucket.com/albums/ww294/GoldenSandlewood/MTD1.jpg
Beyond the language barrier, Mars TD does some pretty creative things. Like most tower defense games, killing enemies produces money. This money is then used to purchase and upgrade new towers. As you upgrade, new properties are added to your weaponry—all the usual fare. What this game does differently becomes apparent when you play the harder difficulty levels. Each difficulty offers a different map, medium and hard being the most interesting. In these modes the placement of your towers will alter the path that the enemy takes to your base, resulting in an ever changing battlefield that will differ every time you play. In hard, Mars TD kicks things up a notch by including air units that ignore the variant path and fly in a straight line to your base. I still haven’t quite figured out how to take care of them.
On top of it all the game looks great. The bit-style is spot on and each enemy unit and boss type holds real life and character. The music is fun, but nothing to write home about. Also, as flash game the only thing stopping you from playing right now are your responsibilities. Psh.
Mars TD is:
-a tough as nails tower defense game with some twists on the model.
-stylish and lively.
-Japanese.
Play it here-
http://mogera.jp/gameplay?gid=gm0000000206