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View Full Version : Fable II and Magic use


SPBTooL
10-09-2008, 04:24 PM
There is a new Fable II video taken from TGS08 (http://www.gametrailers.com/player/41166.html) that is the most close up showing of magic use I've seen so far.
41166
It looks as if they are making it harder to be a really powerful magic user even with out using a mana system. I also like how the area effect indicator would morph to the targeted form.

EDIT: Here is another one just released that goes over the abilities.
41188
Glad to see that even when they had their level boosted up they still had a hard time in the first vid.
I would have liked to see the strength and skill abilities be a tad deeper.
Weapon augments are back and there are a shitload of weapons.

KingGorilla
10-09-2008, 04:47 PM
Fuck the "this magic system looks pants" noise. How about the glowing trail of breadcrumbs? "You are as thick as an obese dutch child with a sweet tooth, so we need to make sure you can find your way home" at best, or "Our level design is so horrible that Rare looks like geniuses by comparison."

As far as that system, looks similar to the charge up for Ninja Gaiden.

SPBTooL
10-09-2008, 04:56 PM
Fuck the "this magic system looks pants" noise. How about the glowing trail of breadcrumbs? "You are as thick as an obese dutch child with a sweet tooth, so we need to make sure you can find your way home" at best, or "Our level design is so horrible that Rare looks like geniuses by comparison."
How about; The world is so big and we don't want you to get lost. Or, we don't want a radar onscreen nor a separate screen for a map. Oh, and did we mention you can turn the trail off?

KingGorilla
10-09-2008, 04:59 PM
Can't I just be inflammatory? I like luminescent breadcrumbs, quest text in RPGs sucks for finding the shit you need to do. Try playing WoW without and then with Quest Helper.

Widgetcraft
10-09-2008, 05:00 PM
How about; The world is so big and we don't want you to get lost. Or, we don't want a radar onscreen nor a separate screen for a map. Oh, and did we mention you can turn the trail off?

Need moar attitude.

Virtual Machine
10-09-2008, 05:00 PM
Can't I just be inflammatory?

No! Goddamit!

SPBTooL
10-09-2008, 05:06 PM
Can't I just be inflammatory? I like luminescent breadcrumbs, quest text in RPGs sucks for finding the shit you need to do. Try playing WoW without and then with Quest Helper.
Sure you can. I was just offering some more realistic options.
The trail is not as much of an interface issue as the bright glow around targeted creatures. I hope that can be turned down or off like the trail can.

Gerbs
10-09-2008, 05:28 PM
Looks pretty interesting, does that mean I can have Inferno or whatever that spell was in the first vid on the first slot of my magic? Allowing me to fire off weaker but faster blasts. Hopefully the combat system and character building is interesting enough for a few playthroughs.

inmostlight
10-09-2008, 05:44 PM
Hmm, looks like it could be a neat magic system. I just hope that this time around it doesn't make me look like an old man after only a few hours of play.

Xerxes
10-10-2008, 05:01 AM
Magic and Abilities were my favorite part of the first game.

Karak
10-10-2008, 08:45 AM
Magic and Abilities were my favorite part of the first game.

MIne as well. Played the first time as a warrior and had a blast but once you go Black Magic you never go back.

itchyeyes
10-10-2008, 08:47 AM
I like the charging mechanism. It looks as if it adds quite a bit of depth and trade-off to what spells you want to use and how powerful you want them to be. Given how difficult it was for them to get to level 5 though, hopefully a level 5 spell will be pretty decimating.

Iron Past
10-10-2008, 09:14 AM
Oh, that looks really cool. I don't know if this makes me shallow or something, but I love that armor rating isn't tied to your clothes. Now I can wear whatever the hell I want and not worry about stats. :)

SPBTooL
10-10-2008, 09:39 AM
Hmm, looks like it could be a neat magic system. I just hope that this time around it doesn't make me look like an old man after only a few hours of play.
It is not supposed to. Aging is tied to the main story and time. Magic use will have little to no effect on age this time.

I like the charging mechanism. It looks as if it adds quite a bit of depth and trade-off to what spells you want to use and how powerful you want them to be. Given how difficult it was for them to get to level 5 though, hopefully a level 5 spell will be pretty decimating.
Choosing the spells to upgrade might be hard too. It looks as if a spell has to be the same level as the spot you want to put it in. Then I think that if you have a level 5 spell in slot one it will only do the level one version of that spell.

Oh, that looks really cool. I don't know if this makes me shallow or something, but I love that armor rating isn't tied to your clothes. Now I can wear whatever the hell I want and not worry about stats. :)I hope that the clothing can be augmented too.

Xerxes
10-10-2008, 08:28 PM
MIne as well. Played the first time as a warrior and had a blast but once you go Black Magic you never go back.

I love being a Battle Mage in any game.

Deadend
10-11-2008, 02:48 AM
that looks fun!

KingGorilla
10-11-2008, 05:05 PM
I played most of 1 as a Rogue style. The auto aiming made it ridiculously easy to take down large groups from a distance. And when you got those Multi-Arrows, so that you were like a Gundamn firing in the climax of a show, it got easier.

Kryopsis
10-11-2008, 05:20 PM
I played most of 1 as a Rogue style. The auto aiming made it ridiculously easy to take down large groups from a distance. And when you got those Multi-Arrows, so that you were like a Gundamn firing in the climax of a show, it got easier.

Oh, that was an incredibly overpowered mechanic. Two and a half of these brought down the last boss of The Lost Chapter. Not to mention that you could stack potions like a mad alchemist and you had a limit of four resurrection thingies. The funny thing is that I didn't even use any of the aforementioned items. The game was definitely way too easy.

johnperkins21
10-11-2008, 05:38 PM
Fuck the "this magic system looks pants" noise. How about the glowing trail of breadcrumbs? "You are as thick as an obese dutch child with a sweet tooth, so we need to make sure you can find your way home" at best, or "Our level design is so horrible that Rare looks like geniuses by comparison."

As far as that system, looks similar to the charge up for Ninja Gaiden.

I thought I read part of the reason for that was to encourage exploration. So you go off on a side quest, looking for treasure or whatever, and the breadcrumbs always lead you back to where you're supposed to go.

I know that sometimes I'll miss a side quest or some exploring because I don't want to have to deal with finding my way back. I'm not very good at remembering exactly where I've been and what I need to do next. It's killing me in Mass Effect.

KingGorilla
10-11-2008, 07:04 PM
That can be solved by a good map and wuest tracking system. Oblivion and the Witcher do not have a trail like that, not even an arror with WoW Quest helper or the silver thread on the map like Guild Wars. You can explore the shit out of Cyrodil or Temeria without getting lost, just pop open that journal and see a shiny peg on the map.

I am not anti-on screen help. But when I have seen that degree of help implimented, it stems from a major flaw that the designers overlooked. Perfect Dark just had horrid level design without any organic clues to progress you forward, as you searched for keys and such. Bioshock only needed a flashlight mechanic and you would not have needed objects to flash on you, or that arrow.

Purple Santa
10-11-2008, 07:15 PM
Ms. Claus was disappointed in the magic use...she turned off the video not even half way through. And this is from a Fable fanatic...i'm not even mentioning the glowing bread crumbs yet to her...

ADDGirl
10-12-2008, 01:55 PM
Ms. Claus was disappointed in the magic use...she turned off the video not even half way through. And this is from a Fable fanatic...i'm not even mentioning the glowing bread crumbs yet to her...

Nah I watched it all I was just annoyed/disappointed

Shieldmaiden
10-12-2008, 03:26 PM
I thought that looked pretty cool, it certainly seems like they're trying something different. I was disappointed by the shorter spell list until I realised that the spells that had been removed were mainly the ones that augmented your melee and ranged abilities, which kinda makes sense. Fable was pretty weird in that all the best combat moves were spells.

Xerxes
10-12-2008, 04:28 PM
Nah I watched it all I was just annoyed/disappointed

Annoyed? :confused:

Iron Past
10-13-2008, 04:37 AM
I don't think I mind the glowing trail thing, provided I can turn it off if I want to wander away for a bit.

Xerxes
10-13-2008, 08:30 AM
I don't think I mind the glowing trail thing, provided I can turn it off if I want to wander away for a bit.

It's not in the full game is it. Isn't it just when the tell you to go somewhere specific.

itchyeyes
10-13-2008, 08:36 AM
It's not in the full game is it. Isn't it just when the tell you to go somewhere specific.
From what I understand it shows you the path to your current quest, but as you wander away from it, it gradually grows dimmer and dimmer.

Mdot
10-13-2008, 08:47 AM
The magic looks pretty cool to me. I like how it'll be more difficult to level spells all the way up. Thought it was a little too easy in Fable 1. And the breadcrumb thing doesn't really bother me, but turning it off is a nice/obvious option.

Telefrog
10-13-2008, 09:24 AM
I like that the armor mechanic isn't dependent on what you wear. Yes, it's completely unrealistic, but Peter is right when he says that armor ratings just encourage people to all dress alike since players naturally gravitate towards the best armor in the game. I wish more multiplayer RPG/MMO games encouraged customization by ignoring realism and letting players concentrate on style.

SPBTooL
10-13-2008, 09:56 AM
I don't think I mind the glowing trail thing, provided I can turn it off if I want to wander away for a bit.You can and it will fade the lees you follow it on it's own. I also plan to turn it off to see how the dog reacts. Peter M. said in an interview that the dog is designed to do things to not only get you off the main path, buy finding treasure and thing, but to also try to lean you back to the main quest if you have been off it for awhile. I assume that if you follow the dogs lead you will find the main quests w/o the breadcrumb trail.

Iron Past
10-13-2008, 10:04 AM
You can and it will fade the lees you follow it on it's own. I also plan to turn it off to see how the dog reacts. Peter M. said in an interview that the dog is designed to do things to not only get you off the main path, buy finding treasure and thing, but to also try to lean you back to the main quest if you have been off it for awhile. I assume that if you follow the dogs lead you will find the main quests w/o the breadcrumb trail.

Damn. If this system pans out well in practice, that's awesome.

MalReynolds
10-13-2008, 01:22 PM
looks cool

ADDGirl
10-13-2008, 02:43 PM
Annoyed? :confused:

Yes because I liked the magic setup in Fable I and I am annoyed that they changed it in Fable II.

itchyeyes
10-13-2008, 08:07 PM
Awesome new video up here (http://www.gametrailers.com/player/41461.html).

At about 20 sec in there's a scene that does a great job of showing just how much bigger this game is than the 1st.

MalReynolds
10-13-2008, 08:13 PM
only one week :)

Xerxes
10-13-2008, 09:20 PM
Awesome new video up here (http://www.gametrailers.com/player/41461.html).

At about 20 sec in there's a scene that does a great job of showing just how much bigger this game is than the 1st.

I promised I'd be strong. I promised I wouldn't buy it. :(

johnperkins21
10-13-2008, 10:49 PM
I promised I'd be strong. I promised I wouldn't buy it. :(

Who did you promise? And why would you make a promise like that when it could possibly make you unhappy? Selfishness rules man.

SPBTooL
10-13-2008, 10:55 PM
Awesome new video up here (http://www.gametrailers.com/player/41461.html).

At about 20 sec in there's a scene that does a great job of showing just how much bigger this game is than the 1st.Nice video. it looks like a more recent build than what was at TGS. Or maybe it's just due to direct feed.
There is also a new article with the details of leveling the melee (http://xbox360.ign.com/articles/919/919379p1.html) over at IGN. There is a video (http://xbox360.ign.com/dor/objects/741361/fable-2/videos/fableII_thesword.html) along with it too.
They are doing one about ranged tomorrow and then magic on Wednesday.

Xerxes
10-13-2008, 11:54 PM
Who did you promise? And why would you make a promise like that when it could possibly make you unhappy? Selfishness rules man.

Myself. I can be happy(with fable 2) anytime, and that's the point. I normally go out and get all these games and sit them on a freaking shelf. I have to much to play.

MalReynolds
10-14-2008, 04:52 AM
i just wont wanna wait -.-

Iron Past
10-14-2008, 10:33 AM
Aw, what the hell? I tried going into the "Tales of Albion" section on Lionhead's website, but it needs Silverlight, which of course I can't instal because I'm on a college campus computer. Is it all videos, or what? I thought they were written stories.

SPBTooL
10-14-2008, 04:12 PM
The second IGN video about ranged combat (http://xbox360.ign.com/dor/objects/741361/fable-2/videos/fableII_thegun.html) is up. The system looks similar to what GTA4 used.

I find it interesting that we can't do crotch shots in Fallout 3 but we can in Fable II.

Squidbot
10-14-2008, 04:16 PM
My advice on Fable II: Watch what you eat :)

Xerxes
10-14-2008, 04:41 PM
My advice on Fable II: Watch what you eat :)

What, you can be a fat Hero? :confused:

inmostlight
10-14-2008, 05:06 PM
My advice on Fable II: Watch what you eat :)

Oh, please please please let there be some nethack-like features where you can eat anything you kill and gain their attributes. More games need that feature!

SPBTooL
10-14-2008, 05:12 PM
What, you can be a fat Hero? :confused:Yes. You could do that in the 1st one too. There was even a daemon door that wanted you to be fat before it would open up.

KingGorilla
10-14-2008, 05:14 PM
The dude was not really fat, more just barrel chested in Fable 1. Fat in the same way you might call a Defensive Lineman fat. Not Holly Jolly, cut out a wall so that the half ton man can be on TLC fat.

Xerxes
10-14-2008, 05:15 PM
Yes. You could do that in the 1st one too. There was even a daemon door that wanted you to be fat before it would open up.

I mean yeah, I ate alot at the door and bam. But never did my belly just hang over. Would have been nice if my belly hung over and I was slower and not as strong. I mean jack me up for getting fat.

MalReynolds
10-14-2008, 06:30 PM
i should play some of the old Fable

Telefrog
10-14-2008, 07:48 PM
Have any of you tried the Fable II Hero's Tale (http://fable2.xbox.com/experience.aspx?lang=en-US) game? I won a book of vile expressions and pink dye for use in Fable II. Sweet.

itchyeyes
10-14-2008, 08:45 PM
Have any of you tried the Fable II Hero's Tale (http://fable2.xbox.com/experience.aspx?lang=en-US) game? I won a book of vile expressions and pink dye for use in Fable II. Sweet.
I won a 3 piece chicken suit

SPBTooL
10-14-2008, 09:09 PM
The article about ranged combat (http://xbox360.ign.com/articles/919/919773p1.html) for the video I posted earlier is up now.

I mean yeah, I ate alot at the door and bam. But never did my belly just hang over. Would have been nice if my belly hung over and I was slower and not as strong. I mean jack me up for getting fat.Gotchya. I want to make a character that is a fat, rich, crude slum...er... realestate baron.

johnperkins21
10-14-2008, 10:44 PM
Have any of you tried the Fable II Hero's Tale (http://fable2.xbox.com/experience.aspx?lang=en-US) game? I won a book of vile expressions and pink dye for use in Fable II. Sweet.

Playing it again and picking a different crown gets you all of the items. The chicken suit is cool, as is the book of expressions. The good guy king, not so much. It's a doll and a Lionhead tatoo. Though I don't know what the doll does, maybe something sweet, like voodoo?

Deadend
10-15-2008, 12:47 AM
I mean yeah, I ate alot at the door and bam. But never did my belly just hang over. Would have been nice if my belly hung over and I was slower and not as strong. I mean jack me up for getting fat.

It also took EFFORT to become fat in Fable, kind of the other way around in the real world.

Squidbot
10-15-2008, 01:32 AM
Want to say...so much.....GAH!

MalReynolds
10-15-2008, 05:45 AM
Want fable 2 now :(

SPBTooL
10-15-2008, 08:49 AM
It also took EFFORT to become fat in Fable, kind of the other way around in the real world.How much weight do you think you would gain swinging a heavy weapon around all day?

SPBTooL
10-17-2008, 01:36 PM
For those, like me, that are worried that the game is going to be too easy. I offer you this taken from someone on the team xbox boards that got the game early.
Also all those comments about it being easy I take them back. The difficulty ramped up. I have to fight as many as 8 guys at once now and if I don't take full advantage of the moves I have learned I die.

I have to roll around get far back shoot the guys cast my magic move back in and rough up another guy but quickly roll out of the way before I get hit from the guy behind me.

Combat gets very intense and I actually found my self holding the controller with white knuckles.When asked about difficulty settings.
No but about 2 hours into the main quest the baddies get harder and more intelligent.

Unlike Assassins Creed if you are surrounded and you have your back to them they will take advantage of it.1 thing that is kind of a bummer is that you can not fight weaponless. I was looking forward to making a mystical monk.

Iron Past
10-17-2008, 01:41 PM
For those, like me, that are worried that the game is going to be too easy. I offer you this taken from someone on the team xbox boards that got the game early.

Do I have to have a lack of grammar skills to get games early? Why is it all the lucky ones look like they type with their nose?